Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-11-02 17:27:21, ended 2025-11-08 21:11:17. marzhikh, chaotic male human Wizard ---- --- --- ----|..-- .| ---.-- |..--...| .-- ---- |....|-- --.>....- -.. -..--- --- --....|.---......+-- |.. .....------.. --*...^0...........(| |.- --------....^.. ...-. ---............./...V-- --.---- ---.--.--.....-- -...- |..................--- |...|.----..............----..------....(|..---..[.).#### ---- ----......|................................----- |.--..-- # -- |..---.................-........------------....#######.|--.| # --.--- --...............................| #########...--- |.| --- # |....| -......................------.------ --.-- --..| |(| #*### ....-- -----..................| |-.-------...| --.--- ---.----- # -....| ----................[-------......|.....#######...#####.......# #+# |....|----..............[.--.-|..--............--- --..| |.......-- # # |....--.........--.--...------|...............-- -#-- |.......| + ---.......<..-------|-..| --........|.....-- # |......-- $ |.....|.|..| |...######...|...#####...############# |.....-- ---.-------- --.-- --.---..| ----- $ $ # ------- --- --- --- ---- # Marzhikh the Vampire Lord St:18/** Dx:14 Co:11 In:18 Wi:15 Ch:11 Chaotic Dlvl:5 $:28 HP:66(66) Pw:17(265) AC:-16 HD:12 T:8465 Satiated Fly Latest messages: In what direction? l You feel shuddering vibrations. You see here a light brown spellbook. T - a light brown spellbook. T - an uncursed spellbook of jumping. What do you want to read? [etuT or ?*] T You begin to memorize the runes. You add "jumping" to your repertoire. What do you want to drop? [$a-kmnqs-zA-RT-WY or ?*] T You drop an uncursed spellbook of jumping. You see here a triangular amulet. X - a triangular amulet. X - an uncursed amulet of change. You feel more confident in your spell casting skills. What do you want to drop? [$a-kmnqs-zA-RU-Y or ?*] X You drop an uncursed amulet of change. You see here an uncursed spellbook of jumping. T - an uncursed spellbook of jumping. You see here an uncursed amulet of change. X - an uncursed amulet of change. Really save? [yn] (n) y Saving... Restoring save file... Hello marzhikh, the human Wizard, welcome back to NetHack! You are lucky! Full moon tonight. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 28 gold pieces Amulets X - an uncursed amulet of change H - the blessed Eye of the Aethiopica (being worn) Weapons J - the blessed rustproof +1 Magicbane (weapon in hand) Armor P - an uncursed +0 elven leather helm (being worn) c - an uncursed +0 pair of leather gloves (being worn) C - an uncursed +0 pair of high boots (being worn) b - an uncursed +0 cloak of magic resistance Y - an uncursed +0 robe (being worn) K - a blessed +1 silver dragon scale mail (being worn) Comestibles B - an uncursed C-ration Scrolls t - an uncursed scroll of gold detection u - a blessed scroll of light e - a blessed scroll of teleportation Spellbooks T - an uncursed spellbook of jumping Rings w - an uncursed ring of conflict A - an uncursed +5 ring of increase damage x - an uncursed ring of levitation d - an uncursed ring of polymorph U - a blessed ring of polymorph control (on left hand) D - an uncursed ring of shock resistance Wands V - a wand of cold (0:3) i - a wand of death (0:0) g - a wand of digging (0:8) f - a wand of digging (0:6) a - a blessed wand of enlightenment (0:12) k - a wand of fire (0:5) I - a wand of magic missile (0:3) h - a wand of make invisible (0:2) E - a wand of opening (0:1) j - a wand of polymorph (1:5) N - a blessed wand of speed monster (0:3) R - a wand of striking (0:4) v - a wand of teleportation (0:1) Tools O - a blessed bag of holding containing 36 items y - an uncursed bugle M - the Bell of Opening (0:3) n - an uncursed blindfold z - a blessed brass lantern G - a cursed magic marker named curs (1:12) F - an uncursed magic whistle L - a +0 pick-axe (alternate weapon; not wielded) Q - an uncursed skeleton key W - a +0 unicorn horn Gems/Stones q - an uncursed opal m - a blessed luckstone named lich, chick s - a blessed touchstone Contents of the bag of holding: 7658 gold pieces 2 uncursed slime molds 5 uncursed C-rations 16 uncursed C-rations an uncursed carrot an uncursed clove of garlic an uncursed K-ration 11 uncursed K-rations 21 uncursed lumps of royal jelly an uncursed sprig of wolfsbane 6 uncursed tripe rations an uncursed egg 3 uncursed eggs an uncursed egg an uncursed scroll of enchant weapon an uncursed potion of booze 4 uncursed potions of confusion an uncursed potion of fruit juice 5 uncursed potions of gain ability a cursed potion of healing an uncursed potion of invisibility a cursed potion of invisibility a cursed potion of levitation a blessed potion of monster detection an uncursed potion of restore ability an uncursed potion of speed 9 potions of holy water an uncursed potion of water a wand of wishing (1:1) an uncursed wax candle 2 uncursed tallow candles an uncursed brass lantern an uncursed brass lantern an uncursed diamond 2 uncursed obsidian stones an uncursed luckstone Marzhikh the Wizard's attributes: Background: You were in vampire lord form. You were actually a Sorceress, a level 21 female human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 5. You entered the dungeon 8465 turns ago. There was a full moon in effect when your adventure ended. Basics: You had all 66 hit points. You had 17 out of 265 energy points (spell power). You had 12 hit dice. Your armor class was -16. Your wallet contained 28 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 18/100. Your dexterity was 14. Your constitution was 11. Your intelligence was 18. Your wisdom was 15. Your charisma was 11. Final Status: You were transformed. You were flying. You were satiated. You were unencumbered. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You saw invisible. You were telepathic. You were warned. You were aware of the presence of humans and elves. You were invisible to others. You could teleport. You had teleport control. You could survive without air. You regenerated. You were guarded. You took half spell damage. You had polymorph control. You were polymorphed into a vampire lord. You were harmed by silver. You were very fast. You had reflection. You were extremely lucky. You had extra luck. Good luck did not time out for you. You survived. Vanquished creatures: 6 silver dragons 2 white dragons 2 orange dragons a minotaur the Dark One a titanothere a baby yellow dragon 2 guardian nagas a disenchanter 4 vampire lords a shopkeeper an aligned priest a captain 2 liches a lurker above a frost giant 2 golden nagas 4 vampires 16 ghosts a queen bee a fire giant 5 ice trolls a rock troll an umber hulk a large mimic a wumpus 2 air elementals 2 earth elementals a hill giant a giant mummy 5 xorns 2 giant zombies 4 sergeants a barbed devil a winter wolf 2 small mimics a warhorse 11 trolls a wood golem 3 sharks a gelatinous cube a large dog a flaming sphere 2 shocking spheres 4 tengu 3 stone giants an elf mummy a human mummy a pit viper 34 wraiths a carnivorous ape 4 ettin zombies 37 soldiers a chameleon a wolf a winter wolf cub 4 leprechauns an orc-captain an iron piercer a mumak a giant spider a scorpion 12 vampire bats a gnome king an orc mummy 2 dwarf mummies a rust monster an owlbear 2 yetis 7 giant eels a dwarf lord a blue jelly a gray unicorn a dust vortex 7 ravens a plains centaur a snake 4 apes 9 human zombies a Woodland-elf a soldier ant 6 fire ants a bugbear 3 imps a lemure 4 quasits a wood nymph 12 Uruk-hai an orc shaman 2 rock moles a pony a fog cloud a yellow light a violet fungus 7 gnome lords 2 gnomish wizards a Kop Lieutenant a kobold mummy 2 barrow wights 4 elf zombies 6 ghouls 2 straw golems 2 giant ants a floating eye a kitten 7 dwarves 2 homunculi 8 hill orcs a rothe a rabid rat a centipede 8 giant bats 3 Kop Sergeants 2 orc zombies a wererat 48 killer bees 2 hobbits a giant rat a cave spider 22 gnomes 2 Keystone Kops 6 gnome zombies 2 geckos 3 jackals 6 sewer rats 6 grid bugs 5 bats a lichen 7 kobold zombies 6 newts 472 creatures vanquished. Genocided species: chickatrices cockatrices pyrolisks liches demiliches master liches arch-liches 7 species genocided. Voluntary challenges: You genocided 7 types of monsters. You used 4 wishes. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 28 Level 1: Level 2: An altar. Stairs down to The Gnomish Mines. Level 3: An untended shop. Level 4: A fountain. Level 5: "Oracle" Some fountains. Oracle of Delphi. Level 6: Stairs up to Sokoban, level 5. Level 7: Level 8: Level 9: Level 10: Level 11: "quest" An altar to Anhur. Summoned by Neferet the Green. Portal to The Quest. Level 12: A very big room. Level 13: Level 14: A temple to Anhur. Level 15: Level 16: "up, soldiers" A primitive area. Level 17: Level 18: "leprechauns" Level 19: "bees" Level 20: "wraiths" An altar. Level 21: Level 22: Level 23: Level 24: Level 25: Level 26: "leprechauns" Level 27: Level 28: A fountain. The castle. Connection to Gehennom. Gehennom: Level 29: "Yeenoghu" Many graves. The Gnomish Mines: levels 3 to 6 Level 3: Level 4: "sleep" Level 5: <- You were here. Level 6: Many shops, a temple to Anhur, some fountains. The Quest: levels 1 to 6 Level 1: Given quest by Neferet the Green. Level 2: Level 6: . Sokoban: Level 5: Unsolved. Goodbye marzhikh the Wizard... You quit in The Gnomish Mines on dungeon level 5 with 198184 points, and 7686 pieces of gold, after 8465 moves. You were level 21 with a maximum of 113 hit points when you quit.