Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-09-01 15:26:59, ended 2025-09-01 16:19:18. marzhikh, chaotic female human Wizard ------- --- ----- ......} }}} ....| }}}}}} ---.| .|. ----- .|.| | ).. | u..|}------ -}| |. --.|}}}}}}| }}- |...|.|.....}| .. |--.|.|../..}| ..| |...|d|.....}# .| .-----.[...}| .| |.| |0%..[..}| .| .| |.|}}}}}}| }| -.| ^|}------ --------} |.| | |.... -.....| . |.....| ..?).|} | ------- -----}| .| }}}}}}|.....| ------------X( Marzhikh the Thaumaturge St:8 Dx:14 Co:15 In:18 Wi:9 Ch:15 Chaotic Dlvl:29 $:370 HP:0(64) Pw:39(84) AC:5 Exp:9 T:4725 Latest messages: You hit the soldier. You bite the soldier. The soldier thrusts her spear. The soldier hits! You start to float in the air! You can't levitate in here. The yellow light explodes at a spot in thin air! You stop searching. The xorn just misses! The xorn hits! The xorn hits! The xorn bites! The xorn misses! The xorn hits! The xorn hits! The xorn bites! You return to human form! Your movements are slowed slightly because of your load. What do you want to drop? [$a-eh-kn-rtv-xA-OQ-SUWZ or ?*] x You drop an uncursed oilskin sack containing 29 items. Your movements are now unencumbered. The xorn hits! The xorn hits! The xorn hits! The xorn bites! In what direction? h The spell hits the xorn. In what direction? h The spell misses the xorn. The xorn hits! The xorn hits! The xorn hits! The xorn bites! In what direction? h The spell misses the xorn. The xorn hits! The xorn hits! The xorn hits! The xorn bites! What do you want to use or apply? [cknpqADEIK-MOQUZ or ?*] M In what direction? h The xorn is blinded by the flash! The xorn turns to flee. The xorn hits! The xorn hits! The xorn hits! The xorn bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 370 gold pieces Weapons a - a blessed +1 quarterstaff (alternate weapon; not wielded) Armor B - an uncursed +0 pair of water walking boots (being worn) C - a blessed +2 cloak of invisibility b - an uncursed +0 cloak of magic resistance R - an uncursed +0 cloak of protection w - a cursed +0 robe Comestibles W - an uncursed carrot r - 4 uncursed food rations o - 3 uncursed eggs Scrolls i - an uncursed scroll of blank paper F - a blessed scroll of earth J - an uncursed scroll of earth Potions N - a potion of holy water S - an uncursed potion of water Rings j - an uncursed ring of hunger e - an uncursed ring of invisibility (on right hand) h - an uncursed ring of levitation (on left hand) t - a blessed ring of polymorph d - an uncursed ring of polymorph control v - a cursed ring of protection from shape changers Wands O - a cursed wand of cancellation (0:3) E - a wand of digging (0:5) c - a wand of light (0:14) I - a cursed wand of light (0:11) Z - a wand of slow monster (0:1) Tools p - an uncursed brass lantern M - an expensive camera (0:95) n - a cursed magic whistle k - an uncursed mirror L - an uncursed oil lamp K - a +0 pick-axe (weapon in hand) Q - an uncursed skeleton key D - an uncursed tin whistle A - a +0 unicorn horn Gems/Stones G - 2 uncursed rubies H - an uncursed turquoise stone U - an uncursed luckstone q - a blessed touchstone Marzhikh the Wizard's attributes: Background: You were a Thaumaturge, a level 9 female human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 29. You entered the dungeon 4725 turns ago. You had 2896 experience points, 2224 more were needed to attain level 10. Basics: You had 0 out of 64 hit points. You had 39 out of 84 energy points (spell power). Your armor class was 5. Your wallet contained 370 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 8 (limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 9 (limit:18). Your charisma was 15 (limit:18). Final Status: You were unencumbered. You were wielding a pick-axe. You had no skill with pick-axe. Final Attributes: You were piously aligned. You were cold resistant. You were poison resistant. You were telepathic. You were invisible. You would have levitated if surroundings permitted. You could walk on water. You had a small defense bonus (+4). You were warded. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a shopkeeper an aligned priest 2 ghosts a doppelganger an earth elemental a small mimic an ettin mummy a tengu a human mummy a leather golem a chameleon a winter wolf cub 2 giant spiders a horse a black light a vampire bat a gnome king 2 orc mummies a dwarf mummy a brown pudding a gold golem 2 dwarf lords a blue jelly a gray unicorn a water nymph a fog cloud a yellow light 11 gnome lords 3 gnomish wizards 2 kobold mummies a golden naga hatchling a guardian naga hatchling 7 dwarves a homunculus a rabid rat a centipede a dwarf zombie 2 werejackals an iguana an acid blob 4 coyotes 6 hobbits a cave spider a yellow mold a red mold 47 gnomes 2 geckos a jackal a fox a kobold a goblin 2 grid bugs 2 lichens a kobold zombie a newt 136 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 29 Level 1: Level 2: Some fountains. Level 3: Some fountains. Level 4: An untended shop, an altar, a fountain. Stairs down to The Gnomish Mines. Level 5: Level 6: Level 7: Level 8: Some fountains. Oracle of Delphi. Level 9: Stairs up to Sokoban, level 8. Level 10: Level 11: Level 12: Level 13: Level 14: "Quest" Summoned by Neferet the Green. Level 15: A primitive area. Level 16: Level 17: Level 18: Level 19: A fountain. Level 20: Level 21: Level 22: Level 23: Level 24: Level 25: An altar, a fountain. Level 26: Level 27: Level 28: Level 29: <- You were here. The castle. Final resting place for you, killed by a xorn. The Gnomish Mines: levels 5 to 13 Level 5: Level 6: Level 7: Many shops, a temple to Anhur, some fountains, some trees. Level 8: Level 9: Level 10: Level 11: Level 12: Level 13: A fountain. Sokoban: Level 8: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | marzhikh | | 370 Au | | killed by a xorn | | | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye marzhikh the Wizard... You died in The Dungeons of Doom on dungeon level 29 with 22685 points, and 370 pieces of gold, after 4725 moves. You were level 9 with a maximum of 64 hit points when you died.