Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-09-20 14:25:51, ended 2025-09-20 21:25:58. marzhikh, chaotic male elven Wizard d H d d W B .. d @ -..| --- s ---..| M..| ......| H ....| 0....| -..| @----- -----..--- H ..&V....E. q ..&&...... M -------- Marzhikh the Vampire Lord St:18/** Dx:16 Co:14 In:19 Wi:10 Ch:12 Chaotic Dlvl:38 $:87 HP:0(60) Pw:177(206) AC:-14 HD:12 T:7843 Satiated Conf Fly Latest messages: Yeenoghu points at you, then curses. The invisible Orcus hits! The invisible Orcus hits! The invisible Orcus hits! The invisible Orcus casts a spell at you! You feel momentarily disoriented. The invisible Orcus stings! The invisible Orcus' sting was poisoned! The poison doesn't seem to affect you. Yeenoghu swings his flail. Yeenoghu hits! Yeenoghu swings his flail. Yeenoghu hits! Yeenoghu hits! Yeenoghu points at you, then curses. You feel a bit steadier now. An ice devil appears in a cloud of smoke! Yeenoghu swings his flail. Yeenoghu hits! Yeenoghu swings his flail. Yeenoghu hits! Yeenoghu hits! Yeenoghu points at you, then curses. You hear a nearby zap. The death ray whizzes by you! The death ray bounces! The death ray bounces! Yeenoghu swings his flail. Yeenoghu hits! Yeenoghu swings his flail. Yeenoghu hits! Yeenoghu hits! Yeenoghu points at you, then curses. The ice devil misses the invisible Orcus. The ice devil hits the invisible Orcus. The ice devil bites the invisible Orcus. The ice devil misses the invisible Orcus. The invisible Orcus hits the ice devil. The invisible Orcus hits the ice devil. The invisible Orcus hits the ice devil. The invisible Orcus stings the ice devil. Yeenoghu swings his flail. Yeenoghu hits! Yeenoghu swings his flail. Yeenoghu hits! Yeenoghu hits! Yeenoghu points at you, then curses. Yeenoghu swings his flail. Yeenoghu hits! Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 87 gold pieces Amulets E - an uncursed amulet of unchanging (being worn) v - the blessed Eye of the Aethiopica Weapons p - the rustproof +0 Magicbane (weapon in hand) Armor a - an uncursed +0 pair of leather gloves (being worn) b - an uncursed burnt +0 cloak of magic resistance G - a cursed +0 robe (being worn) D - a blessed greased +2 silver dragon scale mail (being worn) Scrolls S - an uncursed scroll of blank paper Rings e - an uncursed +1 ring of adornment k - an uncursed +1 ring of adornment T - an uncursed ring of conflict (on right hand) C - an uncursed ring of fire resistance X - an uncursed +1 ring of gain strength l - a blessed ring of polymorph control (on left hand) d - an uncursed +1 ring of protection R - an uncursed ring of shock resistance Wands Y - a wand of cancellation (0:2) A - a wand of create monster (0:11) u - a wand of create monster (0:5) c - a cursed wand of digging (0:0) x - a wand of locking (0:4) q - a wand of magic missile (0:7) K - a wand of make invisible (0:4) V - a wand of opening (0:2) m - a blessed wand of polymorph (4:6) i - a wand of speed monster (0:7) r - a wand of speed monster (0:5) z - a wand of teleportation (0:6) W - a wand of wishing (1:0) Tools B - a blessed bag of holding containing 32 items h - an uncursed bugle P - a blessed tooled horn y - the Bell of Opening (0:3) j - an uncursed blindfold N - a blessed brass lantern I - a can of grease (0:0) o - an uncursed magic lamp (lit) Z - a blessed magic marker (0:9) n - a magic marker (1:13) Q - a magic marker (0:7) L - a cursed magic marker named curs (1:36) s - an uncursed magic whistle M - an uncursed oil lamp H - a +0 pick-axe (alternate weapon; not wielded) U - a +0 unicorn horn t - a cursed wax candle Gems/Stones F - an uncursed amber stone g - 3 uncursed black opals O - 2 uncursed black opals w - 2 uncursed garnet stones f - 4 uncursed jasper stones Contents of the bag of holding: 7944 gold pieces 3 uncursed slime molds an uncursed apple 3 uncursed C-rations 5 uncursed C-rations 2 uncursed candy bars an uncursed cram ration 7 uncursed food rations 2 cursed food rations 2 uncursed food rations an uncursed K-ration an uncursed K-ration 2 uncursed tripe rations 6 uncursed tripe rations an uncursed egg an uncursed lizard corpse an uncursed lizard corpse an uncursed scroll of create monster an uncursed scroll of genocide a blessed scroll of scare monster a blessed spellbook of blank paper an uncursed spellbook of clairvoyance a blessed spellbook of force bolt an uncursed potion of booze an uncursed potion of confusion an uncursed potion of gain ability an uncursed potion of see invisible 2 uncursed potions of sickness an uncursed potion of speed an uncursed potion of speed 2 potions of holy water 2 potions of unholy water Marzhikh the Wizard's attributes: Background: You were in vampire lord form. You were actually an Enchanter, a level 17 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You started out female. You were in Gehennom, on level 38. You entered the dungeon 7843 turns ago. Basics: You had 0 out of 60 hit points. You had 177 out of 206 energy points (spell power). You had 12 hit dice. Your armor class was -14. Your wallet contained 87 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 18/100. Your dexterity was 16. Your constitution was 14. Your intelligence was 19. Your wisdom was 10. Your charisma was 12. Final Status: You were transformed. You were flying. You were confused. You were satiated. You were unencumbered. You were wielding a dagger. You had basic skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were telepathic. You were warned. You were aware of the presence of humans and elves. You had infravision. You were sensing the presence of monsters. You were invisible. You caused conflict. You could teleport. You had teleport control. You could survive without air. You regenerated. You were guarded. You took half spell damage. You had polymorph control. You were polymorphed into a vampire lord. You could not change from your current form. You were harmed by silver. You were fast. You had reflection. You were very lucky. You are dead. Vanquished creatures: Juiblex 2 red dragons a minotaur the Dark One a sandestin a trapper a vampire lord a skeleton an aligned priest 4 liches a nurse a lurker above a frost giant an ettin 3 vampires a lieutenant a watch captain 9 ghosts 3 giant mimics 2 zruties 2 flesh golems a hezrou 6 large mimics 2 stalkers an air elemental a giant mummy 2 black nagas a xorn a giant zombie 6 sergeants a water demon a barbed devil 6 small mimics a warhorse an ettin mummy an ogre lord a quantum mechanic a troll a shark a flaming sphere a gargoyle 4 tengu 2 ochre jellies an energy vortex 2 stone giants an elf mummy a python 35 wraiths 2 ettin zombies 17 soldiers 3 watchmen a horned devil a giant beetle 2 quivering blobs 2 cockatrices 3 winter wolf cubs a lynx a spotted jelly a leprechaun 3 orc-captains 2 giant spiders 2 scorpions a black light 14 vampire bats a gnome king 2 dwarf mummies an ogre 4 brown puddings 3 rust monsters 5 giant eels 2 lizards a housecat 2 blue jellies a gray unicorn a raven a gnome mummy a snake 2 water moccasins a human zombie a rope golem 2 soldier ants 2 fire ants an imp 2 lemures 3 quasits 2 water nymphs 7 Uruk-hai a yellow light a shrieker a gnome lord 2 gnomish wizards a kobold mummy a guardian naga hatchling 2 gray oozes an elf zombie a ghoul 2 jellyfish 2 giant ants 2 little dogs a floating eye 5 dwarves 2 homunculi a kobold shaman 4 rothes a rabid rat 9 giant bats 2 orc zombies a dwarf zombie a wererat a werejackal 3 iguanas an acid blob 2 hobbits 3 manes a hobgoblin a brown mold 2 red molds 16 gnomes 16 Keystone Kops 4 garter snakes a gnome zombie 5 geckos 4 jackals a goblin 4 sewer rats 10 bats 6 lichens 6 newts 357 creatures vanquished. Genocided or extinct species: chickatrices cockatrices pyrolisks liches demiliches master liches arch-liches soldiers (extinct) 7 species genocided. 1 species extinct. Voluntary challenges: You genocided 7 types of monsters. You used 11 wishes. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 27 Level 1: Level 2: Level 3: Stairs down to The Gnomish Mines. Level 4: Level 5: Oracle of Delphi. Level 6: Stairs up to Sokoban, level 5. Level 7: Level 8: A fountain. Level 9: A fountain. Level 10: Level 11: Many fountains, some sinks. Summoned by Neferet the Green. Portal to The Quest. Level 12: Level 13: A fountain. Level 14: Level 15: A fountain. Level 16: Level 17: A primitive area. Level 18: Level 19: Portal to Fort Ludios. Level 20: Level 21: Level 22: Level 23: Many trees. Level 24: Level 25: Level 26: Level 27: A fountain. The castle. Connection to Gehennom. Gehennom: levels 28 to 38 Level 28: Level 29: Level 30: Level 31: Level 32: Level 33: A fountain. Level 34: Level 35: Level 36: Level 37: "Orcus" Some shops, an altar, many graves. Level 38: <- You were here. Final resting place for you, killed while stuck in creature form, while paralyzed by a monster. The Gnomish Mines: levels 4 to 6 Level 4: Level 5: Level 6: Many shops, a temple to Anhur, some fountains. The Quest: levels 1 to 5 Level 1: Given quest by Neferet the Green. Level 2: Level 4: Level 5: A temple to Anhur. Sokoban: Level 5: Unsolved. Fort Ludios: Level 1: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | marzhikh | | 8031 Au | | killed while | | stuck in | | creature form | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye marzhikh the Wizard... You died in Gehennom on dungeon level 38 with 111510 points, and 8031 pieces of gold, after 7843 moves. You were level 17 with a maximum of 80 hit points when you died.