Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-22 19:36:05, ended 2025-08-22 20:04:07. marzhikh, chaotic female human Wizard --- ---.--- --.....---- |.........| ---------- --.........| --- ----....... |..........---.--- -------........ |.<............).| |.........- --..............0- |..........| |.......--...... -......>.- ---.....|----... |.........| ---..- |-........ --.-- ... |.....--- |..-- - |#).--- |.%.-- . --[--- |.|^.| --...-- ------ |...... |......| ---....| ---..| ---- Marzhikh the Thaumaturge St:10 Dx:12 Co:17 In:15 Wi:15 Ch:10 Chaotic Dlvl:10 $:140 HP:0(59) Pw:2(105) AC:9 Exp:7 T:2133 Latest messages: You are hit by the 2nd runed arrow! You are hit by the 3rd runed arrow! What do you want to remove? [eJ or ?*] ? You were wearing an uncursed ring of conflict (on right hand). Pick an object. You climb up the stairs. What do you want to put on? [dtJO or ?*] ? J - an uncursed ring of conflict (on right hand). You hear rumbling in the distance. You don't have anything to drink. What do you want to zap? [csxCELM or ?*] ? In what direction? . The gnome lord hits the gnome. In what direction? b The spell hits the gnome! You kill the gnome! The spell misses the gnome lord. You hear some noises. In what direction? b The spell hits the gnome lord! You kill the gnome lord! The gnomish wizard points all around, then curses. The magic-absorbing blade stuns the gnomish wizard! The gnomish wizard points at you, then curses. You kill the gnomish wizard! You are carrying too much to get through. Q - an uncursed pick-axe (weapon in hand). B - the rustproof +3 Magicbane (alternate weapon; not wielded). You start digging. You hit the rock with all your might. The dwarf lord wields a dagger! The dwarf lord picks up a boomerang. You stop digging. In what direction? b The spell hits the dwarf lord! In what direction? b The spell hits the dwarf lord! You kill the dwarf lord! You continue digging. You hit the rock with all your might. You make an opening in the wall. B - the rustproof +3 Magicbane (weapon in hand). Q - an uncursed pick-axe (alternate weapon; not wielded). There are several objects here. r - a dwarvish cloak. v - a scroll labeled LOREM IPSUM. You hear a horn being played nearby. The bolt of cold hits you! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 140 gold pieces Weapons B - the rustproof +3 Magicbane (weapon in hand) Armor b - an uncursed +0 cloak of magic resistance (being worn) r - an uncursed +0 dwarvish cloak P - an uncursed +0 dwarvish cloak Comestibles S - 3 uncursed food rations U - an uncursed food ration Scrolls p - an uncursed scroll of create monster j - an uncursed scroll of destroy armor k - an uncursed scroll of earth v - an uncursed scroll of fire q - an uncursed scroll of taming Rings J - an uncursed ring of conflict (on right hand) t - a blessed ring of polymorph control e - an uncursed ring of slow digestion (on left hand) O - an uncursed ring of slow digestion d - an uncursed ring of stealth Wands c - a wand of cancellation (0:8) E - a wand of create monster (0:15) x - a wand of magic missile (0:4) s - a wand of slow monster (0:5) C - a wand of speed monster (0:2) M - a wand of striking (0:5) L - a wand of striking (0:4) Tools F - an uncursed sack containing 6 items u - a bag of tricks (0:12) W - a magic flute (0:7) K - an uncursed brass lantern T - a cursed brass lantern (lit) G - a magic marker (0:85) a - a blessed oil lamp Z - a blessed oil lamp Q - a +0 pick-axe (alternate weapon; not wielded) H - an uncursed skeleton key N - an uncursed tallow candle Y - an uncursed tin whistle D - a +0 unicorn horn Gems/Stones X - an uncursed amethyst stone f - 2 uncursed diamonds l - 2 uncursed rubies R - 2 uncursed worthless pieces of black glass V - an uncursed worthless piece of green glass m - 2 uncursed worthless pieces of red glass g - an uncursed worthless piece of violet glass h - an uncursed worthless piece of white glass i - 2 uncursed luckstones Contents of the sack: an uncursed food ration 2 cursed food rations an uncursed egg an uncursed potion of monster detection an uncursed potion of enlightenment a potion of holy water Marzhikh the Wizard's attributes: Background: You were a Thaumaturge, a level 7 female human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 10. You entered the dungeon 2133 turns ago. You had 1036 experience points, 244 more were needed to attain level 8. Basics: You had 0 out of 59 hit points. You had 2 out of 105 energy points (spell power). Your armor class was 9. Your wallet contained 140 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 10 (limit:18/100). Your dexterity was 12 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 15 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. You had basic skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You caused conflict. You had slower digestion. You were warded. You were fast. You were very lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a stalker a small mimic a dwarf king a wolf a gnome king a housecat a dwarf lord a gray unicorn 11 gnome lords 5 gnomish wizards a gray ooze a little dog 10 dwarves 4 rothes a giant bat 6 coyotes 4 hobbits a brown mold a yellow mold 31 gnomes 2 garter snakes 5 geckos 5 jackals a kobold a goblin a sewer rat 6 grid bugs 2 bats a kobold zombie 3 newts 111 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 5 Level 1: Level 2: Stairs down to The Gnomish Mines. Level 3: A sink. Level 4: An altar to Anhur, a fountain. Level 5: The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Level 6: Many shops, a temple to Anhur, many fountains. Level 7: Level 8: Level 9: Level 10: <- You were here. Final resting place for you, killed by a bolt of cold. Level 11: "t-kit" Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | marzhikh | | 140 Au | | killed by a bolt | | of cold | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye marzhikh the Wizard... You died in The Gnomish Mines on dungeon level 10 with 4790 points, and 140 pieces of gold, after 2133 moves. You were level 7 with a maximum of 59 hit points when you died.