Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-09-10 01:30:37, ended 2025-09-10 01:56:00. marzhikh, chaotic female human Wizard ----- ------ |...| +...F| ------ |<..| |....| |....| #-...-# |....| |....| #######-----# #-....| |.>.#| # # ###---.-- |....| # # #### # --.--- ----.----- # # # ## # # |.........## # #### # # |........| # ## # # ## |........| ## ######----.------- E |........| ## ## #...........| @ #.........| #------------+- # |..........| ### #|........| #|............| # |..........| # #---------- #|............| # |..........| --|----##### #.............|## ---.-------- |....[|# |............|# |......# |.............# ------- -------------- Marzhikh the Thaumaturge St:16 Dx:13 Co:3 In:18 Wi:10 Ch:13 Chaotic Dlvl:1 $:1224 HP:0(38) Pw:87(87) AC:10 Exp:9 T:2911 Satiated Burdened Latest messages: You start playing your horn. You produce a frightful, grave sound. The watchman turns to flee. The watchman turns to flee. The watchman turns to flee. The watchman turns to flee. The watchman throws a spear! You are hit by a spear! This door is locked. This door is locked. This door is locked. In what direction? l WHAMMM!!! The watchman throws a crude dagger! You are hit by a crude dagger. This door is locked. This door is locked. In what direction? l WHAMMM!!! The watchman throws a crude dagger! You are hit by a crude dagger. What do you want to use or apply? [el-nwxzJKNPQSWY or ?*] K Improvise? [ynq] (q) y You start playing your horn. You produce a frightful, grave sound. In what direction? l As you kick the door, it crashes open! The watchman picks up 2 crude daggers. The watchman picks up a spear. The watchman throws a spear! You are hit by a spear! You descend the stairs. You step onto a level teleport trap! You are momentarily blinded by a flash of light. Where do you want to travel to? (For instructions type a '?') The newt bites! You kill the newt! You see here a carrot. O - a carrot. Where do you want to travel to? (For instructions type a '?') The water elemental hits! You return to human form! Your movements are slowed slightly because of your load. You hit the water elemental! The water elemental hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 1224 gold pieces Amulets p - a cursed amulet of strangulation r - a cursed amulet of strangulation Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance Comestibles O - an uncursed carrot D - 3 uncursed food rations R - an uncursed food ration y - an uncursed lembas wafer X - an uncursed tin of fox meat s - an uncursed lichen corpse Scrolls U - a blessed scroll of blank paper h - 2 uncursed scrolls of blank paper i - an uncursed scroll of blank paper k - 2 uncursed scrolls of blank paper M - an uncursed scroll of charging V - an uncursed scroll of charging j - an uncursed scroll of confuse monster Z - an uncursed scroll of punishment L - an uncursed scroll of remove curse H - an uncursed scroll of scare monster u - an uncursed scroll of teleportation Potions g - an uncursed potion of levitation I - an uncursed potion of object detection f - 2 uncursed potions of water Rings o - an uncursed ring of polymorph d - an uncursed ring of polymorph control (on right hand) Wands S - a wand of cancellation (0:2) e - a wand of slow monster (0:2) w - a wand of striking (0:4) Tools N - an uncursed sack containing 17 items K - an uncursed tooled horn m - an uncursed brass lantern n - an uncursed brass lantern Q - an uncursed magic whistle J - an uncursed mirror W - an uncursed mirror x - an uncursed skeleton key Y - a blessed tallow candle P - an uncursed towel l - a +0 unicorn horn Gems/Stones G - an uncursed garnet stone T - an uncursed topaz stone z - an uncursed touchstone Contents of the sack: an uncursed ring of cold resistance an uncursed ring of conflict a cursed -2 ring of gain strength a cursed ring of hunger an uncursed +1 ring of increase damage an uncursed ring of levitation an uncursed ring of levitation an uncursed ring of poison resistance an uncursed +1 ring of protection a cursed -1 ring of protection an uncursed ring of protection from shape changers an uncursed ring of see invisible an uncursed ring of shock resistance an uncursed ring of slow digestion an uncursed ring of slow digestion an uncursed ring of stealth an uncursed ring of stealth Marzhikh the Wizard's attributes: Background: You were a Thaumaturge, a level 9 female human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 1. You entered the dungeon 2911 turns ago. It was nighttime. There was a full moon in effect when your adventure ended. You had 3848 experience points, 1272 more were needed to attain level 10. Basics: You had 0 out of 38 hit points. You had all 87 energy points (spell power). Your armor class was 10. Your wallet contained 1224 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 16 (limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 3 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 10 (limit:18). Your charisma was 13 (limit:18). Final Status: You were satiated. You were burdened; movement was slightly slowed. You were wielding a quarterstaff. You had basic skill with quarterstaff and could have enhanced that. You were not wearing any armor. Final Attributes: You were piously aligned. You were fire resistant. You were telepathic. You had polymorph control. You were very lucky. You are dead. Vanquished creatures: a shopkeeper a small mimic a quivering blob a spotted jelly an orc mummy a housecat a jaguar a gray unicorn a plains centaur 5 water moccasins an ape a wood nymph a water nymph a rock piercer a violet fungus 2 gnomish wizards a red naga hatchling a gray ooze a straw golem 4 giant ants a little dog a floating eye a kitten 2 dwarves 3 hill orcs 2 giant bats a werejackal an iguana 3 killer bees an acid blob a coyote 4 giant rats 9 gnomes 3 geckos a jackal 3 foxes 2 kobolds 2 goblins a sewer rat a grid bug 4 lichens a kobold zombie 2 newts 78 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: <- You were here. A sink. Final resting place for you, killed by a water elemental. Level 2: An untended shop, a fountain. Stairs down to The Gnomish Mines. Level 3: A sink. Level 4: Level 5: The Gnomish Mines: levels 3 to 6 Level 3: Level 5: Many shops, a temple to Anhur, some fountains. Level 6: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | marzhikh | | 1224 Au | | killed by a | | water elemental | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye marzhikh the Wizard... You died in The Dungeons of Doom on dungeon level 1 with 6400 points, and 1224 pieces of gold, after 2911 moves. You were level 9 with a maximum of 38 hit points when you died.