Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-07 12:42:03, ended 2025-08-07 13:17:07. marzhikh, chaotic female human Wizard ... ..u a..a...........?...>.@.... ...........W..............q...... ...............................ia..... ..........}}}}}}}}}}}}}}}}}}..f.R..... .....}}}}}}}}}}}}}}}}}}}}}}}}}}}...... ... ...}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}Q.. C ...... g ...}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}O.. ........ ...}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}... W......... .....}}}}}}}}}}}}}}}}}}}}}}}}}}}...... ..... ..........}}}}}}}}}}}}}}}}}}........<. ...}} ....?......h........c.......*......... }}} .........q...C.=...!......)...... .!...................... Marzhikh the Thaumaturge St:13 Dx:18 Co:16 In:14 Wi:13 Ch:7 Chaotic Dlvl:12 $:542 HP:0(57) Pw:8(72) AC:9 Exp:7 T:4625 Satiated Blind Latest messages: The soldier ant bites the soldier ant. The soldier ant stings the soldier ant. The soldier ant misses the soldier ant. The soldier ant misses the soldier ant. The tengu misses the ice vortex. The rust monster misses the quantum mechanic. The rust monster misses the quantum mechanic. The ice vortex swallows the soldier ant. The soldier ant is covered in frost! The soldier ant is regurgitated! The soldier ant bites the soldier ant. The soldier ant is killed! The rust monster misses the quantum mechanic. The rust monster misses the quantum mechanic. The tengu bites! The rust monster misses the quantum mechanic. The rust monster misses the quantum mechanic. The ice vortex swallows the soldier ant. The soldier ant is covered in frost! The soldier ant is regurgitated! The soldier ant misses the ice vortex. The soldier ant misses the ice vortex. The soldier ant misses the ice vortex. The soldier ant misses the ice vortex. The tengu bites the soldier ant. The soldier ant bites the ice vortex. The soldier ant misses the ice vortex. The soldier ant misses the ice vortex. The soldier ant misses the ice vortex. The barrow wight picks up a pair of riding boots. The barrow wight puts on a pair of riding boots. The ice vortex misses the soldier ant. The soldier ant misses the ice vortex. The soldier ant misses the ice vortex. The rust monster misses the soldier ant. The rust monster misses the soldier ant. The tengu bites the ice vortex. The ice vortex swallows the tengu. The tengu is covered in frost! The tengu is regurgitated! The yellow light explodes! You are blinded by a blast of light! You hear some noises. You hear some noises in the distance. The leocrotta hits! The leocrotta bites! The leocrotta hits! You die... Do you want your possessions identified? [ynq] (y) n Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 542 gold pieces Amulets D - a cursed amulet of strangulation Weapons a - a blessed +1 quarterstaff (alternate weapon; not wielded) s - a +0 silver saber Armor z - a cursed -1 pair of gauntlets of fumbling b - a blessed +0 cloak of magic resistance (being worn) Comestibles l - an uncursed slime mold o - 4 uncursed food rations N - 6 uncursed food rations v - an uncursed pancake r - 3 uncursed tripe rations O - 2 uncursed tripe rations y - an uncursed lichen corpse Scrolls x - an uncursed scroll of confuse monster I - an uncursed scroll of create monster Z - 2 uncursed scrolls of create monster H - an uncursed scroll of destroy armor A - 2 uncursed scrolls of earth m - a blessed scroll of enchant armor t - 2 uncursed scrolls of remove curse k - 2 uncursed scrolls of teleportation Potions g - an uncursed potion of confusion J - an uncursed potion of gain energy X - a cursed diluted potion of sleeping Rings U - an uncursed ring of cold resistance T - an uncursed ring of conflict (on left hand) e - an uncursed ring of free action w - an uncursed +1 ring of gain strength V - an uncursed ring of levitation d - an uncursed ring of protection from shape changers p - an uncursed ring of shock resistance i - an uncursed ring of stealth j - a cursed ring of warning Wands B - a blessed wand of locking (0:5) c - a wand of make invisible (0:8) W - a wand of speed monster (0:5) Tools G - an empty uncursed bag of holding S - an uncursed blindfold L - an uncursed lock pick C - a magic marker (0:64) K - a magic marker (0:13) M - a +0 pick-axe (weapon in hand) Gems/Stones u - an uncursed worthless piece of green glass Q - an uncursed worthless piece of violet glass R - an uncursed worthless piece of yellow glass P - an uncursed luckstone Marzhikh the Wizard's attributes: Background: You were a Thaumaturge, a level 7 female human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 12. You entered the dungeon 4625 turns ago. You had 1141 experience points, 139 more were needed to attain level 8. Basics: You had 0 out of 57 hit points. You had 8 out of 72 energy points (spell power). Your armor class was 9. Your wallet contained 542 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 13 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 14 (limit:18). Your wisdom was 13 (limit:18). Your charisma was 7 (limit:18). Final Status: You were temporarily blind. You were satiated. You were unencumbered. You were wielding a pick-axe. You had no skill with pick-axe. Final Attributes: You were piously aligned. You were magic-protected. You were telepathic. You caused conflict. You were warded. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: 2 freezing spheres 3 tengu a giant beetle a cockatrice a black light a dwarf mummy an owlbear a gold golem 2 dogs a dust vortex 3 human zombies 3 soldier ants a bugbear a rock mole a pony 2 yellow lights a violet fungus 3 gnome lords a gnomish wizard a kobold mummy a black naga hatchling 4 elf zombies a baby crocodile 2 giant ants 6 floating eyes a kitten 6 dwarves 2 hill orcs a rothe a rabid rat a giant bat 3 orc zombies 2 dwarf zombies a wererat an acid blob a gas spore a hobbit a manes a large kobold a hobgoblin 3 giant rats 3 cave spiders 2 brown molds a green mold 2 red molds 14 gnomes a garter snake 5 geckos 4 jackals a fox 5 goblins 2 sewer rats 3 grid bugs 7 bats 5 lichens a kobold zombie 2 newts 130 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 12 Level 1: Level 2: Some altars, a grave. Level 3: A general store. Stairs down to The Gnomish Mines. Level 4: Level 5: A general store. Level 6: A grave. Level 7: "Oracle" Level 8: A fountain. Stairs up to Sokoban, level 7. Level 9: A fountain. Level 10: Level 11: Level 12: <- You were here. A very big room. Final resting place for you, killed by a leocrotta. The Gnomish Mines: levels 4 to 6 Level 4: Level 5: Level 6: Sokoban: Level 7: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | marzhikh | | 542 Au | | killed by a | | leocrotta | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye marzhikh the Wizard... You died in The Dungeons of Doom on dungeon level 12 with 5622 points, and 542 pieces of gold, after 4625 moves. You were level 7 with a maximum of 57 hit points when you died.