Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-29 10:31:04, ended 2025-08-29 11:04:44. marzhikh, chaotic female human Wizard ----- --------- |<..--- ------o.)@...-- ------- ---- |.....---|.........--..| |/..)%| ------- .. --..|....|.---------|..| |%._..| |>.*..| -+- -.----+- --.|-.....- |..| |.%...| ------ --....|--- |..| --.|.-..| --|........ ---- |..-- ---|--- |....-------).|..---|..---+-..--|..| ----.|.. |..----...-- |.| |..|......---.-.....-.--........--|| ---- |....|.....---- |.| |..|.----........--................| |.............---.-- --|....--.......-|..--------|--..-- |....---...(.......----- |.|.. |...{....|--|F.......+|..-- |..... |...|...........---|.| --.......| |...).)%!.|...| --.... ------...---......-|.|------....--| -----------...| . ..|-...|..---...|.--..| ..|....|------ ...-- ---- ..|--.....|-....|.....| ---...-|.(.(| ------- ...-+---.-----..-|.......[..-| |-...-.(.(| |..... -......)..)...-- ...G.......| |...-|.((.| .|...| |-.--.--------- .......--..| .....|------ |.--|------- |...|.|.(((| ......------ |....|--------.....|....| |...|.-..!(| -...--- |...--......|...{).-..-|| ------|.(((| --.....----........|..|(| ------ ------- --------------- Marzhikh the Thaumaturge St:12 Dx:14 Co:13 In:16 Wi:11 Ch:8 Chaotic Dlvl:7 $:22 HP:0(44) Pw:1(76) AC:10 Exp:7 T:3340 Satiated Latest messages: The snake bites! There is an altar to Anhur (chaotic) here. You see here an uncursed scroll of scare monster. The snake turns to flee. A snake was hidden under a knife! The snake bites! The snake bites! The snake's bite was poisoned! There is an altar to Anhur (chaotic) here. You see here an uncursed scroll of scare monster. You hit the snake. You kill the snake! There is an altar to Anhur (chaotic) here. You see here an uncursed scroll of scare monster. What do you want to zap? [cvwAL or ?*] A Nothing happens. What do you want to zap? [cvwAL or ?*] A Nothing happens. What do you want to drop? [$a-hj-zACG-OQ-Z or ?*] A You drop a wand of create monster (0:0). This door is locked. This door is locked. This door is locked. What do you want to use or apply? [cnvwzJLMORU-W or ?*] V In what direction? j Unlock it? [yn] (n) y You succeed in unlocking the door. The door opens. You swap places with your dog. You hear someone cursing shoplifters. The dog picks up an uncursed scroll of scare monster. What do you want to use or apply? [cnvwzJLMORU-W or ?*] ? This oil lamp has no oil. What do you want to drop? [$a-hj-zCG-OQ-Z or ?*] J You drop an uncursed oil lamp. What do you want to use or apply? [cnvwzLMORU-W or ?*] ? Your lamp is now on. You kill the lichen! Where do you want to travel to? (For instructions type a '?') The Uruk-hai swings her crude bow. The Uruk-hai hits! In what direction? h The spell hits the Uruk-hai! The spell hits it. The Uruk-hai shoots 2 poisoned crude arrows! You are hit by the 1st poisoned crude arrow. Wizard, your life force is running out. You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 22 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance I - an uncursed +0 dwarvish cloak C - an uncursed +0 robe Comestibles N - an uncursed carrot H - 3 uncursed food rations s - an uncursed pancake T - an uncursed tin of wood nymph meat S - 2 uncursed eggs Scrolls o - a blessed scroll of blank paper r - 3 uncursed scrolls of blank paper Z - a blessed scroll of charging p - an uncursed scroll of create monster y - an uncursed scroll of create monster k - an uncursed scroll of enchant armor j - an uncursed scroll of gold detection Q - 2 uncursed scrolls of identify m - an uncursed scroll of remove curse Y - an uncursed scroll of remove curse Potions g - an uncursed potion of enlightenment h - a blessed potion of levitation f - an uncursed potion of object detection t - a potion of holy water Rings q - an uncursed +4 ring of adornment G - a cursed ring of aggravate monster u - an uncursed ring of fire resistance e - an uncursed ring of polymorph control (on left hand) X - an uncursed ring of regeneration d - an uncursed ring of shock resistance K - an uncursed ring of warning Wands v - a wand of magic missile (0:6) L - a wand of make invisible (0:7) w - a wand of slow monster (0:5) c - a wand of speed monster (0:5) Tools R - an uncursed wooden flute n - an uncursed blindfold z - an uncursed brass lantern U - an uncursed magic whistle O - a blessed oil lamp (lit) M - a +0 pick-axe (alternate weapon; not wielded) V - an uncursed skeleton key W - an uncursed stethoscope Gems/Stones l - an uncursed worthless piece of orange glass x - an uncursed luckstone Marzhikh the Wizard's attributes: Background: You were a Thaumaturge, a level 7 female human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 7. You entered the dungeon 3340 turns ago. You had 1238 experience points, 42 more were needed to attain level 8. Basics: You had 0 out of 44 hit points. You had 1 out of 76 energy points (spell power). Your armor class was 10. Your wallet contained 22 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 12 (limit:18/100). Your dexterity was 14 (peak:15, limit:18). Your constitution was 13 (limit:18). Your intelligence was 16 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 8 (limit:18). Final Status: You were satiated. You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff and could have enhanced that. You were not wearing any armor. Final Attributes: You were piously aligned. You were cold resistant. You had polymorph control. You were fast. You were very lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: an aligned priest a water elemental 2 giant beetles a black light a brown pudding a yeti a jaguar a plains centaur 2 snakes an ape 2 human zombies a soldier ant a yellow light 7 gnome lords a gnomish wizard a kobold mummy a barrow wight 3 elf zombies a paper golem 6 giant ants 6 dwarves a giant bat 4 killer bees 3 hobbits a large kobold a cave spider a brown mold a green mold 19 gnomes 3 geckos 5 jackals 2 goblins 3 sewer rats 3 grid bugs a bat 2 lichens a kobold zombie 7 newts 100 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: A fountain, a grave. Level 2: A delicatessen, a fountain, a sink. Level 3: "shop" An armor shop, an altar, a fountain. Level 4: A general store. Stairs down to The Gnomish Mines. The Gnomish Mines: levels 5 to 8 Level 5: Level 6: Level 7: <- You were here. Many shops, a temple to Anhur, some fountains. Final resting place for you, killed by an orcish arrow. Level 8: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | marzhikh | | 22 Au | | killed by an | | orcish arrow | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye marzhikh the Wizard... You died in The Gnomish Mines on dungeon level 7 with 5600 points, and 22 pieces of gold, after 3340 moves. You were level 7 with a maximum of 44 hit points when you died.