Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-30 18:33:10, ended 2025-08-30 20:19:26. marzhikh, chaotic female human Wizard ----- |.|...D d |.|.--- |)|.|... m |^| |.--- |)| .|.|. -.|-- .|.|. L |.|.| & & E|.||.. & & x |.||^.|)^|.. B .||%.| & X & |..| |.. H p S B @ t Marzhikh the Xorn St:18/** Dx:12 Co:15 In:18 Wi:13 Ch:7 Chaotic Dlvl:32 $:4204 HP:22(39) Pw:116(116) AC:-4 HD:8 T:5535 Blind Deaf Latest messages: You hit the vampire bat. You bite the vampire bat. The vampire bat turns into a vampire lord! You hit the vampire lord! You hit the vampire lord. You hit the vampire lord. You bite the vampire lord. You destroy the vampire lord! The vampire bat bites! The vampire bat just misses! You hit the vampire bat! You hit the vampire bat. You hit the vampire bat. You bite the vampire bat. The vampire bat bites! The vampire bat misses! The magic-absorbing blade scares the vampire bat! The vampire bat turns to flee. You kill the vampire bat! The seemingly dead vampire bat suddenly transforms and rises as a vampire lord! You hit the vampire lord. You hit the vampire lord. You bite the vampire lord. The magic-absorbing blade stuns the vampire lord! You hit the vampire lord. You hit the vampire lord. You bite the vampire lord. You see here a human corpse. You are momentarily blinded by a flash of light! You hear a deafening roar! You hit the vampire lord. You hit the vampire lord. You hit the vampire lord. You bite the vampire lord. The magic-absorbing blade scares the vampire lord! You destroy the vampire lord! Pick an object. You try to feel what is lying here on the floor. You feel here a crossbow. You are enveloped in a cloud of gas! You feel sluggish. The lich casts a spell! You feel that monsters are aware of your presence. Asmodeus gets angry... The bolt of fire hits you! You don't feel hot! Your boots smoulder! 5000 turns, freaking long as hell: unknown extended command. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 4204 gold pieces Amulets o - an uncursed amulet of reflection i - a blessed amulet of unchanging (being worn) Weapons u - the rustproof +0 Magicbane (weapon in foreclaw) Armor y - an uncursed +0 elven leather helm (being worn) O - an uncursed +0 pair of gauntlets of power r - an uncursed +0 pair of leather gloves (being worn) I - an uncursed burnt +0 pair of speed boots (being worn) b - an uncursed +0 elven cloak G - an uncursed +3 robe Comestibles q - 3 uncursed C-rations s - an uncursed clove of garlic W - an uncursed sprig of wolfsbane K - an uncursed partly eaten tripe ration Scrolls Q - 2 blessed scrolls of blank paper j - 2 uncursed scrolls of confuse monster P - an uncursed scroll of create monster U - a blessed scroll of destroy armor m - a blessed scroll of gold detection A - a blessed scroll of scare monster J - an uncursed scroll of stinking cloud B - an uncursed scroll of taming Potions M - an uncursed potion of blindness x - an uncursed potion of full healing c - an uncursed potion of hallucination v - a blessed potion of restore ability k - a cursed potion of speed R - a potion of holy water N - a potion of unholy water Rings d - an uncursed ring of conflict e - an uncursed ring of invisibility T - a blessed ring of polymorph control (on right foreclaw) f - a blessed ring of teleport control Wands V - a wand of cold (0:3) S - a wand of digging (0:4) a - a wand of light (0:13) p - a wand of lightning (0:3) H - a wand of make invisible (0:5) Z - a blessed wand of polymorph (0:1) Tools h - an uncursed bugle Y - a cursed brass lantern n - a magic marker (1:10) E - an uncursed mirror t - a +0 pick-axe (alternate weapon; not wielded) w - an uncursed skeleton key D - an uncursed stethoscope l - a +0 unicorn horn X - a +0 unicorn horn Gems/Stones L - 2 uncursed amethyst stones g - 3 uncursed emeralds F - an uncursed ruby z - an uncursed luckstone (in quiver pouch) C - a blessed touchstone Marzhikh the Wizard's attributes: Background: You were in female xorn form. You were actually a Magician, a level 11 female human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in Gehennom, on level 32. You entered the dungeon 5535 turns ago. Basics: You had 22 out of 39 hit points. You had all 116 energy points (spell power). You had 8 hit dice. Your armor class was -4. Your wallet contained 4204 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 18/100. Your dexterity was 12. Your constitution was 15. Your intelligence was 18. Your wisdom was 13. Your charisma was 7. Final Status: You were transformed. You were temporarily blind. You were deaf. You were unencumbered. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were disintegration-resistant. You were poison resistant. You were petrification resistant. You were telepathic. You could survive without air. You could walk through walls. You had polymorph control. You were polymorphed into a xorn. You could not change from your current form. You were very fast. You were extremely lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Vanquished creatures: 2 white dragons 2 black dragons a green dragon a demilich a titanothere a guardian naga a disenchanter 2 vampire lords 2 liches an ettin a lieutenant a ghost 2 giant mimics a long worm a fire giant 3 rock trolls 2 stalkers an air elemental 2 water elementals a black naga 4 xorns 2 sergeants a water demon a wood golem 4 sharks a flaming sphere a tiger a tengu an energy vortex 4 stone giants 6 wraiths 11 soldiers a quivering blob a leprechaun an orc-captain an ice vortex 5 vampire bats a gnome king 2 orc mummies a rust monster 6 giant eels a dingo a dwarf lord 2 gray unicorns 3 ravens a gnome mummy 2 apes a Woodland-elf 7 soldier ants a fire ant 3 bugbears a lemure a water nymph 2 Mordor orcs an orc shaman a rock mole 2 ponies a shrieker 11 gnome lords 2 gnomish wizards a kobold mummy 2 guardian naga hatchlings a gray ooze a barrow wight an elf zombie 2 paper golems a baby crocodile a giant ant a floating eye a kitten 12 dwarves 2 homunculi a kobold lord a kobold shaman a rothe 6 giant bats a monkey 4 dwarf zombies 2 iguanas 7 killer bees 5 hobbits a large kobold 4 hobgoblins 4 giant rats a brown mold 2 yellow molds 2 green molds 50 gnomes 2 gnome zombies a gecko a jackal 2 foxes a kobold 6 goblins 2 sewer rats 5 grid bugs 5 bats 3 lichens 3 kobold zombies 8 newts 286 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used 5 wishes. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 29 Level 1: Level 2: A scroll shop, an altar to Anhur, a fountain. Level 3: Level 4: A fountain. Stairs down to The Gnomish Mines. Level 5: Level 6: Level 7: A fountain. Oracle of Delphi. Level 8: A fountain. Level 9: Level 10: Level 11: Level 12: A fountain. Level 13: Level 14: "Quest entrance" A temple. Summoned by Neferet the Green. Portal to The Quest. Level 15: A primitive area. Level 16: Level 17: Level 18: Level 19: An altar. Level 20: Level 21: Level 22: A fountain. Level 23: Level 24: Level 25: "Medusa" Level 26: Level 27: Level 28: Level 29: A fountain. The castle. Connection to Gehennom. Gehennom: levels 30 to 32 Level 30: Level 31: Level 32: <- You were here. The Gnomish Mines: levels 5 to 12 Level 5: Level 6: Level 7: Many shops, a temple to Anhur, some fountains. Level 8: Level 9: Level 10: Level 11: Level 12: The Quest: Level 1: A throne. Home. Goodbye marzhikh the Wizard... You quit in Gehennom on dungeon level 32 with 58670 points, and 4204 pieces of gold, after 5535 moves. You were level 11 with a maximum of 88 hit points when you quit.