Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-13 16:38:19, ended 2025-08-13 17:54:13. marzhikh, chaotic male human Wizard ----- #######....| X #### # |%..| ###@#### # |.%.| # #%>..| #----- # # Marzhikh the Enchanter St:9 Dx:9 Co:16 In:18 Wi:10 Ch:11 Chaotic Home 5 $:51 HP:0(96) Pw:132(132) AC:10 Exp:14 T:6437 Burdened Latest messages: The vampire bat bites! You kill the vampire bat! The imp hits! The magic-absorbing blade scares the imp! The imp resists! The imp is stunned. You kill the imp! You hit the tengu! You hit the tengu. You kill the tengu! There is an open door here. You see here a tengu corpse. What do you want to use or apply? [ach-jlmps-wyzBEG-KMO-QX or ?*] s You are now wearing a blindfold. You can't see any more. What do you want to use or apply? [ach-jlmps-wyzBEG-KMO-QX or ?*] s You were wearing an uncursed blindfold. You can see again. You see here a tin. The xorn hits! The xorn hits! The xorn hits! The xorn bites! You return to human form! Your movements are slowed slightly because of your load. The xorn hits! The xorn hits! The xorn hits! The xorn bites! The magic-absorbing blade stuns the xorn! The xorn hits! The xorn hits! The xorn hits! The xorn bites! What do you want to zap? [chjmyzBGM or ?*] ? Nothing happens. The xorn hits! The xorn hits! The xorn hits! The xorn bites! The xorn hits! The xorn hits! The xorn hits! The xorn bites! The xorn hits! The xorn hits! The xorn hits! The xorn bites! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 51 gold pieces Amulets n - a cursed amulet of change o - a cursed amulet of strangulation Weapons R - the rustproof +3 Magicbane (weapon in hand) Armor L - a cursed +0 pair of speed boots b - an uncursed +0 cloak of magic resistance Comestibles Z - an uncursed C-ration f - an uncursed K-ration g - 3 uncursed tripe rations Scrolls x - a blessed scroll of charging Potions Y - an uncursed potion of healing Rings T - a blessed +2 ring of adornment e - an uncursed ring of conflict A - a cursed -1 ring of gain strength V - a cursed -1 ring of increase damage D - an uncursed ring of levitation d - an uncursed ring of polymorph C - an uncursed ring of polymorph W - a blessed ring of polymorph control (on right hand) U - an uncursed ring of see invisible Wands c - a wand of cold (0:1) j - a wand of digging (0:7) G - a wand of digging (0:6) B - a wand of digging (0:5) y - a wand of make invisible (0:5) m - a wand of polymorph (0:0) h - a wand of sleep (0:6) z - a blessed wand of striking (0:0) M - a wand of striking (0:5) Tools Q - a blessed bag of holding containing 33 items v - an empty uncursed sack p - an uncursed bugle s - an uncursed blindfold K - a can of grease (0:7) H - an expensive camera (0:57) a - a magic marker named uncurs (0:30) I - an uncursed magic whistle u - an uncursed mirror O - a blessed oil lamp (lit) P - a blessed oil lamp t - a cursed oil lamp X - a +0 pick-axe (alternate weapon; not wielded) w - an uncursed skeleton key J - an uncursed stethoscope E - a blessed +0 unicorn horn Gems/Stones k - 2 uncursed worthless pieces of yellow glass i - an uncursed flint stone l - an uncursed luckstone Contents of the bag of holding: 4846 gold pieces an uncursed carrot 2 uncursed carrots 5 uncursed food rations 3 uncursed tripe rations an uncursed cockatrice egg 2 uncursed scrolls of destroy armor an uncursed scroll of create monster a cursed scroll of earth 2 uncursed scrolls of enchant armor a cursed scroll of gold detection an uncursed scroll of gold detection 2 uncursed scrolls of light a blessed scroll of teleportation a blessed spellbook of blank paper a blessed spellbook of finger of death an uncursed potion of restore ability a cursed potion of enlightenment 4 uncursed potions of booze an uncursed potion of booze an uncursed potion of object detection 7 potions of holy water an uncursed potion of blindness an uncursed potion of gain ability an uncursed potion of gain level 7 uncursed tallow candles 3 uncursed emeralds an uncursed jacinth stone 3 uncursed rubies an uncursed worthless piece of violet glass 3 uncursed amethyst stones 2 uncursed diamonds 2 uncursed worthless pieces of white glass Marzhikh the Wizard's attributes: Background: You were an Enchanter, a level 14 male human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You started out female. You were in the Quest, on level 5. You entered the dungeon 6437 turns ago. You had 156567 experience points, 3433 more were needed to attain level 15. Basics: You had 0 out of 96 hit points. You had all 132 energy points (spell power). Your armor class was 10. Your wallet contained 51 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 9 (limit:18/100). Your dexterity was 9 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 10 (limit:18). Your charisma was 11 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a dagger. You were skilled in dagger. You were not wearing any armor. Final Attributes: You were the Glory of Arioch. You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You saw invisible. You were telepathic. You could teleport. You had teleport control. You had polymorph control. You were extremely lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: 5 silver dragons a shopkeeper a queen bee a giant zombie a sergeant a winter wolf a small mimic 2 warhorses a quantum mechanic 2 sasquatches a large dog a large cat a tiger 3 tengu an ochre jelly a leocrotta an energy vortex a carnivorous ape a giant beetle a cockatrice a wolf 8 leprechauns 4 orc-captains a giant spider an ice vortex 15 vampire bats 2 gnome kings a dwarf mummy 2 ogres a chickatrice a dingo 3 dwarf lords a gray unicorn 2 ravens a gnome mummy 3 water moccasins 2 human zombies a rope golem a soldier ant 4 imps a lemure 2 quasits a wood nymph a water nymph 9 Uruk-hai 5 orc shamans a rock mole a pony a shrieker 7 gnome lords a gnomish wizard a gray ooze 2 barrow wights a straw golem a giant ant 2 floating eyes 12 dwarves 4 homunculi a kobold lord a kobold shaman 13 hill orcs a rothe 8 giant bats 2 wererats an acid blob 4 hobbits 2 manes a hobgoblin 4 giant rats a cave spider 2 yellow molds a red mold 33 gnomes 3 garter snakes 6 jackals 2 sewer rats 7 grid bugs 6 bats 5 lichens 2 kobold zombies 6 newts 248 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You used 2 wishes. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 11 Level 1: Level 2: An untended shop. Stairs down to The Gnomish Mines. Level 3: A shop. Level 4: "vault" An armor shop, some fountains. Level 5: "Oracle" Many fountains. Oracle of Delphi. Level 6: Stairs up to Sokoban, level 5. Level 7: Level 8: Level 9: A fountain. Level 10: Level 11: A sink. Summoned by Neferet the Green. Portal to The Quest. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: An altar to Anhur, a fountain. Level 6: Level 7: Level 8: Level 9: Level 10: The Quest: levels 1 to 6 Level 1: Given quest by Neferet the Green. Level 2: Level 5: <- You were here. Final resting place for you, killed by a xorn. Level 6: A temple. Sokoban: Level 5: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | marzhikh | | 4897 Au | | killed by a xorn | | | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye marzhikh the Wizard... You died in The Quest on dungeon level 5 with 38168 points, and 4897 pieces of gold, after 6437 moves. You were level 14 with a maximum of 96 hit points when you died.