Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-14 13:19:32, ended 2025-12-14 13:39:56. marzhikh, chaotic female human Wizard -- --. |.. -- ---- |.. .| --..----- |. ..-- |....--.-- |.| ...-- ----.......---.| .....| .|.........|..|......| -.............[......- --.--.......--.....---- |......(...--|.----- --.<....%..| |.| |........-- |.| ----.....| |.| |..---- |.|G- ---- --.|h-- |...@.- |..|...... ----------- Marzhikh the Thaumaturge St:9 Dx:12 Co:18 In:16 Wi:11 Ch:11 Chaotic Dlvl:7 $:147 HP:0(78) Pw:7(51) AC:9 Exp:7 T:2133 Latest messages: There is an open door here. You see here a dart. You see here a dart. Pick an object. What do you want to use or apply? [chmqstHJ or ?*] Never mind. You descend the stairs. Pick an object. The djinni hits the gnome. The gnome is killed! You kill the gnome! In what direction? k The spell hits the gnome! You kill the gnome! There is a gnome corpse here; eat it? [ynq] (n) y This gnome corpse tastes okay. The djinni hits the bugbear. The djinni hits the bugbear. The bugbear is killed! The djinni picks up a looking glass. You finish eating the gnome corpse. Unknown command ' '. You hit the gnome! You hit the gnome. The gnome hits! In what direction? l The spell hits the gnome! You kill the gnome! You see here a gnome corpse. There is a gnome corpse here; eat it? [ynq] (n) y This gnome corpse tastes okay. You hear crashing rock. You finish eating the gnome corpse. You hear crashing rock. You hear a chugging sound. The djinni drops a looking glass. You see here a looking glass. You see here a looking glass. j - a looking glass. You hear some noises. The djinni hits the dwarf mummy. The dwarf mummy is destroyed! The dwarf lord swings his broad pick. The dwarf lord hits! The dwarf lord swings his broad pick. The dwarf lord hits! The dwarf lord swings his broad pick. The dwarf lord hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 147 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Comestibles w - an uncursed slime mold r - an uncursed carrot M - 2 uncursed food rations G - an uncursed tin of spinach l - an uncursed egg Scrolls S - a blessed scroll of blank paper K - a cursed scroll of create monster i - 2 uncursed scrolls of identify Potions X - an uncursed potion of enlightenment Y - an uncursed potion of speed B - a potion of holy water Rings d - an uncursed ring of cold resistance y - an uncursed -1 ring of gain strength I - a cursed -1 ring of increase accuracy e - an uncursed ring of polymorph control Wands m - a wand of light (0:13) q - a wand of striking named striking? (0:0) t - a wand of teleportation (0:7) c - a wand of teleportation (0:4) Tools h - an uncursed magic whistle j - an uncursed mirror J - a blessed oil lamp H - an uncursed skeleton key s - an uncursed tallow candle Gems/Stones v - 2 uncursed worthless pieces of blue glass p - 2 uncursed worthless pieces of white glass Marzhikh the Wizard's attributes: Background: You were a Thaumaturge, a level 7 female human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 7. You entered the dungeon 2133 turns ago. You had 862 experience points, 418 more were needed to attain level 8. Basics: You had 0 out of 78 hit points. You had 7 out of 51 energy points (spell power). Your armor class was 9. Your wallet contained 147 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 9 (limit:18/100). Your dexterity was 12 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 16 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were poison resistant. You were warded. You were lucky. You are dead. Vanquished creatures: 3 small mimics a watchman a quivering blob 2 leprechauns a gnome king an orc mummy a dwarf mummy a dingo a dog 3 apes a bugbear a rock piercer a rock mole 3 gnome lords 3 gnomish wizards 3 guardian naga hatchlings a gray ooze 3 elf zombies a ghoul a straw golem a paper golem 3 giant ants a floating eye 3 dwarves a kobold lord a kobold shaman a rabid rat an iguana a coyote a hobbit 21 gnomes 2 geckos a fox 2 sewer rats 3 lichens 2 kobold zombies 4 newts 82 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: Level 2: A delicatessen. Level 3: A fountain. Stairs down to The Gnomish Mines. Level 4: The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Many shops, a temple to Anhur, some fountains. Level 7: <- You were here. Final resting place for you, killed by a dwarf lord. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | marzhikh | | 147 Au | | killed by a | | dwarf lord | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye marzhikh the Wizard... You died in The Gnomish Mines on dungeon level 7 with 3891 points, and 147 pieces of gold, after 2133 moves. You were level 7 with a maximum of 78 hit points when you died.