Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-09-03 11:05:26, ended 2025-09-03 13:16:34. marzhikh, chaotic male human Wizard Hq 2 --- &@ .H .&&&. .)... --- Marzhikh the Necromancer St:16 Dx:12 Co:10 In:17 Wi:8 Ch:14 Chaotic Dlvl:39 $:118 HP:0(102) Pw:196(210) AC:3 Exp:23 T:7678 Burdened Latest messages: You return to human form! Your movements are slowed slightly because of your load. The ice devil hits! The ice devil hits! The ice devil bites! The ice devil stings! You're covered in frost! The frost doesn't seem cold! The shade touches you! The shade touches you! The shade touches you! The shade touches you! The ice devil hits! The ice devil hits! The ice devil bites! The ice devil stings! The shade touches you! The shade touches you! Yeenoghu appears in a cloud of smoke! The ice devil hits! The ice devil hits! The ice devil bites! The ice devil stings! Yeenoghu drinks a potion of invisibility! Yeenoghu's body takes on a strange transparency. The shade touches you! The shade touches you! Orcus zaps a wand of death! The death ray hits you! But it reflects from your armor! The death ray hits Orcus. The death ray hits Orcus. The ice devil hits! The ice devil hits! The ice devil bites! The ice devil stings! The invisible Yeenoghu hits! The invisible Yeenoghu hits! The invisible Yeenoghu casts a spell at you! You are hit by a shower of missiles! The missiles bounce off! A pit fiend appears in a cloud of smoke! The invisible Yeenoghu hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want a list of species genocided? [ynq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 118 gold pieces Amulets s - an uncursed amulet versus poison c - the blessed Eye of the Aethiopica (being worn) Weapons I - the blessed rustproof +7 Magicbane (alternate weapon; not wielded) Armor B - an uncursed +0 elven leather helm (being worn) K - an uncursed +0 pair of leather gloves (being worn) A - an uncursed +0 pair of elven boots d - an uncursed +0 pair of jumping boots (being worn) b - an uncursed +0 cloak of magic resistance (being worn) L - an uncursed +0 set of silver dragon scales (being worn) Comestibles t - 7 uncursed C-rations J - an uncursed cram ration O - an uncursed eucalyptus leaf C - 3 uncursed food rations W - an uncursed K-ration X - an uncursed tripe ration Rings i - an uncursed ring of cold resistance (on right hand) w - an uncursed ring of free action g - a blessed ring of polymorph e - an uncursed ring of polymorph control (on left hand) l - an uncursed ring of polymorph control F - an uncursed ring of slow digestion k - an uncursed ring of sustain ability R - an uncursed ring of sustain ability q - a blessed ring of teleport control a - a cursed ring of teleportation Wands Q - a wand of digging (0:1) E - a wand of make invisible (0:4) m - a wand of polymorph (2:1) P - a wand of teleportation (0:0) H - a blessed wand of undead turning (0:3) Tools Y - a blessed greased bag of holding containing 31 items p - an uncursed bugle S - the Bell of Opening (0:3) o - an uncursed blindfold n - a blessed magic marker (1:17) z - a cursed magic marker (0:65) j - a cursed magic marker named curs (1:6) u - an uncursed mirror Z - an uncursed oil lamp M - a +0 pick-axe (weapon in hand) T - an uncursed skeleton key h - a +0 unicorn horn x - a +0 unicorn horn y - a +0 unicorn horn Gems/Stones V - an uncursed luckstone Contents of the bag of holding: 5324 gold pieces an uncursed tripe ration a cursed tin of dwarf meat an uncursed lizard corpse a blessed scroll of amnesia an uncursed scroll of blank paper 2 cursed scrolls of blank paper 2 uncursed scrolls of confuse monster a blessed scroll of create monster 3 blessed scrolls of enchant weapon an uncursed scroll of fire an uncursed scroll of gold detection an uncursed scroll of identify an uncursed scroll of scare monster an uncursed scroll of teleportation an uncursed spellbook of healing a blessed spellbook of identify an uncursed spellbook of restore ability an uncursed spellbook of slow monster an uncursed potion of booze an uncursed potion of gain level an uncursed potion of restore ability an uncursed potion of speed a potion of holy water a cursed ring of aggravate monster a blessed wand of lightning (0:5) a wand of wishing (1:0) an uncursed opal 2 uncursed worthless pieces of violet glass an uncursed worthless piece of white glass an uncursed worthless piece of yellow glass Marzhikh the Wizard's attributes: Background: You were a Necromancer, a level 23 male human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You started out female. You were in Gehennom, on level 39. You entered the dungeon 7678 turns ago. You had 32718258 experience points, 7281742 more were needed for level 24. Basics: You had 0 out of 102 hit points. You had 196 out of 210 energy points (spell power). Your armor class was 3. Your wallet contained 118 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 16 (limit:18/100). Your dexterity was 12 (limit:18). Your constitution was 10 (peak:12, limit:18). Your intelligence was 17 (limit:18). Your wisdom was 8 (limit:18). Your charisma was 14 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a pick-axe. You had no skill with pick-axe. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were sleep resistant. You were poison resistant. You were telepathic. You were warned. You were invisible. You could jump. You could teleport. You had teleport control. You were warded. You took half spell damage. You had polymorph control. You had reflection. You were extremely lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead (2nd time!). Vanquished creatures: a glass golem 8 silver dragons a jabberwock the Dark One a demilich a titanothere a shopkeeper a captain 2 liches a nurse a lurker above 2 golden nagas a lieutenant 4 ghosts a long worm a zruty 2 fire giants 3 ice trolls an umber hulk a flesh golem a fire elemental a black naga 5 xorns a sergeant 4 small mimics a steam vortex 3 sharks 6 tengu 20 wraiths 8 soldiers a cockatrice a wolf 2 winter wolf cubs 5 leprechauns an iron piercer 2 giant spiders a black light 15 vampire bats 2 gnome kings 2 dwarf mummies a rust monster an owlbear 3 gold golems 2 werewolves a Green-elf 6 giant eels 2 lizards a chickatrice a dingo 2 dogs a jaguar 3 dwarf lords 3 white unicorns 12 ravens a plains centaur a gnome mummy 2 snakes 3 apes a Woodland-elf a soldier ant a fire ant a lemure a quasit a wood nymph 2 mountain nymphs 2 Mordor orcs 3 rock moles 3 yellow lights 6 gnome lords 3 gnomish wizards a kobold mummy 2 guardian naga hatchlings a gray ooze a barrow wight a ghoul 8 giant ants 4 floating eyes 2 kittens 9 dwarves 6 homunculi a kobold lord a kobold shaman 5 hill orcs 3 rothes a rabid rat 6 giant bats 2 monkeys an orc zombie 4 dwarf zombies a werejackal 2 iguanas 4 killer bees an acid blob 2 coyotes 5 hobbits a large kobold 2 hobgoblins 2 cave spiders a brown mold a yellow mold a green mold 3 red molds 28 gnomes 3 geckos 4 jackals 2 kobolds a goblin a sewer rat 4 grid bugs 7 bats 2 lichens a kobold zombie 5 newts 331 creatures vanquished. Genocided species: chickatrices cockatrices pyrolisks liches demiliches master liches arch-liches disenchanters 8 species genocided. Voluntary challenges: You genocided 8 types of monsters. You used 7 wishes (1 for an artifact). The Dungeons of Doom: levels 1 to 27 Level 1: Level 2: A sink. Level 3: Stairs down to The Gnomish Mines. Level 4: Level 5: "Oracle" Some fountains. Oracle of Delphi. Level 6: An altar to Anhur. Stairs up to Sokoban, level 5. Level 7: Level 8: "leprechauns" Level 9: An untended shop. Level 10: Level 11: Level 12: Summoned by Neferet the Green. Portal to The Quest. Level 13: Level 14: Level 15: A primitive area. Level 16: Level 17: Level 18: Level 19: Level 20: Level 21: A grave. Level 22: Level 23: "Medusa" Level 24: Level 25: Level 26: Level 27: "Castle" The castle (play 5-note tune to open or close drawbridge). Connection to Gehennom. Gehennom: levels 28 to 39 Level 28: Level 29: Level 30: Level 31: Level 32: Level 33: "Juiblex" Level 34: Level 35: Level 36: "Baalzebub" Level 37: Level 38: "Orcus" Level 39: <- You were here. Final resting place for you, killed by invisible Yeenoghu, while paralyzed by a monster. The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: Level 7: Many shops, a temple, many fountains. Level 11: The Quest: levels 1 to 6 Level 1: Given quest by Neferet the Green. Level 2: Level 3: Level 6: A temple to Anhur. Sokoban: Level 5: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | marzhikh | | 5442 Au | | killed by | | invisible | | Yeenoghu | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye marzhikh the Wizard... You died in Gehennom on dungeon level 39 with 106644 points, and 5442 pieces of gold, after 7678 moves. You were level 23 with a maximum of 102 hit points when you died.