Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-03 23:34:37, ended 2026-01-05 01:35:16. lostlocalxxx, neutral male gnomish Wizard ------------ |...|........ ---...-----.- - --- |.|.. |.%.| .. ? ....| --.|.| |.---------...--- --.|.| |.*.|.| |.....|......... * ....|.| * |.---.| ---.---.|.......-.--------- -----------.---.- |.....| |.... |.|.................| |.........|.|.... * --.-- |....?|.|.---.......-----.--|.........|.|.-- *% ?|..{..|.|.. |.......| |........<)..)).|.| |.....|.|.| |...-.| - [----|.......).|.|.| --- [ |..|..|...|.......| |....)....|.|.| .+| * ------|.|.|--... -- -----------.|.---...|* = |..... |....$....|.[.....| |.|.---- ---------------... |...| * * |...... * |.|.--- .%{.-- * |...| $ ? ----- Lostlocalx the Thaumaturge St:17 Dx:14 Co:18 In:18 Wi:17 Ch:11 Neutral Dlvl:11 $:0 HP:58(58) Pw:39(129) AC:-3 Exp:9 T:14079 Latest messages: The forest centaur shoots an arrow! You are almost hit by an arrow. The forest centaur shoots an arrow! An arrow misses you. A wave of psychic energy pours over you! It feels quite soothing. The forest centaur shoots an arrow! The forest centaur misfires! An arrow misses you. Unknown command ' '. Unknown command ' '. What do you want to use or apply? [acdfkoqv-xAGMOPUYZ or ?*] w You produce a strange whistling sound. The forest centaur shoots an arrow! The forest centaur misfires! Unknown command ' '. What do you want to use or apply? [acdfkoqv-xAGMOPUYZ or ?*] w You produce a strange whistling sound. The master mind flayer swings his silver saber at the forest centaur. The master mind flayer hits the forest centaur. The master mind flayer's tentacles suck the forest centaur. The forest centaur's brain is eaten! The master mind flayer's tentacles suck the forest centaur. The forest centaur's brain is eaten! The master mind flayer's tentacles suck the forest centaur. The forest centaur's brain is eaten! The forest centaur's last thought fades away... The forest centaur is killed! Unknown command ' '. Unknown command ' '. The master mind flayer eats a forest centaur corpse. The freezing sphere explodes! You seem unaffected by it. You sense a faint wave of psychic energy. You hear some noises in the distance. You sense a faint wave of psychic energy. The dwarf zombie hits! You hit the dwarf zombie! You destroy the dwarf zombie! You see here a dwarf corpse. You hear some noises in the distance. You sense a faint wave of psychic energy. j - a dull spellbook. What do you want to read? [eh-jpu or ?*] j You begin to memorize the runes. You add the "cause fear" spell to your repertoire. What do you want to name? [a-lo-zA-CGJMOPRT-VYZ or ?*] j What do you want to name this spellbook of cause fear? read1 Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Amulets B - an uncursed amulet of reflection (being worn) Weapons s - 2 +0 daggers J - 8 +0 daggers (wielded) Armor y - an uncursed +0 pair of leather gloves (being worn) g - an uncursed +0 pair of elven boots (being worn) b - an uncursed +0 cloak of magic resistance R - an uncursed +0 robe (being worn) Comestibles t - an uncursed slime mold Scrolls e - an uncursed scroll of identify p - an uncursed scroll of teleportation Spellbooks j - an uncursed spellbook of cause fear named read1 u - an uncursed spellbook of detect treasure i - an uncursed spellbook of haste self h - an uncursed spellbook of light named read1 Rings C - an uncursed +1 ring of gain constitution named unc V - an uncursed +1 ring of increase damage r - an uncursed ring of invisibility named unc (on left hand) l - an uncursed ring of polymorph control T - an uncursed ring of slow digestion (on right hand) Wands o - a wand of cold (0:5) P - a wand of digging (0:0) a - a wand of fire (0:6) A - a wand of light (0:14) U - a wand of light (0:14) c - a wand of light (0:6) Z - a wand of magic missile (0:1) Y - a blessed wand of make invisible (0:1) v - a wand of make invisible (0:7) f - a blessed wand of sleep (0:7) Tools M - a bag of tricks (0:14) d - an uncursed wooden harp O - a can of grease (0:14) q - an uncursed leash w - an uncursed magic whistle x - an uncursed magic whistle G - an uncursed skeleton key k - a +0 unicorn horn Gems/Stones z - an uncursed amethyst stone Lostlocalxxx the Wizard's attributes: Background: You were a Thaumaturge, a level 9 male gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 11. You entered the dungeon 14079 turns ago. It was nighttime. There was a full moon in effect when your adventure ended. You had 2872 experience points, 2248 more were needed to attain level 10. Basics: You had all 58 hit points. You had 39 out of 129 energy points (spell power). Your armor class was -3. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 17 (limit:18/50). Your dexterity was 14 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 18 (limit:19). Your wisdom was 17 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding daggers. You had expert skill with dagger. Final Attributes: You were piously aligned. You were cold resistant. You were sleep resistant. You were poison resistant. You were telepathic. You had infravision. You were invisible. You were stealthy. You had slower digestion. You had a moderate defense bonus (+9). You were guarded. You had reflection. You were lucky. You survived. Vanquished creatures: a yellow dragon a vampire lord a shopkeeper an aligned priest a watch captain a ghost 2 giant mimics a long worm a large mimic 4 couatls 3 stalkers a small mimic a xan an ettin mummy 3 ogre lords 2 quantum mechanics a sasquatch a gelatinous cube a pyrolisk 3 freezing spheres 3 flaming spheres a tiger a gargoyle a tengu an elf mummy an ettin zombie a soldier 4 watchmen 2 succubi an incubus a quivering blob a cockatrice 2 wolves 7 winter wolf cubs 2 lynxes a gremlin 8 leprechauns a mumak 2 giant spiders a horse an ice vortex 3 black lights 4 vampire bats a forest centaur 2 orc mummies 8 ogres a rust monster 3 owlbears 2 yetis a gold golem 4 werewolves 2 lizards 2 chickatrices a dingo 2 housecats 2 jaguars a dwarf lord 2 blue jellies a white unicorn a gray unicorn a black unicorn 2 dust vortices an ape 2 human zombies 2 rope golems 3 Woodland-elves a soldier ant 4 bugbears 3 imps 4 quasits a water nymph 5 mountain nymphs 2 Uruk-hai 2 orc shamans 3 rock moles 2 ponies a fog cloud a yellow light 4 shriekers a violet fungus 4 gnome lords a gnomish wizard 3 kobold mummies a red naga hatchling 2 golden naga hatchlings 3 guardian naga hatchlings a barrow wight 3 elf zombies a straw golem a paper golem a baby crocodile 10 giant ants 2 little dogs 4 floating eyes 6 dwarves 3 homunculi 2 kobold lords 36 hill orcs 3 rothes 2 rabid rats a centipede a monkey 10 dwarf zombies 2 wererats 3 iguanas 16 killer bees 3 acid blobs 3 coyotes 8 hobbits 12 manes 3 large kobolds 4 hobgoblins 7 giant rats 4 cave spiders a brown mold a yellow mold 3 green molds a red mold 12 gnomes 8 garter snakes 3 gnome zombies 8 geckos 7 jackals 4 foxes 2 kobolds 4 goblins 4 sewer rats 10 grid bugs 2 bats 4 lichens 2 kobold zombies 5 newts 409 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 11 Level 1: Level 2: A general store. Stairs down to The Gnomish Mines. Level 3: An armor shop, some fountains. Level 4: Level 5: "vault" Level 6: A fountain, a grave. Level 7: A fountain, some sinks. Level 8: Level 9: Level 10: "SOK-botom POLTRP GRAYUNI BOOKS in Box" Stairs up to Sokoban, level 9. Level 11: The Gnomish Mines: levels 3 to 11 Level 3: Level 4: "pick-cursed?" Level 5: Final resting place for darktural-Wiz-Elf-Fem-Cha, killed by a gnome. Level 6: A temple to Thoth, some fountains. Level 7: Level 8: Level 9: Level 10: "POLYTRP" Level 11: "CATACOMBS" <- You were here. Some fountains. Sokoban: levels 9 up to 6 Level 6: "SLEEP" Solved. Level 7: Solved. Level 8: Solved. Level 9: "POISON BAG" Solved. Goodbye lostlocalxxx the Wizard... You quit in The Gnomish Mines on dungeon level 11 with 10886 points, and 0 pieces of gold, after 14079 moves. You were level 9 with a maximum of 58 hit points when you quit.