Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-15 20:21:28, ended 2025-10-15 22:33:22. marmoset, chaotic male orcish Rogue ---- ----------- --.>-------- |.........| |..........| |.........| |..-----.-.| |.........| |..|...|.`.| |....<....| |.........-| |.........| |.```...|..| |.........| |.----..--.| |.........| |........|.-- |.....----- |.---.-.....------------%| |...|...-................| |.........---------------- -----..|..| ------- Marmoset the Rogue St:18/07 Dx:18 Co:18 In:10 Wi:9 Ch:7 Chaotic S:20715 Dlvl:7 $:447 HP:0(72) Pw:30(30) AC:10 Xp:9/4578 T:18448 Burdened Latest messages: You turn into a werewolf! You break out of your armor! Your wrapping tears apart! You can no longer see yourself. You drop your gloves and weapon! You can't even move a handspan with this load! You can no longer hold your shield! Your helm falls to the floor! Your boots are pushed off your feet! Use the command #monster to summon help. You are not wearing any armor. You are not wearing any armor. You stop searching. You collapse under your load. The snake bites! You collapse under your load. The snake bites! The snake bites! You collapse under your load. The snake bites! The snake bites! You collapse under your load. The snake bites! You collapse under your load. The snake bites! You return to orcish form! Your movements are only slowed slightly by your load. You begin bashing monsters with your bare hands. You hit the snake! The snake bites! The snake bites! Unknown command ' '. You hit the snake! The snake bites! The snake bites! The snake bites! The snake bites! Unknown command ' '. You hit the snake! The snake bites! You hit the snake! The snake bites! What do you want to zap? [giswzAIMST or ?*] ? In what direction? l You kill the snake! You see a puff of smoke. The bolt of fire bounces! The bolt of fire hits you! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 447 gold pieces Amulets N - a cursed amulet of change Weapons D - the rustproof +0 Grimtooth b - 2 +0 orcish daggers k - 2 +0 orcish daggers W - a +0 orcish dagger x - a corroded +0 orcish dagger (at the ready) Comestibles u - 9 uncursed food rations c - an uncursed lembas wafer t - 2 cursed lembas wafers q - 4 uncursed tripe rations v - 2 cursed tripe rations r - 2 uncursed lizard corpses Wands T - a wand of cold (0:5) M - a wand of create monster named create monster? (0:0) S - a wand of digging named prob dead (0:4) s - a wand of fire (0:8) g - a wand of fire (0:6) I - a wand of fire (0:4) A - a wand of light (0:13) w - a wand of light (0:8) i - a wand of make invisible (0:2) z - a wand of nothing (0:13) Tools f - an uncursed sack containing 51 items o - a cursed brass lantern e - an uncursed lock pick C - an uncursed magic lamp Z - a magic marker (0:40) n - a blessed oil lamp J - an uncursed stethoscope l - 2 uncursed tallow candles a - a +0 unicorn horn m - a +0 unicorn horn G - a +0 unicorn horn Contents of the sack: 1526 gold pieces an uncursed scroll of destroy armor 2 uncursed scrolls of fire an uncursed scroll of light an uncursed scroll of food detection an uncursed scroll of remove curse an uncursed scroll of magic mapping an uncursed scroll of teleportation an uncursed scroll of genocide a blessed scroll of charging an uncursed scroll of enchant armor a blessed scroll of enchant armor 2 uncursed scrolls of enchant weapon a cursed scroll of enchant weapon a cursed scroll of blank paper 2 uncursed scrolls of blank paper 2 uncursed scrolls of earth 5 uncursed scrolls of identify an uncursed scroll of scare monster an uncursed scroll of scare monster 2 uncursed potions of enlightenment a cursed potion of blindness a cursed potion of acid 2 uncursed potions of gain energy an uncursed potion of extra healing an uncursed potion of fruit juice an uncursed potion of monster detection an uncursed potion of full healing a blessed potion of object detection 2 uncursed potions of object detection a blessed potion of paralysis an uncursed potion of sickness an uncursed ring of warning an uncursed ring of cold resistance an uncursed ring of cold resistance an uncursed ring of cold resistance 2 uncursed worthless pieces of black glass an uncursed obsidian stone 4 cursed worthless pieces of black glass 2 uncursed worthless pieces of blue glass 5 uncursed worthless pieces of green glass an uncursed worthless piece of orange glass a cursed worthless piece of red glass 4 uncursed worthless pieces of red glass 4 uncursed worthless pieces of violet glass a cursed worthless piece of violet glass an uncursed worthless piece of white glass an uncursed fluorite stone 3 uncursed worthless pieces of yellow glass an uncursed amber stone 2 uncursed worthless pieces of yellowish brown glass Marmoset the Rogue's attributes: Background: You were a Rogue, level 9 male orc. You were chaotic, on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in Sokoban, on level 7. You entered the dungeon 18448 turns ago. It was nighttime. You had 4578 experience points, 542 more were needed to attain level 10. Your score was 20715 before end-of-game adjustments. Basics: You had 0 out of 72 hit points. You had all 30 energy points (spell power). Your armor class was 10. Your wallet contained 447 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 18/07 (limit:18/50). Your dexterity was 18 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 10 (limit:16). Your wisdom was 9 (limit:16). Your charisma was 7 (limit:16). Final Status: You were burdened; movement was slightly slowed. You were bare handed. You were unskilled in bare handed combat. You were not wearing any armor. Final Attributes: You were piously aligned. You were poison resistant. You were level-drain resistant. You were telepathic. You had infravision. You were invisible. You were stealthy. You were a werewolf. You were harmed by silver. You are dead. Vanquished creatures: a ghost a fire elemental 2 winter wolves a small mimic a glass piercer an ettin mummy a gelatinous cube a large dog 2 freezing spheres a flaming sphere a large cat a gargoyle a tengu an ochre jelly a human mummy a carnivorous ape an ettin zombie 4 watchmen 3 chameleons a giant beetle a quivering blob 4 wolves a panther 3 leprechauns an orc-captain a mumak a giant spider a horse an ice vortex 5 black lights 2 vampire bats 3 gnome kings a rust monster an owlbear 3 gold golems 2 werewolves 2 lizards 2 dingoes a dog a housecat 2 jaguars 4 dwarf lords 2 blue jellies 2 white unicorns a gray unicorn a dust vortex a raven a plains centaur 2 gnome mummies 4 snakes a human zombie a rope golem a soldier ant a wood nymph a water nymph a mountain nymph 3 rock piercers a pony a yellow light 3 shriekers 2 violet fungi 10 gnome lords 2 gnomish wizards 2 kobold mummies a black naga hatchling 2 golden naga hatchlings a guardian naga hatchling a gray ooze a ghoul 3 straw golems 2 paper golems 5 giant ants 2 little dogs 9 floating eyes 5 kittens 11 dwarves 2 homunculi a kobold lord 2 kobold shamans 3 hill orcs 9 rothes a rabid rat 2 centipedes 5 giant bats a monkey an orc zombie 2 dwarf zombies a wererat 3 werejackals 7 iguanas 2 killer bees 3 acid blobs a coyote 4 hobbits 9 manes 4 large kobolds 3 hobgoblins 3 giant rats 6 cave spiders 6 yellow molds 2 green molds a red mold 37 gnomes 6 garter snakes 4 gnome zombies 4 geckos 7 jackals 3 foxes 2 kobolds 7 goblins 8 sewer rats 12 grid bugs 2 bats 7 lichens 3 kobold zombies 17 newts 360 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 9 Level 1: Level 2: A general store, some sinks. Level 3: An altar to Kos. Level 4: A fountain. Stairs down to The Gnomish Mines. Level 5: A potion shop. Level 6: A fountain. Level 7: An altar, a grave. Level 8: Many fountains. Level 9: A scroll shop, an altar, a grave. Stairs up to Sokoban, level 8. The Gnomish Mines: levels 5 to 9 Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Final resting place for Bitey-Sam-Hum-Fem-Law, killed by a fox, while frozen by a monster's gaze. Level 8: Level 9: Sokoban: levels 8 up to 7 Level 7: <- You were here. Solved. Final resting place for you, killed by a bolt of fire. Level 8: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | marmoset | | 1973 Au | | killed by a bolt | | of fire | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye marmoset the Rogue... You died in Sokoban on dungeon level 7 with 20518 points, and 1973 pieces of gold, after 18448 moves. You were level 9 with a maximum of 72 hit points when you died.