Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-09 21:52:02, ended 2025-12-09 23:15:54. marzhikh, chaotic female human Wizard ----------------------------------------------------------------------------- |.....|}}}}}}}}}.............................................}}}}}}}}}|.....| |----.|}-------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}|.---.| |...|.|}|.....|-----------------------------------------------|.....|}|.|...| |.|.|.|}|.....-...............@.).@.))........................-.....|}|.----| |.|...|}-------------------------------.-----------------------------}|.....| |.|--.|}}}}}}|........|.....(........0.......|.......|.|.......|}}}}}}-----.| |.|.|.|.....}|..[.....|..........|.........%.|.......|.|.......|}...........| |.|.|.|...00.|).))....|----------|...........|-----------------|}.....-----.| |0|...|...)).%)%[%..))-..........-)........\(|.................+......|...|.| |.-----...00.|%..%..%%|----------|...........|-----------------|}.....|.--|.| |...........}|........|..........|...........|.......|.|.......|}.....|...|.| |.-----}}}}}}|........|......................|.......|.|.......|}}}}}}|--.|.| |<|...|}-------------------------------+-----------------------------}|...|.| |.---.|}|.....-...............................................-.....|}|.---.| |....*..|.....|-----------------------------------------------|.....|}|.|...| |--.|.|}-------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}|.|.--| |.....|}}}}}}}}}.............................................}}}}}}}}}|.....| ----------------------------------------------------------------------------- Marzhikh the Thaumaturge St:25 Dx:13 Co:15 In:17 Wi:14 Ch:12 Chaotic Dlvl:29 $:14 HP:0(65) Pw:71(109) AC:9 Exp:8 T:5117 Latest messages: Improvise? [ynq] (q) y You start playing your tooled horn. You produce a frightful, grave sound. The soldier turns to flee. The dagger misses the soldier. You are almost hit by a dagger. The soldier throws a knife! You are hit by a knife. What do you want to zap? [cfijmpuxC-FILMOQZ or ?*] ? In what direction? h The soldier's gloves smoulder! The bolt of fire hits the soldier! The bolt of fire hits it. What do you want to zap? [cfijmpuxC-FILMOQZ or ?*] i In what direction? h The soldier's gloves smoulder further! You kill the soldier! There are several objects here. The spear misses the soldier. You are almost hit by a spear. You see here a spear. You hear some noises in the distance. You hear a nearby zap. The sleep ray hits it. The sleep ray hits the soldier. The sleep ray hits you! It is hit. The soldier throws a spear! You are hit by a spear. You are hit by a spear. You dream that you hear some noises in the distance. The knife misses the soldier. You are hit by a knife. The soldier throws a dagger! You are hit by a dagger! Wizard, your life force is running out. You dream that you hear some noises. The soldier picks up a leather armor. You dream that you hear some noises in the distance. It is hit. The soldier picks up a plumed helmet. The soldier picks up a small shield. The spear misses the soldier. You are hit by a spear! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 14 gold pieces Amulets J - a cursed amulet of change Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor V - an uncursed very burnt +0 elven leather helm (being worn) v - an uncursed +0 pair of gauntlets of power (being worn) W - an uncursed +0 pair of leather gloves n - an uncursed +0 cloak of displacement b - an uncursed rotted +0 cloak of magic resistance Comestibles P - 6 uncursed C-rations K - an uncursed eucalyptus leaf R - 5 uncursed K-rations Rings d - an uncursed ring of conflict (on right hand) U - an uncursed ring of free action e - a blessed ring of polymorph control (on left hand) Y - an uncursed ring of shock resistance o - an uncursed ring of warning Wands Z - a wand of cold (0:0) p - a wand of digging (0:4) u - a wand of digging (0:0) i - a wand of fire (0:2) I - a wand of fire (0:0) f - a wand of lightning (0:0) M - a wand of locking (0:4) C - a wand of locking (0:3) L - a wand of magic missile (0:1) j - a wand of magic missile (0:0) Q - a wand of probing (0:3) c - a wand of slow monster (0:0) F - a wand of speed monster (0:4) x - a wand of striking (0:8) m - a wand of striking (0:7) D - a wand of striking (0:6) O - a wand of striking (0:4) E - a wand of striking (0:3) Tools S - a blessed bag of holding containing 57 items k - an uncursed bugle z - an uncursed tooled horn h - an uncursed blindfold X - an uncursed magic whistle G - a blessed oil lamp (lit) g - a +0 pick-axe (alternate weapon; not wielded) t - an uncursed skeleton key T - an uncursed stethoscope r - a +0 unicorn horn w - a +0 unicorn horn Gems/Stones l - an uncursed aquamarine stone s - an uncursed diamond y - 2 uncursed worthless pieces of orange glass B - an uncursed worthless piece of white glass H - an uncursed worthless piece of white glass N - an uncursed worthless piece of yellow glass Contents of the bag of holding: 5004 gold pieces an uncursed slime mold an uncursed clove of garlic 2 uncursed cloves of garlic an uncursed cram ration an uncursed cream pie 5 uncursed food rations 3 uncursed food rations an uncursed lembas wafer an uncursed orange an uncursed pancake an uncursed tripe ration 3 uncursed tripe rations an uncursed egg an uncursed scroll of blank paper an uncursed scroll of blank paper 2 cursed scrolls of blank paper an uncursed scroll of confuse monster an uncursed scroll of create monster an uncursed scroll of earth 2 uncursed scrolls of enchant armor 3 uncursed scrolls of enchant weapon an uncursed scroll of food detection an uncursed scroll of genocide an uncursed scroll of gold detection an uncursed scroll of gold detection a cursed scroll of gold detection a cursed scroll of remove curse a blessed scroll of scare monster an uncursed scroll of teleportation an uncursed spellbook of charm monster an uncursed spellbook of clairvoyance an uncursed spellbook of protection an uncursed potion of confusion a blessed potion of fruit juice an uncursed potion of fruit juice a cursed potion of fruit juice an uncursed potion of healing an uncursed diluted potion of levitation an uncursed potion of oil 3 potions of holy water an uncursed potion of water a cursed -1 ring of adornment a cursed -2 ring of adornment an uncursed ring of conflict an uncursed +1 ring of gain strength a cursed ring of hunger a cursed -1 ring of protection a cursed ring of teleportation a cursed ring of teleportation 3 uncursed tallow candles an uncursed worthless piece of orange glass 2 uncursed worthless pieces of orange glass 2 uncursed worthless pieces of red glass an uncursed worthless piece of red glass an uncursed worthless piece of white glass 4 uncursed worthless pieces of yellowish brown glass Marzhikh the Wizard's attributes: Background: You were a Thaumaturge, a level 8 female human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 29. You entered the dungeon 5117 turns ago. It was nighttime. You had 2396 experience points, 164 more were needed to attain level 9. Basics: You had 0 out of 65 hit points. You had 71 out of 109 energy points (spell power). Your armor class was 9. Your wallet contained 14 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 25 (base:7, innate limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 17 (limit:18). Your wisdom was 14 (limit:18). Your charisma was 12 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff and could have enhanced that. Final Attributes: You were piously aligned. You were poison resistant. You were telepathic. You were invisible. You caused conflict. You had polymorph control. You were fast. You are dead. Vanquished creatures: 2 disenchanters 3 shopkeepers a captain 2 liches a lieutenant a zruty an ogre king an ice troll a large mimic a stalker 2 air elementals 2 xorns a giant zombie 2 sergeants 6 small mimics a troll a shark 2 red nagas 22 soldiers a leprechaun a giant spider a gnome king a dwarf mummy a brown pudding a rust monster a yeti a giant eel a dog a housecat a blue jelly a white unicorn a gray unicorn a gnome mummy 4 apes a water nymph an orc shaman 2 rock moles a pony a yellow light 6 gnome lords 3 gnomish wizards 2 elf zombies a straw golem 3 paper golems 2 baby crocodiles 4 giant ants a little dog 3 floating eyes 11 dwarves a kobold lord 3 rothes a monkey 2 orc zombies a dwarf zombie a werejackal 4 iguanas 2 acid blobs a hobbit 2 large kobolds 2 giant rats 4 cave spiders a brown mold 25 gnomes 2 Keystone Kops 2 gnome zombies a gecko 9 jackals a fox a kobold a goblin 3 sewer rats 8 grid bugs a bat 5 lichens 2 kobold zombies 5 newts 204 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 29 Level 1: Level 2: A fountain. Level 3: An untended shop, a fountain, a grave. Level 4: An altar to Anhur, a fountain. Stairs down to The Gnomish Mines. Level 5: Many fountains. Oracle of Delphi. Level 6: A health food store. Stairs up to Sokoban, level 5. Level 7: Level 8: "books" An untended shop. Level 9: Level 10: An untended shop. Level 11: Summoned by Neferet the Green. Level 12: A very big room. Level 13: "Big Shop" A general store. Level 14: Level 15: A primitive area. Level 16: "wraiths" An altar to Anhur. Level 17: "soldiers" Level 18: Level 19: Level 20: "wraiths" Level 21: Level 22: Level 23: Level 24: Level 25: "Medusa" Level 26: Level 27: Level 28: Level 29: <- You were here. A throne, a fountain. The castle. Final resting place for you, killed by a spear, while sleeping. The Gnomish Mines: levels 5 to 8 Level 5: Level 6: Level 7: Level 8: Many shops, a temple, some fountains. Sokoban: Level 5: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | marzhikh | | 5018 Au | | killed by a | | spear | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye marzhikh the Wizard... You died in The Dungeons of Doom on dungeon level 29 with 24627 points, and 5018 pieces of gold, after 5117 moves. You were level 8 with a maximum of 65 hit points when you died.