Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-13 18:03:58, ended 2025-08-13 18:20:30. marzhikh, chaotic female human Wizard ----- -------------------------------- |..... ...............................| | | ------ ---------..----- | +.YM |?.| |a.| |@------ |.-..+.| |.|..?.| -.|.).)| .@|....| ..------ .. ... ... ..... ------- Marzhikh the Thaumaturge St:10 Dx:12 Co:14 In:18 Wi:11 Ch:10 Chaotic Dlvl:5 $:2128 HP:0(41) Pw:5(53) AC:8 Exp:7 T:2131 Latest messages: You see here a blessed scroll of scare monster. What do you want to read? [jmzABEV or ?*] ? Never mind. What do you want to read? [jmzABEV or ?*] j As you read the scroll, it disappears. You hit the yellow light! The yellow light turns to flee. You hit the yellow light. In what direction? u The spell misses the yellow light. In what direction? l The spell misses the yellow light. In what direction? n The spell misses the yellow light. In what direction? j The spell hits the yellow light! You kill the yellow light! This door is locked. What do you want to use or apply? [cnrH-KQSW or ?*] ? In what direction? h Unlock it? [yn] (n) y You succeed in unlocking the door. The door opens. What do you want to zap? [crHIK or ?*] ? Never mind. In what direction? k The spell hits the fire ant! The fire ant bites! The fire ant bites! You're on fire! The fire ant bites! The fire ant bites! You're on fire! In what direction? k The spell misses the fire ant. The fire ant bites! The fire ant bites! The fire ant bites! The fire ant bites! You're on fire! Your spellbook of extra healing catches fire and burns! Your spellbook of haste self catches fire and burns! In what direction? k The spell misses the fire ant. The spell hits the coyote! You kill the coyote! The fire ant bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 2128 gold pieces Amulets q - a cursed amulet of change o - a blessed amulet of ESP Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor y - an uncursed +0 pair of gauntlets of dexterity (being worn) b - an uncursed +0 cloak of magic resistance (being worn) t - a cursed -1 robe Comestibles u - 3 uncursed food rations N - 4 uncursed tripe rations Scrolls A - a blessed scroll of destroy armor B - a blessed scroll of earth z - a blessed scroll of remove curse V - an uncursed scroll of teleportation Potions G - an uncursed potion of object detection w - 2 potions of holy water P - 2 uncursed potions of water Rings e - an uncursed ring of conflict d - a blessed +1 ring of protection Wands r - a wand of create monster (0:11) H - a wand of create monster (0:11) c - a wand of light (0:14) K - a wand of make invisible (0:5) I - a wand of striking (0:1) Tools n - an uncursed blindfold Q - a cursed oil lamp (lit) S - a +0 pick-axe J - an uncursed skeleton key W - an uncursed tin whistle Gems/Stones F - an uncursed jade stone T - an uncursed worthless piece of black glass U - an uncursed worthless piece of red glass Marzhikh the Wizard's attributes: Background: You were a Thaumaturge, a level 7 female human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 5. You entered the dungeon 2131 turns ago. You had 814 experience points, 466 more were needed to attain level 8. Basics: You had 0 out of 41 hit points. You had 5 out of 53 energy points (spell power). Your armor class was 8. Your wallet contained 2128 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 10 (limit:18/100). Your dexterity was 12 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were warded. You were very lucky. You are dead. Vanquished creatures: a shopkeeper an aligned priest a fire ant a rock piercer a pony a yellow light a gnome lord 2 gnomish wizards 17 giant ants a little dog 3 dwarves a monkey an iguana a killer bee 2 acid blobs a coyote a cave spider 13 gnomes a gecko 5 jackals 2 goblins 3 grid bugs 4 lichens 2 newts 67 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: An altar to Anhur, a fountain. Level 2: A fountain. Stairs down to The Gnomish Mines. Level 3: An untended shop. Level 4: A general store. The Gnomish Mines: levels 3 to 5 Level 3: Level 4: Level 5: <- You were here. A temple to Anhur. Final resting place for you, killed by a fire ant. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | marzhikh | | 2128 Au | | killed by a fire | | ant | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye marzhikh the Wizard... You died in The Gnomish Mines on dungeon level 5 with 5734 points, and 2128 pieces of gold, after 2131 moves. You were level 7 with a maximum of 41 hit points when you died.