Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-03 21:19:24, ended 2025-08-04 00:28:59. marzhikh, chaotic male human Wizard ------- |....%| --|(%..| .- -------|..(||.---- ....|.%%v..-(..(|%...| ....--.----|.%%.%.%..| ....%%$| |...)(./..-- -------- ..^.---- |%)|...|.%.| |......| .... --...%..%----+-------.--..| !. |.(.%%.||.............|.*| . -----|-------.---------.--- |...| |(.....| |....-- |...---....--- ---...... |..........| |..<..---- --...------- |.....| |...| |.....| ----- ------- Marzhikh the Vampire Lord St:18/** Dx:15 Co:15 In:18 Wi:11 Ch:8 Chaotic Dlvl:48 $:1044 HP:0(55) Pw:208(227) AC:-15 HD:12 T:8478 Satiated Fly Latest messages: The marilith misses! The marilith just misses! The marilith misses! The marilith misses! You see here a baluchitherium corpse. The jabberwock picks up a robe. You hear some noises. The magic-absorbing blade probes the jabberwock! You bite the jabberwock. The jabberwock suddenly seems weaker! The fire ant misses the vampire. The fire ant misses the vampire. You hit the jabberwock! You bite the jabberwock. The jabberwock picks up a small shield. The fire ant misses the air elemental. The fire ant misses the air elemental. The air elemental misses the fire ant. The vampire hits the fire ant. The vampire bites the fire ant. The marilith hits! The marilith hits! The marilith hits! The marilith hits! The marilith misses! The marilith misses! You see here a killer bee corpse. The jabberwock picks up a banded mail. The energy vortex misses! The energy vortex engulfs you! Your candelabrum's candles' flames are extinguished. You feel your magical energy drain away. What do you want to use or apply? [cfgmo-qs-uwzAG-KM-TVWZ or ?*] ? Improvise? [ynq] (q) y You start playing your bugle. You extract a loud noise from your bugle. You get expelled from the energy vortex in a shower of sparks! You see here a killer bee corpse. The energy vortex turns to flee. The energy vortex misses! The energy vortex engulfs you! You feel your magical energy drain away. You hit the energy vortex. You are jolted with electricity! Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want a list of species genocided and extinct? [ynq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 1044 gold pieces Amulets L - a blessed amulet of unchanging (being worn) r - the blessed Eye of the Aethiopica Weapons j - the rustproof +5 Magicbane (weapon in hand) Armor l - an uncursed +0 pair of leather gloves (being worn) Y - an uncursed +0 pair of speed boots (being worn) n - an uncursed burnt +1 cloak of protection (being worn) C - a blessed +1 silver dragon scale mail (being worn) Spellbooks B - the uncursed Book of the Dead Potions h - an uncursed potion of extra healing Rings x - a blessed ring of conflict (on right hand) k - an uncursed ring of fire resistance a - an uncursed ring of free action F - an uncursed ring of free action v - an uncursed ring of polymorph e - an uncursed ring of polymorph control (on left hand) d - an uncursed ring of protection from shape changers b - an uncursed ring of regeneration i - an uncursed ring of shock resistance y - an uncursed ring of slow digestion U - an uncursed ring of warning Wands O - a wand of cold (0:6) f - a wand of death (0:2) m - a wand of digging (0:7) c - a wand of enlightenment (0:12) g - a wand of make invisible (0:4) o - a wand of opening (0:2) K - a blessed wand of polymorph (1:4) R - a wand of polymorph (0:0) Z - a blessed wand of speed monster (0:2) q - a wand of speed monster (0:6) S - a wand of speed monster (0:2) w - a wand of striking (0:4) p - a wand of teleportation (0:6) Q - a wand of teleportation (0:2) Tools W - a blessed greased bag of holding containing 53 items V - an uncursed bugle s - the Bell of Opening (0:2) M - an uncursed blindfold G - the uncursed Candelabrum of Invocation (7 candles attached) u - a blessed magic marker (0:33) P - a blessed magic marker (1:5) t - a magic marker named curs (1:7) H - a magic marker named curs (1:4) I - a blessed oil lamp J - a blessed oil lamp T - a blessed oil lamp z - an uncursed skeleton key A - a blessed +0 unicorn horn N - a +0 unicorn horn Gems/Stones X - an uncursed luckstone named lich, chick, disenchanter Contents of the bag of holding: 494 gold pieces an uncursed +0 cloak of magic resistance a cursed +0 Hawaiian shirt 18 uncursed C-rations a cursed clove of garlic 2 uncursed cream pies an uncursed food ration 11 uncursed K-rations an uncursed lembas wafer an uncursed pancake an uncursed sprig of wolfsbane an uncursed tripe ration an uncursed black dragon egg an uncursed egg a blessed scroll of blank paper a cursed scroll of blank paper a blessed scroll of charging an uncursed scroll of confuse monster 2 uncursed scrolls of create monster a cursed scroll of create monster 2 uncursed scrolls of destroy armor an uncursed scroll of earth a cursed scroll of earth a blessed scroll of fire a blessed scroll of genocide a cursed scroll of identify an uncursed scroll of light 2 uncursed scrolls of remove curse a blessed scroll of scare monster an uncursed scroll of scare monster a blessed scroll of teleportation a blessed scroll of teleportation an uncursed scroll of teleportation an uncursed scroll of teleportation a cursed scroll of teleportation a blessed spellbook of blank paper an uncursed potion of confusion an uncursed potion of confusion 2 uncursed potions of extra healing an uncursed potion of fruit juice an uncursed potion of healing 3 uncursed potions of healing a cursed potion of healing an uncursed potion of levitation an uncursed potion of object detection an uncursed potion of restore ability an uncursed potion of speed 6 potions of holy water 2 potions of unholy water an uncursed -1 ring of gain constitution an uncursed -2 ring of gain strength an uncursed ring of polymorph control an uncursed ring of shock resistance Marzhikh the Wizard's attributes: Background: You were in vampire lord form. You were actually a Sorceress, a level 21 female human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in Gehennom, on level 48. You entered the dungeon 8478 turns ago. It was the midnight hour. Basics: You had 0 out of 55 hit points. You had 208 out of 227 energy points (spell power). You had 12 hit dice. Your armor class was -15. Your wallet contained 1044 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 18/100. Your dexterity was 15. Your constitution was 15. Your intelligence was 18. Your wisdom was 11. Your charisma was 8. Final Status: You were transformed. You were flying. You were swallowed by an energy vortex. You were satiated. You were unencumbered. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were poison resistant. You were level-drain resistant. You saw invisible. You were telepathic. You were warned. You were aware of the presence of humans and elves. You were invisible to others. You caused conflict. You could teleport. You had teleport control. You could survive without air. You regenerated. You were protected. You took half spell damage. You had polymorph control. You were polymorphed into a vampire lord. You could not change from your current form. You were harmed by silver. You were very fast. You had reflection. You were extremely lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: Orcus Juiblex the Wizard of Yendor (twice) Vlad the Impaler a storm giant 6 silver dragons a yellow dragon a minotaur the Dark One 2 baluchitheria a demilich 2 pit fiends a guardian naga a disenchanter 17 vampire lords a shopkeeper an aligned priest 2 captains 3 shades 3 liches a nalfeshnee a lurker above 5 vampires 4 lieutenants 8 ghosts a queen bee a winged gargoyle a rock troll a flesh golem a hezrou a large mimic 3 stalkers an air elemental an earth elemental 2 black nagas 4 xorns 7 giant zombies an elf-lord 3 sergeants a barbed devil 4 wargs a small mimic 3 ettin mummies 2 ogre lords a quantum mechanic 2 trolls a wood golem 2 mariliths a djinni a shark a freezing sphere a flaming sphere 2 shocking spheres a gargoyle 8 tengu an ochre jelly a leocrotta a mountain centaur a stone giant a pit viper a cobra 25 wraiths 2 ettin zombies 27 soldiers a succubus a horned devil a chameleon 2 giant beetles 5 cockatrices a winter wolf cub 4 giant spiders a scorpion a horse 2 black lights 10 vampire bats 2 gnome kings 2 dwarf mummies a brown pudding 2 rust monsters an owlbear a gold golem 2 werewolves 2 Green-elves 5 giant eels a dingo a dog a jaguar 2 blue jellies 2 white unicorns 2 dust vortices 8 ravens a gnome mummy an ape 9 human zombies 3 fire ants a quasit 3 wood nymphs 8 Mordor orcs 4 rock piercers a fog cloud 2 yellow lights 11 gnome lords a kobold mummy a black naga hatchling a guardian naga hatchling 2 gray oozes 2 barrow wights 3 elf zombies 8 ghouls a straw golem 2 paper golems 6 giant ants a little dog 2 floating eyes a kitten 12 dwarves 4 homunculi 11 hill orcs a rothe a rabid rat 6 giant bats 2 monkeys 3 orc zombies 4 dwarf zombies a wererat 3 iguanas 14 killer bees a coyote 2 hobbits 3 giant rats a yellow mold 2 red molds 41 gnomes 7 gnome zombies 3 geckos 8 jackals a kobold 2 goblins 9 bats 3 lichens 4 kobold zombies 7 newts 483 creatures vanquished. Genocided or extinct species: chickatrices cockatrices pyrolisks liches demiliches master liches arch-liches disenchanters erinyes (extinct) 8 species genocided. 1 species extinct. Voluntary challenges: You genocided 8 types of monsters. You never polymorphed an object. You used 9 wishes. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 25 Level 1: A fountain. Level 2: A delicatessen. Level 3: "vault" A potion shop, a fountain, a sink. Stairs down to The Gnomish Mines. Level 4: A fountain. Level 5: An untended shop, a fountain. Level 6: Level 7: Level 8: "Oracle" Oracle of Delphi. Level 9: A general store. Stairs up to Sokoban, level 8. Level 10: A potion shop, an altar to Anhur. Level 11: Level 12: A fountain. Level 13: An altar to Anhur. Level 14: Level 15: "Quest" Summoned by Neferet the Green. Portal to The Quest. Level 16: Level 17: "robe" Level 18: A primitive area. Level 19: Level 20: Level 21: A grave. Level 22: "Medusa taking bath" Many trees. Level 23: Level 24: Level 25: A fountain. The castle. Gehennom: levels 26 to 48 Level 26: Level 27: Level 28: Level 29: Level 30: Level 31: Level 32: A fountain. Level 33: Level 34: Stairs up to Vlad's Tower, level 33. Level 35: An altar, many graves. Level 36: Level 47: Level 48: <- You were here. Many graves. Final resting place for you, killed while stuck in creature form. The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: Many shops, a temple to Anhur, some fountains, some trees. Level 7: Level 8: Level 9: Level 10: Level 11: The Quest: levels 1 to 5 Level 1: Given quest by Neferet the Green. Level 2: Level 4: Level 5: A temple. Sokoban: Level 8: Unsolved. Vlad's Tower: levels 33 up to 31 Level 31: Level 32: Level 33: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | marzhikh | | 1538 Au | | killed while | | stuck in | | creature form | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye marzhikh the Wizard... You died in Gehennom on dungeon level 48 with 165179 points, and 1538 pieces of gold, after 8478 moves. You were level 21 with a maximum of 118 hit points when you died.