Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-09-27 10:42:56, ended 2025-09-28 16:32:02. marzhikh, chaotic female elven Wizard --- % ... % 0 % ! * ---- |% % % | *.$|}------ -}| ! --.|}}}}}}| [ %%%[?[?%% %%%%%%% [[[[[[[ }}| $|)..|.....}|%% (%%([[%?% * ) %%%%%%% / [[[[[[[ .. 0 |.|.|.....}| %[ .- $|.|.......}#?% [ ! /[[ !( .| $ -.|--.....}| !% ? .| |..%|=......}| [%%[%(%%[ ******* ))))))) .| ( |.|.| |}}}}}}| %%%%[%![%! ? ******* ))))))) % }| |<|.|*|}------ --------} 0 |.|.| |[ [ +.....| |.| % |..?..| --- % % % } % -------% .| 0 0 % .... }}}}}}|..0..X --- ------------ Marzhikh the Xorn St:18/** Dx:14 Co:15 In:16 Wi:12 Ch:7 Chaotic Dlvl:25 $:0 HP:35(35) Pw:156(156) AC:-6 HD:8 T:6923 Latest messages: There is an unlocked chest here, loot it? [ynq] (q) y You carefully open the chest... M - a platinum wand. What do you want to call? [b-fk-oq-wyzABDFGJ-NP-RTV-XZ or ?*] M Call a platinum wand: wishing What do you want to use or apply? [cjnvxzACIMTXY or ?*] n Improvise? [ynq] (q) y You start playing your tooled horn. You produce a frightful, grave sound. The xorn turns to flee. You hear a crunching sound. Pick an object. What do you want to use or apply? [cjnvxzACIMTXY or ?*] n Improvise? [ynq] (q) y You start playing your tooled horn. You produce a frightful, grave sound. You fall into the water. You sink like a rock. Your helmet rusts completely! But you aren't drowning. You touch bottom. Water turbulence affects your movements. Water turbulence affects your movements. You are on solid land again. What do you want to use or apply? [cjnvxzACIMTXY or ?*] n Improvise? [ynq] (q) y You start playing your tooled horn. You produce a frightful, grave sound. You hear a crunching sound. What do you want to use or apply? [cjnvxzACIMTXY or ?*] n Improvise? [ynq] (q) y You start playing your tooled horn. You produce a frightful, grave sound. What do you want to use or apply? [cjnvxzACIMTXY or ?*] n Improvise? [ynq] (q) y You start playing your tooled horn. You produce a frightful, grave sound. There are several objects here. E - a black potion. i - an uncursed bag containing 17 items. U - an uncursed expensive camera. h - an uncursed expensive camera. O - an uncursed rusty pick-axe. Unknown command ' '. that's way too many turns: unknown extended command. You can't write here. What do you want to drink? [oE or ?*] u That is a silly thing to drink. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Weapons a - a blessed +1 quarterstaff (alternate weapon; not wielded) Armor f - an uncursed thoroughly rusty +0 helmet r - an uncursed -3 pair of levitation boots d - a cursed +0 shield of reflection b - an uncursed +0 cloak of magic resistance q - a cursed +0 cloak of protection Comestibles C - an uncursed eucalyptus leaf p - 2 uncursed tripe rations S - an uncursed egg Scrolls l - an uncursed scroll of blank paper m - an uncursed scroll of blank paper V - an uncursed scroll of blank paper W - an uncursed scroll of blank paper Potions E - an uncursed potion of gain ability o - an uncursed potion of water Rings P - an uncursed ring of fire resistance e - an uncursed ring of poison resistance s - an uncursed ring of polymorph u - a blessed ring of polymorph control (on right foreclaw) B - an uncursed ring of stealth k - an uncursed ring of sustain ability L - an uncursed ring of warning Wands v - a wand of fire (0:3) c - a wand of secret door detection (0:14) X - a wand of teleportation (0:7) M - a wand of wishing (0:1) Tools i - an uncursed sack containing 17 items n - an uncursed tooled horn Y - an uncursed brass lantern x - a can of grease (0:2) U - an expensive camera (0:95) h - an expensive camera (0:91) T - an uncursed mirror O - a rusty +0 pick-axe z - an uncursed skeleton key I - an uncursed stethoscope j - a +0 unicorn horn Gems/Stones Z - an uncursed chrysoberyl stone D - an uncursed fluorite stone Q - an uncursed opal F - 2 uncursed worthless pieces of black glass G - 4 uncursed worthless pieces of green glass w - an uncursed worthless piece of orange glass K - an uncursed worthless piece of orange glass y - a cursed worthless piece of orange glass R - 2 uncursed worthless pieces of red glass N - 3 uncursed worthless pieces of violet glass t - 2 uncursed worthless pieces of white glass J - an uncursed worthless piece of yellow glass A - an uncursed touchstone Contents of the sack: 2753 gold pieces a blessed scroll of blank paper 2 uncursed scrolls of blank paper 3 uncursed scrolls of blank paper an uncursed scroll of blank paper 2 cursed scrolls of blank paper 2 cursed scrolls of blank paper a cursed scroll of confuse monster an uncursed scroll of gold detection an uncursed scroll of identify 3 uncursed scrolls of teleportation an uncursed spellbook of blank paper an uncursed diluted potion of hallucination 2 uncursed diluted potions of levitation a cursed diluted potion of object detection an uncursed ring of protection from shape changers an uncursed ring of searching Marzhikh the Wizard's attributes: Background: You were in female xorn form. You were actually a Magician, a level 12 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 25. You entered the dungeon 6923 turns ago. Basics: You had all 35 hit points. You had all 156 energy points (spell power). You had 8 hit dice. Your armor class was -6. Your wallet was empty. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 18/100. Your dexterity was 14. Your constitution was 15. Your intelligence was 16. Your wisdom was 12. Your charisma was 7. Final Status: You were transformed. You were unencumbered. You were not wielding anything. You were unskilled in bare handed combat. You were not wearing any armor. Final Attributes: You were piously aligned. You were fire resistant. You were cold resistant. You were sleep resistant. You were poison resistant. You were petrification resistant. You had infravision. You could survive without air. You could walk through walls. You had a small defense bonus (+4). You were warded. You had polymorph control. You were polymorphed into a xorn. You survived. Vanquished creatures: Medusa 3 shopkeepers a ghost 2 small mimics a wood golem a flaming sphere a large cat an energy vortex a python 2 wraiths a chameleon a cockatrice 3 giant spiders a horse 2 dwarf mummies a gold golem 2 giant eels a white unicorn 22 ravens a snake a rope golem a bugbear 2 wood nymphs a water nymph a rock piercer a rock mole a yellow light 2 shriekers 6 gnome lords 4 gnomish wizards 2 kobold mummies a gray ooze a barrow wight 2 elf zombies a ghoul a floating eye a kitten 9 dwarves an orc zombie a dwarf zombie 4 iguanas a killer bee 2 acid blobs 8 coyotes 3 hobbits a large kobold a hobgoblin 2 giant rats 3 yellow molds a green mold 2 red molds 26 gnomes 11 garter snakes 2 gnome zombies 4 geckos 4 jackals 2 foxes 2 goblins 5 sewer rats 7 grid bugs 4 bats a lichen a kobold zombie 3 newts 189 creatures vanquished. Genocided species: liches demiliches master liches arch-liches 4 species genocided. Voluntary challenges: You genocided 4 types of monsters. You never polymorphed an object. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 25 Level 1: Level 2: "bugle, books, vault" An untended shop. Stairs down to The Gnomish Mines. Level 3: An untended shop, many fountains. Level 4: "books" An untended shop. Level 5: Level 6: Level 7: "Oracle" Many fountains. Oracle of Delphi. Level 8: Stairs up to Sokoban, level 7. Level 9: Level 10: A fountain. Level 11: A very big room. Level 12: An altar, many graves. Level 13: A fountain. Level 14: Summoned by Neferet the Green. Level 15: Level 16: Level 17: A primitive area. Level 18: Level 19: Level 20: Level 21: Level 22: Level 23: "Medusa" A fountain, many trees. Level 24: Level 25: <- You were here. The castle. The Gnomish Mines: levels 3 to 6 Level 3: Level 4: Level 5: "levelport" Level 6: Many shops, a temple to Anhur, some fountains. Sokoban: Level 7: Unsolved. Goodbye marzhikh the Wizard... You quit in The Dungeons of Doom on dungeon level 25 with 37093 points, and 2753 pieces of gold, after 6923 moves. You were level 12 with a maximum of 84 hit points when you quit.