Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-01 19:07:23, ended 2025-10-01 20:04:56. marzhikh, chaotic female elven Wizard --.----- |......| |..)...| ----------- |...<..| |..@....... |.^....| |......*..| |......| ......... -------- ....... ---- Marzhikh the Magician St:12 Dx:13 Co:11 In:15 Wi:12 Ch:14 Chaotic Dlvl:16 $:5997 HP:72(76) Pw:54(127) AC:6 Exp:11 T:4848 Satiated Burdened Latest messages: You stop searching. Become what kind of monster? [type the name] Xorn You turn into a xorn! What do you want to remove? [eo or ?*] e You were wearing an uncursed ring of polymorph (on right foreclaw). The minotaur hits! The minotaur hits! The minotaur butts! What do you want to use or apply? [lnprtxBINUWZ or ?*] n Improvise? [ynq] (q) y You start playing your tooled horn. You produce a frightful, grave sound. The minotaur turns to flee. The minotaur hits! The minotaur hits! You return to elven form! Your movements are slowed slightly because of your load. The minotaur butts! What do you want to use or apply? [lnprtxBINUWZ or ?*] n Improvise? [ynq] (q) y You start playing your tooled horn. You produce a frightful, grave sound. The minotaur turns to flee. The fire ant turns to flee. The minotaur hits! The minotaur hits! The minotaur butts! What do you want to read? [fi-kquACDFO-R or ?*] ? As you read the scroll, it disappears. You again sense Neferet the Green pleading for help. What do you want to use or apply? [lnprtxBINUWZ or ?*] n Improvise? [ynq] (q) y You start playing your tooled horn. You produce a frightful, grave sound. The tengu turns to flee. The tengu zaps itself with a platinum wand! The tengu's body takes on a strange transparency. In what direction? . You feel better. In what direction? . You feel better. In what direction? . You feel better. In what direction? . You feel better. You see here a scroll labeled LOREM IPSUM. You have a little trouble lifting M - a scroll labeled LOREM IPSUM. too many turns: unknown extended command. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 5997 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor V - an uncursed +0 pair of water walking boots (being worn) b - an uncursed +0 cloak of magic resistance z - an uncursed +0 Hawaiian shirt Comestibles T - 2 uncursed slime molds s - an uncursed C-ration w - an uncursed food ration G - 3 uncursed tripe rations J - 2 cursed tins of mountain centaur meat Scrolls i - 3 uncursed scrolls of blank paper P - 2 uncursed scrolls of blank paper C - 2 cursed scrolls of blank paper F - 2 uncursed scrolls of create monster M - a cursed scroll of destroy armor u - a cursed scroll of earth A - a blessed scroll of enchant armor R - a blessed scroll of enchant armor q - an uncursed scroll of enchant armor O - an uncursed scroll of fire j - an uncursed scroll of gold detection D - an uncursed scroll of gold detection k - 2 blessed scrolls of remove curse f - 2 uncursed scrolls of teleportation Potions h - 2 potions of holy water H - an uncursed potion of water Y - an uncursed potion of water L - 5 potions of unholy water Rings X - a cursed -3 ring of increase damage d - an uncursed ring of invisibility e - an uncursed ring of polymorph o - an uncursed ring of polymorph control (on left hand) K - an uncursed ring of see invisible c - an uncursed ring of warning Wands Z - a wand of digging (0:5) N - a wand of digging (0:0) p - a wand of enlightenment (0:12) t - a wand of secret door detection (0:11) U - a wand of sleep (0:3) r - a wand of striking (0:8) x - a wand of striking (0:0) Tools n - an uncursed tooled horn l - a blessed oil lamp (lit) I - a +0 pick-axe (alternate weapon; not wielded) W - an uncursed skeleton key B - an uncursed stethoscope Gems/Stones v - an uncursed amber stone m - an uncursed amethyst stone g - an uncursed worthless piece of green glass S - an uncursed worthless piece of white glass E - 2 uncursed worthless pieces of yellowish brown glass Marzhikh the Wizard's attributes: Background: You were a Magician, a level 11 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 16. You entered the dungeon 4848 turns ago. You had 12691 experience points, 7309 more were needed to attain level 12. Basics: You had 72 out of 76 hit points. You had 54 out of 127 energy points (spell power). Your armor class was 6. Your wallet contained 5997 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 12 (limit:18). Your dexterity was 13 (limit:18). Your constitution was 11 (limit:16). Your intelligence was 15 (peak:20, limit:20). Your wisdom was 12 (limit:20). Your charisma was 14 (limit:18). Final Status: You were satiated. You were burdened; movement was slightly slowed. You were wielding a quarterstaff. You had basic skill with quarterstaff and could have enhanced that. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You had infravision. You could walk on water. You had a small defense bonus (+3). You were warded. You had polymorph control. You survived. Vanquished creatures: a guardian naga 3 shopkeepers a flesh golem 3 water elementals a warg a small mimic a warhorse a soldier a cockatrice a winter wolf cub a lynx a baby long worm a black light a gnome king a dingo a plains centaur 2 Mordor orcs a rock piercer 2 ponies a yellow light a shrieker 4 gnome lords 2 gnomish wizards 2 elf zombies a paper golem a giant ant 2 floating eyes 5 dwarves a kobold lord 4 rothes a centipede a giant bat 5 monkeys a werejackal 2 coyotes a gas spore a hobbit 5 manes a large kobold 3 hobgoblins 2 giant rats 3 cave spiders a brown mold 2 green molds 17 gnomes a gnome zombie a jackal a fox a kobold 3 goblins 4 sewer rats 5 grid bugs 4 lichens 3 newts 118 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 29 Level 1: Level 2: An untended shop. Level 3: A fountain. Stairs down to The Gnomish Mines. Level 4: An untended shop, a fountain. Level 5: An untended shop, an altar. Level 6: A fountain. Level 7: A fountain. Level 8: Level 9: Many fountains. Oracle of Delphi. Level 10: Stairs up to Sokoban, level 9. Level 11: Level 12: A fountain. Level 13: Level 14: Level 15: A primitive area. Level 16: <- You were here. Summoned by Neferet the Green. Level 17: Level 18: Level 19: Level 20: Level 21: Level 22: Level 23: Level 24: A fountain. Level 25: "Medusa" Many trees. Level 26: Level 27: Level 28: Level 29: The castle. The Gnomish Mines: levels 4 to 9 Level 4: Level 5: Level 6: Some shops, a temple to Anhur, a fountain, a sink. Level 9: Sokoban: Level 9: Unsolved. Goodbye marzhikh the Wizard... You quit in The Dungeons of Doom on dungeon level 16 with 27609 points, and 5997 pieces of gold, after 4848 moves. You were level 11 with a maximum of 76 hit points when you quit.