Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-04-27 05:42:44, ended 2026-04-27 05:59:52. lostlocalr, neutral male gnomish Wizard --- --- |.. . |.. ----- .- ----- |...|+++| -------.| |(((| |...|+++| |.....|.| |@@(| | |...|...--+-.._..|.-+-|...|---.| |...-+---..| ....|....--|--....| |..........| ..|.............| .....%...{.-----|-.{...........| |..............................| |...--|--...........--+-|---.... |...|...|-------.---- |... ..| |.. |...| |.| |...| .| |.. |...| +.+ |...| | |.. ----- -.- ----- |. . -- --- Lostlocalr the Evoker St:10 Dx:14 Co:12 In:17 Wi:10 Ch:10 Neutral Dlvl:5 $:290 HP:11(11) Pw:5(7) AC:9 Exp:1 T:2004 Latest messages: The hobbit throws a dagger! The dagger misses the large cat. You are hit by a dagger. What do you want to zap? [cqx or ?*] ? In what direction? > You dig a hole through the floor. You fall through... The adjacent object falls through the hole. Q - a dagger. There is nothing here to pick up. What do you want to use or apply? [coqxEKP or ?*] ? You produce a high whistling sound. You hear a door open. What do you want to call? [bcqxzA-CEFKN-P or ?*] P Call a whistle: tin The door resists! The door resists! The door resists! The door opens. You swap places with your large cat. The door opens. "Hello, lostlocalr! Welcome to Kanturk's rare books!" In what direction? k The door resists! In what direction? k The door closes. You don't have anything to eat. What do you want to use or apply? [coqxEKP or ?*] E m - a food ration. What do you want to eat? [m or ?*] m This food really hits the spot! You finish eating the food ration. In what direction? h The sleep ray hits the kobold. The large cat bites the kobold. The kobold is killed! Please move the cursor to an unknown object. (For instructions type a '?') The door opens. You swap places with your large cat. The door opens. You hear a door open. "Hello, lostlocalr! Welcome to Izchak's lighting store!" You hear some noises. You see here a lamp (for sale, 13 zorkmids). You hear some noises in the distance. Really quit? [yn] (n) y Izchak gratefully inherits all your possessions. Do you want to see what you had when you quit? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 290 gold pieces Weapons t - a +0 dagger Q - a cursed +0 dagger M - a +1 elven dagger J - a blessed +1 orcish dagger a - a blessed +1 quarterstaff (weapon in hands) Armor F - an uncursed +0 orcish helm N - an uncursed +0 orcish helm b - an uncursed +0 cloak of magic resistance (being worn) Potions O - an uncursed potion of gain energy Rings z - an uncursed ring of stealth Wands c - a wand of digging (0:2) q - a wand of sleep (0:5) x - a wand of striking (0:4) Tools E - an uncursed sack containing 14 items K - an uncursed tooled horn P - an uncursed tin whistle o - an uncursed towel Gems/Stones A - an uncursed worthless piece of blue glass B - 2 uncursed worthless pieces of white glass C - an uncursed worthless piece of yellow glass Contents of the sack: an uncursed fortune cookie 3 uncursed tripe rations an uncursed lichen corpse 2 uncursed scrolls of identify a cursed scroll of light an uncursed scroll of stinking cloud a blessed potion of confusion an uncursed potion of confusion an uncursed potion of fruit juice an uncursed potion of healing an uncursed potion of paralysis an uncursed potion of paralysis 2 uncursed potions of sickness a potion of holy water Lostlocalr the Wizard's attributes: Background: You were an Evoker, a level 1 male gnomish Wizard. You were neutral, nominally on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 5. You entered the dungeon 2004 turns ago. It was nighttime. You had 13 experience points, 7 more were needed to attain level 2. Basics: You had all 11 hit points. You had 5 out of 7 energy points (spell power). Your armor class was 9. Your wallet contained 290 zorkmids. Autopickup was on for all types. Final Characteristics: Your strength was 10 (limit:18/50). Your dexterity was 14 (limit:18). Your constitution was 12 (limit:18). Your intelligence was 17 (limit:19). Your wisdom was 10 (limit:18). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were stridently aligned. You were magic-protected. You were poison resistant. You had infravision. You were warded. You survived. Vanquished creatures: a shrieker a gas spore 3 hobbits 3 giant rats a yellow mold 4 geckos 6 jackals 2 foxes 3 kobolds 3 goblins 4 sewer rats 12 grid bugs a lichen 8 newts 52 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: Level 2: A fountain. Stairs down to The Gnomish Mines. Level 3: A general store. Level 4: Level 5: A general store. The Gnomish Mines: levels 3 to 5 Level 3: Level 4: Level 5: <- You were here. Some shops, an altar, some fountains. Goodbye lostlocalr the Wizard... You quit in The Gnomish Mines on dungeon level 5 with 542 points, and 290 pieces of gold, after 2004 moves. You were level 1 with a maximum of 11 hit points when you quit.