Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-05 16:56:51, ended 2025-08-05 17:45:09. marzhikh, chaotic female human Wizard @ i ---+- ..| |..%| ...| ....| ...f.### |...-@ ..*.| ---- ...<| ---- Marzhikh the Thaumaturge St:13 Dx:6 Co:17 In:18 Wi:12 Ch:9 Chaotic Dlvl:13 $:228 HP:0(58) Pw:36(70) AC:8 Exp:7 T:6111 Blind Latest messages: You descend the stairs. You receive a faint telepathic message from Neferet the Green: Your help is urgently needed at the Lonely Tower! Look for a ...ic transporter. You couldn't quite make out that last message. The quasit hits! The quasit hits! The quasit bites! The quasit hits! The quasit hits! The quasit bites! The large cat bites! What do you want to zap? [cCDI or ?*] ? In what direction? . Where do you want to be teleported? (For instructions type a '?') Sorry... You see here a scroll called tele. Your knapsack cannot accommodate any more items. You see here a scroll called tele. What do you want to drop? [$a-zA-Z or ?*] o You drop a cursed tin. o - a scroll called tele. What do you want to use or apply? [clmyCDIKOPT or ?*] y You are now wearing a blindfold. You can't see any more. The door opens. You hear a door open. In what direction? h The door resists! In what direction? h The door closes. What do you want to use or apply? [clmyCDIKOPT or ?*] ? Never mind. a - a blessed +1 quarterstaff (weapon in hands). P - a pick-axe (alternate weapon; not wielded). P - a pick-axe (weapon in hand). a - a blessed +1 quarterstaff (alternate weapon; not wielded). You start digging downward. You hear a door open. It hits! You stop digging. It hits! You continue digging downward. You dig a pit in the ground. It hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) q Inventory: Coins $ - 228 gold pieces Weapons a - a blessed +1 quarterstaff (alternate weapon; not wielded) Armor L - an uncursed +0 pair of jumping boots (being worn) G - an uncursed +0 pair of water walking boots b - an uncursed +0 cloak of magic resistance (being worn) Comestibles f - 3 uncursed slime molds V - an uncursed slime mold O - 2 uncursed cream pies x - an uncursed food ration M - an uncursed food ration Z - an uncursed tripe ration Y - an uncursed tin of homunculus meat X - 2 uncursed eggs Scrolls F - an uncursed scroll of create monster h - 2 uncursed scrolls of earth j - a blessed scroll of enchant weapon A - an uncursed scroll of fire E - an uncursed scroll of food detection k - 2 uncursed scrolls of light i - an uncursed scroll of scare monster o - an uncursed scroll of teleportation Spellbooks t - a blessed spellbook of cancellation Potions g - an uncursed potion of blindness B - an uncursed potion of levitation Q - an uncursed potion of see invisible N - 3 potions of holy water z - 2 uncursed potions of water Rings n - an uncursed ring of conflict d - an uncursed +1 ring of gain strength e - an uncursed ring of polymorph v - an uncursed ring of searching H - an uncursed ring of teleport control (on left hand) Wands I - a wand of digging (0:2) c - a wand of secret door detection (0:14) C - a wand of teleportation (0:4) D - a wand of teleportation (0:1) Tools y - an uncursed blindfold (being worn) l - an uncursed brass lantern m - an uncursed brass lantern T - an uncursed oil lamp (lit) P - a +0 pick-axe (weapon in hand) Gems/Stones J - 2 uncursed amethyst stones w - 3 uncursed diamonds p - 5 uncursed emeralds u - 2 uncursed rubies s - an uncursed worthless piece of black glass R - an uncursed worthless piece of black glass W - an uncursed worthless piece of blue glass q - an uncursed worthless piece of orange glass S - an uncursed worthless piece of orange glass U - an uncursed worthless piece of red glass r - an uncursed worthless piece of violet glass K - an uncursed luckstone Marzhikh the Wizard's attributes: Background: You were a Thaumaturge, a level 7 female human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 13. You entered the dungeon 6111 turns ago. You had 1020 experience points, 260 more were needed to attain level 8. Basics: You had 0 out of 58 hit points. You had 36 out of 70 energy points (spell power). Your armor class was 8. Your wallet contained 228 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 13 (limit:18/100). Your dexterity was 6 (peak:8, limit:18). Your constitution was 17 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 9 (limit:18). Final Status: You were deliberately blind. You were trapped in a pit. You were unencumbered. You were wielding a pick-axe. You had no skill with pick-axe. Final Attributes: You were piously aligned. You were magic-protected. You were poison resistant. You were telepathic. You could jump. You had teleport control. You were warded. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a small mimic a gnome king a dingo a dust vortex an Uruk-hai a rock piercer a shrieker 7 gnome lords 3 gnomish wizards a black naga hatchling 2 elf zombies a giant ant 2 floating eyes a kitten 9 dwarves 3 kobold lords 3 rothes a rabid rat a centipede 2 giant bats 2 Kop Sergeants 2 dwarf zombies 2 wererats 3 werejackals an iguana an acid blob 2 hobbits a large kobold 22 gnomes 5 Keystone Kops a gnome zombie 4 geckos 12 jackals 2 foxes a kobold 3 goblins 5 sewer rats 3 grid bugs 3 lichens 4 newts 122 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 13 Level 1: Level 2: A bookstore, an altar to Anhur. Level 3: "books" A general store, a fountain. Level 4: Stairs down to The Gnomish Mines. Level 5: Level 6: Level 7: "Oracle" Level 8: Stairs up to Sokoban, level 7. Level 9: A fountain. Level 10: Level 11: Level 12: A very big room. Level 13: <- You were here. Summoned by Neferet the Green. Final resting place for you, killed by a flesh golem. The Gnomish Mines: levels 5 to 13 Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Level 8: Level 9: Level 10: Level 11: Level 12: Level 13: Sokoban: Level 7: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | marzhikh | | 228 Au | | killed by a | | flesh golem | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye marzhikh the Wizard... You died in The Dungeons of Doom on dungeon level 13 with 4906 points, and 228 pieces of gold, after 6111 moves. You were level 7 with a maximum of 58 hit points when you died.