Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-09-10 00:35:09, ended 2025-09-10 00:43:42. marzhikh, chaotic female human Wizard ------ ------ #.....| |...(.#####|....| |....|## |....| ----------- --------- ##-....| |....| |.........| ###-.......| # ------ ----.- |.........| # |........## # # |.........| # |..<....|## # # |.........-######## |........#### # ### |.........| |.......| # # -------|--- ----------- --------- # # |.........| ##------## |......@..| #|..n..## |.........| #|....|# |.........| #%.....# |.........| |>...| ----------- ------ Marzhikh the Thaumaturge St:14 Dx:11 Co:16 In:18 Wi:10 Ch:10 Chaotic Dlvl:6 $:3499 HP:33(56) Pw:6(42) AC:10 Exp:6 T:1300 Latest messages: $ - 19 gold pieces. The door resists! The door resists! The door opens. That door is closed. That door is closed. The door opens. You find a hidden door. This door is locked. This door is locked. This door is locked. This door is locked. In what direction? l The door crashes open! The spell hits the gnome zombie! The door crashes open! You miss the gnome zombie. You miss the gnome zombie. The gnome zombie hits! You destroy the gnome zombie! There is a broken door here. You see here a gnome corpse. You descend the stairs. You climb up the stairs. The giant bat bites! The giant bat bites! The giant bat bites! The giant bat bites! In what direction? j The spell hits the giant bat! The giant bat bites! The giant bat bites! What do you want to zap? [cqzB or ?*] s You don't have that object. What do you want to zap? [cqzB or ?*] ? In what direction? j The wand hits the giant bat! You kill the giant bat! Welcome to experience level 6. You see here a large box. In what direction? l The door crashes open! You see here a potion of extra healing. $ - 29 gold pieces. You see here a potion of extra healing. y - a potion of extra healing. That door is closed. The door opens. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 3499 gold pieces Weapons a - a blessed +1 quarterstaff Armor H - a cursed -1 pair of fumble boots b - an uncursed +0 cloak of magic resistance Comestibles F - an uncursed food ration Scrolls v - an uncursed scroll of confuse monster j - an uncursed scroll of destroy armor x - an uncursed scroll of enchant armor r - an uncursed scroll of identify u - an uncursed scroll of remove curse t - an uncursed scroll of scare monster Spellbooks w - an uncursed novel named Mort l - an uncursed spellbook of cure blindness k - a blessed spellbook of force bolt E - an uncursed spellbook of knock Potions y - 2 uncursed potions of extra healing g - an uncursed potion of full healing f - an uncursed potion of invisibility I - an uncursed potion of water p - a potion of unholy water Rings D - a cursed -2 ring of increase accuracy e - an uncursed ring of polymorph G - an uncursed ring of see invisible d - an uncursed ring of sustain ability Wands c - a wand of cold (0:4) q - a wand of cold (0:2) B - a wand of striking (0:4) z - a wand of striking (0:1) Tools m - a magic marker (0:83) A - an uncursed skeleton key C - an uncursed partly used tallow candle Marzhikh the Wizard's attributes: Background: You were a Thaumaturge, a level 6 female human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 6. You entered the dungeon 1300 turns ago. It was the midnight hour. There was a full moon in effect when your adventure ended. You had 322 experience points, 318 more were needed to attain level 7. Basics: You had 33 out of 56 hit points. You had 6 out of 42 energy points (spell power). Your armor class was 10. Your wallet contained 3499 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 14 (limit:18/100). Your dexterity was 11 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 10 (limit:18). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were bare handed. You were unskilled in bare handed combat. You were not wearing any armor. Final Attributes: You were devoutly aligned. You were telepathic. You were lucky. You survived. Vanquished creatures: a shopkeeper a water elemental 2 gnome lords a floating eye a giant bat a wererat 2 acid blobs a gas spore a large kobold a giant rat a yellow mold 2 gnomes 2 gnome zombies 2 jackals 2 foxes a kobold a goblin 3 sewer rats 4 grid bugs 4 lichens a kobold zombie a newt 36 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: Level 2: A potion shop. Level 3: An untended shop, many fountains. Stairs down to The Gnomish Mines. Level 4: "vault" A weapon shop. Level 5: Level 6: <- You were here. Level 7: The Gnomish Mines: Level 4: Goodbye marzhikh the Wizard... You quit in The Dungeons of Doom on dungeon level 6 with 5489 points, and 3499 pieces of gold, after 1300 moves. You were level 6 with a maximum of 56 hit points when you quit.