Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-07-31 20:01:09, ended 2025-07-31 22:28:22. marzhikh, chaotic male human Wizard ------- |.....| @ ----- |.....| ....+ |....<| |..(| -.----- ....| ## # |>.)-#### # ....| # # # |...| # # -.--- ----- # # |...| # ## |.^.| # ### |....# # ---.----- |...| ###vV......| |...| |..n...$| ----- +.......| --------- Marzhikh the Vampire Lord St:18/** Dx:18 Co:18 In:18 Wi:14 Ch:16 Chaotic Dlvl:13 $:200 HP:0(78) Pw:178(185) AC:-16 HD:12 T:10474 Fly Latest messages: The xan just misses! You hit the xan. You bite the xan. The xan just misses! You hit the xan! You bite the xan. The xan misses! You hit the xan! You bite the xan. The xan scratches your right boot! You hit the xan. You bite the xan. The xan suddenly seems weaker! The xan dies! You fly down the stairs. You fly down the stairs. You see here a wand of speed monster (0:0). The priestess of Ptah intones: "Pilgrim, you enter a sacred place!" You have a forbidding feeling... You see here a wand of speed monster (0:0). You try to move the boulder, but in vain. You kill the acid blob! You hear bubbling water. The gnome lord misses! The gnome lord picks up an acid blob corpse. The gnome lord hits! The gnome lord picks up a banana. The gnome lord hits! You hit the gnome lord! You bite the gnome lord. The gnome lord suddenly seems weaker! You hear a nearby zap. You hear something crash through the ground. You try to move the boulder, but in vain. You fly over a hole. You fly down the stairs. Pick an object. You hear a nearby zap. You hear something crash through the floor. You hit the energy vortex! You are jolted with electricity! You bite the energy vortex. You are jolted with electricity! You hit the energy vortex. You are jolted with electricity! You bite the energy vortex. You are jolted with electricity! Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 200 gold pieces Amulets F - an uncursed amulet of unchanging (being worn) y - a cursed amulet versus poison Weapons a - a blessed +0 quarterstaff (weapon in hands) Armor Y - a cursed +0 pair of gauntlets of dexterity x - an uncursed +0 pair of leather gloves (being worn) P - an uncursed +0 pair of elven boots (being worn) b - an uncursed thoroughly burnt +0 cloak of magic resistance (being worn) h - a blessed greased +2 silver dragon scale mail (being worn) Comestibles J - 2 uncursed slime molds w - an uncursed apple u - 2 uncursed C-rations X - an uncursed clove of garlic D - an uncursed cream pie Q - 3 uncursed food rations g - 3 cursed food rations t - 2 uncursed fortune cookies v - a cursed K-ration A - 4 uncursed tripe rations U - an uncursed lizard corpse Rings k - a blessed ring of conflict e - an uncursed +2 ring of increase accuracy f - an uncursed ring of polymorph control (on right hand) n - a blessed +2 ring of protection s - an uncursed ring of protection from shape changers (on left hand) d - an uncursed ring of regeneration O - an uncursed ring of searching p - an uncursed ring of see invisible Wands G - a wand of digging (0:4) B - a wand of digging (0:0) I - a cursed wand of magic missile (0:2) Tools V - a blessed greased bag of holding named BoH containing 14 items M - a bag of tricks (0:0) z - a cursed fire horn (0:0) r - an uncursed blindfold m - a can of grease (0:21) T - a magic marker named uncurs (1:26) E - a cursed magic marker named curs (0:53) H - a cursed magic marker (1:31) C - an uncursed mirror c - an uncursed oil lamp S - a rusty +0 pick-axe (alternate weapon; not wielded) Z - an uncursed stethoscope i - a blessed +0 unicorn horn l - a cursed +0 unicorn horn Gems/Stones o - an uncursed amethyst stone L - an uncursed diamond j - 2 cursed emeralds N - an uncursed jacinth stone K - 2 uncursed rubies R - a blessed luckstone named lich q - 2 blessed touchstones (in quiver pouch) Contents of the bag of holding named BoH: an uncursed scroll of gold detection an uncursed scroll of remove curse an uncursed scroll of teleportation a blessed spellbook of blank paper an uncursed spellbook of cure blindness an uncursed spellbook of force bolt an uncursed spellbook of magic mapping an uncursed potion of speed 2 potions of holy water an uncursed amethyst stone 2 uncursed diamonds an uncursed diamond an uncursed emerald an uncursed garnet stone Marzhikh the Wizard's attributes: Background: You were in vampire lord form. You were actually an Enchantress, a level 14 female human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 13. You entered the dungeon 10474 turns ago. It was nighttime. Basics: You had 0 out of 78 hit points. You had 178 out of 185 energy points (spell power). You had 12 hit dice. Your armor class was -16. Your wallet contained 200 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 18/100. Your dexterity was 18. Your constitution was 18. Your intelligence was 18. Your wisdom was 14. Your charisma was 16. Final Status: You were transformed. You were flying. You were unencumbered. You were wielding a quarterstaff. You were skilled in quarterstaff and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were aware of the presence of humans and elves. You were stealthy. You could survive without air. You regenerated. You had a small defense bonus (+3). You were warded. You were protected from shape changers. You had polymorph control. You were polymorphed into a vampire lord. You could not change from your current form. You were harmed by silver. You were fast. You had reflection. You were extremely lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a storm giant a demilich a master mind flayer 2 captains a lich a frost giant an ettin 2 lieutenants a queen bee a winged gargoyle a giant mimic 2 stalkers a fire elemental a xorn 4 sergeants 3 small mimics a warhorse a xan 5 trolls 2 sharks 2 gelatinous cubes a pyrolisk 2 freezing spheres a flaming sphere a tiger a gargoyle a dwarf king 2 tengu 3 leocrottas 3 stone giants an elf mummy a red naga a python 12 wraiths a carnivorous ape an ettin zombie 28 soldiers a succubus a giant beetle a cockatrice 2 wolves 3 winter wolf cubs a gremlin an iron piercer a mumak 4 giant spiders a scorpion a horse an ice vortex a baby long worm 2 vampire bats 3 gnome kings 2 orc mummies a dwarf mummy an ogre a rust monster 3 owlbears a yeti a werewolf a giant eel a lizard 4 chickatrices a dingo a dog 2 housecats a jaguar 2 dwarf lords a blue jelly 5 black unicorns a dust vortex a plains centaur a gnome mummy a snake an ape 2 human zombies a Woodland-elf a soldier ant 2 bugbears an imp a quasit a water nymph an Uruk-hai a rock piercer 2 rock moles a pony a fog cloud 3 yellow lights a violet fungus 12 gnome lords 5 gnomish wizards a kobold mummy a black naga hatchling 2 gray oozes a barrow wight a ghoul a paper golem a giant ant 2 little dogs a floating eye a kitten 16 dwarves a kobold lord a kobold shaman 7 hill orcs 11 rothes a rabid rat a giant bat a monkey 2 orc zombies 2 dwarf zombies an iguana 30 killer bees 3 acid blobs 5 hobbits a large kobold a hobgoblin 3 giant rats 3 cave spiders 48 gnomes 17 garter snakes a gnome zombie 3 geckos 3 jackals 2 foxes a kobold 2 goblins 8 grid bugs a bat 5 lichens a kobold zombie 7 newts 390 creatures vanquished. Genocided species: liches demiliches master liches arch-liches 4 species genocided. Voluntary challenges: You genocided 4 types of monsters. You never polymorphed an object. You used 8 wishes. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 28 Level 1: A fountain. Level 2: Level 3: "vault" An altar, a fountain. Stairs down to The Gnomish Mines. Level 4: Level 5: Level 6: Level 7: Oracle of Delphi. Level 8: Stairs up to Sokoban, level 7. Level 9: Some altars. Level 10: A sink. Level 11: A sink. Level 12: A temple, a fountain. Level 13: <- You were here. Final resting place for you, killed while stuck in creature form. Level 14: "Quest" Summoned by Neferet the Green. Level 15: A fountain. Level 16: Level 17: A fountain. Level 18: A primitive area. Level 19: Level 20: A fountain. Level 21: Level 22: Level 23: Level 24: Many trees. Level 25: Level 26: A fountain. Level 27: Level 28: The castle. The Gnomish Mines: levels 4 to 12 Level 4: Level 5: Level 6: Level 7: Many shops, a temple to Anhur, some fountains. Level 8: Level 9: Level 10: Level 11: Level 12: Sokoban: Level 7: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | marzhikh | | 200 Au | | killed while | | stuck in | | creature form | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye marzhikh the Wizard... You died in The Dungeons of Doom on dungeon level 13 with 42474 points, and 200 pieces of gold, after 10474 moves. You were level 14 with a maximum of 130 hit points when you died.