Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-07-30 19:50:57, ended 2025-07-30 20:37:13. marzhikh, chaotic female human Wizard | ------+ ------}| +...... |}}}}}}| |........ |}...... | -|.......... ------------------|}.....----- | #...{....- -.........0@E@....^..................|....*| | -|......@E@H ------------------|}.......----- |.N...... |}.......|$.. +...O.. |}}}}}}|.|.| ------+ ------}|...| | ----- Marzhikh the Thaumaturge St:9 Dx:18 Co:16 In:15 Wi:11 Ch:12 Chaotic Dlvl:26 $:271 HP:0(69) Pw:26(82) AC:8 Exp:9 T:3464 Latest messages: The human mummy turns to flee. You feel that monsters are aware of your presence. You hear dice being thrown. You hit the human mummy with the chickatrice corpse. The human mummy is slowing down. The human mummy turns to stone. The golden naga turns to flee. You hit the golden naga with the chickatrice corpse. The golden naga is slowing down. The golden naga turns to stone. Welcome to experience level 9. The stone giant throws a boulder! The boulder hits the dwarf zombie! The dwarf zombie is destroyed! The rust monster turns to flee. The ogre king turns to flee. You hit the ogre king with the chickatrice corpse. The ogre king is slowing down. The ogre king turns to stone. The soldier turns to flee. You hit the soldier with the chickatrice corpse. The soldier is slowing down. The soldier turns to stone. The rust monster turns to flee. It is missed. The spear misses the rust monster. A spear misses you. You hit the rust monster with the chickatrice corpse. The rust monster is slowing down. The rust monster turns to stone. The rust monster turns to flee. The soldier throws a knife! The knife misses the rust monster. You are hit by a knife. You hit the rust monster with the chickatrice corpse. The rust monster is slowing down. The rust monster turns to stone. The ice troll wields a forked polearm! The orc mummy turns to flee. Your lamp called oil seems about to go out. You hit the orc mummy with the chickatrice corpse. The orc mummy is slowing down. The orc mummy turns to stone. The soldier wields a short sword! The fire elemental turns to flee. You hit the fire elemental with the chickatrice corpse. You are suddenly very hot! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 271 gold pieces Weapons F - the rustproof +0 Magicbane Armor D - an uncursed +0 pair of leather gloves (being worn) b - an uncursed +0 cloak of magic resistance (being worn) R - a cursed +0 robe Comestibles A - an uncursed carrot a - an uncursed partly eaten food ration H - 3 uncursed food rations t - 2 uncursed tripe rations S - an uncursed tin of tengu meat g - an uncursed egg O - an uncursed chickatrice corpse (weapon in hand) Scrolls l - an uncursed scroll of confuse monster r - an uncursed scroll of earth G - an uncursed scroll of earth E - a cursed scroll of earth h - an uncursed scroll of enchant armor j - an uncursed scroll of enchant weapon i - an uncursed scroll of fire T - a blessed scroll of food detection J - an uncursed scroll of light y - an uncursed scroll of remove curse Spellbooks k - a blessed spellbook of force bolt Potions f - 2 uncursed potions of object detection Q - an uncursed potion of water Rings n - a cursed ring of conflict d - an uncursed ring of poison resistance (on left hand) o - an uncursed ring of searching e - an uncursed ring of teleport control (on right hand) I - an uncursed ring of teleport control Wands c - a wand of digging (0:0) L - a wand of lightning (0:2) Y - a wand of wishing (0:1) Tools U - a fire horn (0:0) W - a blessed brass lantern C - a cursed lock pick V - an uncursed oil lamp (lit) P - a +0 pick-axe (alternate weapon; not wielded) B - a cursed tallow candle Gems/Stones Z - 2 uncursed fluorite stones v - a cursed garnet stone p - an uncursed jade stone M - an uncursed worthless piece of orange glass q - 2 cursed worthless pieces of red glass w - an uncursed worthless piece of violet glass z - an uncursed worthless piece of yellowish brown glass N - an uncursed luckstone Marzhikh the Wizard's attributes: Background: You were a Thaumaturge, a level 9 female human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 26. You entered the dungeon 3464 turns ago. You had 3107 experience points, 2013 more were needed to attain level 10. Basics: You had 0 out of 69 hit points. You had 26 out of 82 energy points (spell power). Your armor class was 8. Your wallet contained 271 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 9 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 15 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 12 (limit:18). Final Status: You were unencumbered. You were wielding a corpse. Final Attributes: You were piously aligned. You were magic-protected. You were poison resistant. You were telepathic. You had teleport control. You were warded. You were very lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: an aligned priest a golden naga an ogre king an ice troll a human mummy an ettin zombie a soldier 2 chameleons a giant beetle a winter wolf cub a giant spider an orc mummy 2 rust monsters 3 chickatrices a dingo a dog a jaguar a human zombie a fire ant 2 Uruk-hai a rock piercer a pony a yellow light 8 gnome lords a gnomish wizard a red naga hatchling a golden naga hatchling 13 giant ants 2 floating eyes 9 dwarves a rothe a giant bat a dwarf zombie 2 iguanas 3 killer bees 2 acid blobs 3 hobbits a large kobold a hobgoblin 2 giant rats 28 gnomes a gnome zombie 2 geckos a kobold a goblin 2 sewer rats 5 grid bugs a bat 3 lichens 4 newts 128 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 26 Level 1: A fountain, a sink. Level 2: Level 3: "vault?" Level 4: Stairs down to The Gnomish Mines. Level 5: Level 6: "Oracle" Level 7: Many fountains. Stairs up to Sokoban, level 6. Level 8: Level 26: <- You were here. A throne, a fountain. The castle. Connection to Gehennom. Final resting place for you, killed by a fire elemental. Gehennom: Level 27: The Gnomish Mines: levels 5 to 8 Level 5: Level 6: Level 7: Level 8: Many shops, a temple to Anhur, some fountains, some trees. Sokoban: Level 6: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | marzhikh | | 271 Au | | killed by a fire | | elemental | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye marzhikh the Wizard... You died in The Dungeons of Doom on dungeon level 26 with 20982 points, and 271 pieces of gold, after 3464 moves. You were level 9 with a maximum of 69 hit points when you died.