Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-27 14:30:28, ended 2025-12-27 17:04:56. marzhikh, chaotic female elven Wizard ----------- |...^..<...## |.........| # -------------------------- ----- |.........-######|.|..|..|.......-. |..|..| ...| ----.------ ##..-..|..|.......| |.. ..| |...| # #|.-----|-.......----|---.----...| # #|.............)..[..............| ## #|.-|--..--+-.......----|-[---...| ------------ ) #|.|..|..| |.....[{|....|[..|...|## +..........| # #|.|..|..| |.......|...(|%..|...|# |>.........| # #|.----..----*......|.._.|(..|...|####...........| - ------.--- #|.....)[......{.[..|....|%%%|...|# ------------ |........... #|.-------+-------.----------|.%.|# |..........| #|.|*!*%| |((].|.| ...|/((.|....# |..........| #|.-.[.)| |(.!.|.|....|(((.-.).|# |..........| #|.|+]%!| |(](.-......|.((.|...|) |..........| #|.---------------.-----------...|[ |..........| #|....................@..@).@@...|# ------------ #--------------------------------- Marzhikh the Thaumaturge St:12 Dx:11 Co:14 In:20 Wi:10 Ch:10 Chaotic Dlvl:7 $:27 HP:14(50) Pw:44(82) AC:10 Exp:8 T:4745 Latest messages: In what direction? y You hear someone beseeching Anhur. You find a hidden door. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. What do you want to use or apply? [ckm-oqvyD-IK-NRTV or ?*] ? Never mind. In what direction? b The door crashes open! The horse kicks! The horse bites! The horse kicks! The horse bites! You hit the horse! The horse kicks! The horse bites! You hit the horse! The horse kicks! The horse bites! In what direction? y The spell hits the horse! You kill the horse! What do you want to zap? [ckqvEGLMT or ?*] ? Never mind. What do you want to zap? [ckqvEGLMT or ?*] c In what direction? k The mountain nymph stole an uncursed ring of regeneration. What do you want to zap? [ckqvEGLMT or ?*] ? In what direction? k The watch captain gets angry! The Woodland-elf turns to flee. "Halt! You're under arrest!" You see angry guards approaching! The plain mountain nymph tries to charm you, but you seem unaffected. You see here a horse corpse. The Woodland-elf throws an elven dagger! The elven dagger misses the watchman. You are hit by an elven dagger. The watchman wields a spear! The spear welds itself to the watchman's hand! The Woodland-elf wields an elven broadsword! The watchman thrusts his spear. The watchman hits! The watchman throws an elven dagger! The elven dagger hits the watchman. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 27 gold pieces Weapons Q - the blessed rustproof +1 Magicbane (weapon in hand) K - a +0 dwarvish mattock Armor J - a cursed +0 pair of jumping boots s - a cursed -1 pair of levitation boots b - a blessed +1 cloak of magic resistance O - an uncursed +0 mummy wrapping (being worn) Comestibles X - an uncursed sprig of wolfsbane Z - an uncursed lizard corpse Scrolls j - 3 blessed scrolls of blank paper w - an uncursed scroll of blank paper W - an uncursed scroll of enchant armor i - 2 uncursed scrolls of enchant weapon P - an uncursed scroll of remove curse u - 2 uncursed scrolls of teleportation Rings U - an uncursed ring of conflict e - an uncursed ring of poison resistance l - a blessed ring of polymorph control (on right hand) r - an uncursed ring of slow digestion C - an uncursed ring of sustain ability Wands c - a wand of cancellation (0:4) G - a wand of digging (0:4) L - a wand of magic missile (0:7) E - a wand of make invisible (0:3) v - a wand of sleep (0:5) T - a wand of striking (0:7) q - a wand of striking (0:3) k - a cursed wand of striking (0:7) M - a wand of teleportation (0:6) Tools F - an uncursed bag of holding containing 16 items I - an empty uncursed sack o - an uncursed leather drum n - a magic marker (0:80) H - a magic marker (0:38) V - an uncursed oil lamp R - an uncursed tallow candle m - a +0 unicorn horn y - a +0 unicorn horn D - a +0 unicorn horn Gems/Stones x - an uncursed aquamarine stone S - 2 uncursed fluorite stones a - 2 uncursed turquoise stones Y - an uncursed worthless piece of violet glass N - an uncursed touchstone Contents of the bag of holding: 290 gold pieces an uncursed carrot an uncursed cram ration 2 uncursed food rations an uncursed food ration an uncursed orange a cursed pear an uncursed tripe ration an uncursed egg an uncursed lichen corpse a cursed potion of full healing an uncursed potion of gain energy an uncursed potion of gain level a blessed potion of healing a potion of holy water a potion of unholy water Marzhikh the Wizard's attributes: Background: You were a Thaumaturge, a level 8 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 7. You entered the dungeon 4745 turns ago. You had 1854 experience points, 706 more were needed to attain level 9. Basics: You had 14 out of 50 hit points. You had 44 out of 82 energy points (spell power). Your armor class was 10. Your wallet contained 27 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 12 (limit:18). Your dexterity was 11 (peak:12, limit:18). Your constitution was 14 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 10 (limit:20). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. You were skilled in dagger. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were sleep resistant. You were poison resistant. You were telepathic. You had infravision. You were visible. You were warded. You had polymorph control. You were very lucky. You survived. Vanquished creatures: 2 small mimics a large dog an elf mummy a human mummy a panther an iron piercer a horse a vampire bat a gnome king an orc mummy 2 lizards 2 dwarf lords 2 white unicorns a gray unicorn a mountain nymph 6 Mordor orcs 3 Uruk-hai 2 rock piercers 2 ponies 8 gnome lords 2 gnomish wizards 2 red naga hatchlings a golden naga hatchling a guardian naga hatchling a gray ooze a barrow wight a ghoul a straw golem a paper golem a baby crocodile a little dog 2 floating eyes 8 dwarves 7 hill orcs a centipede a monkey 5 dwarf zombies 2 iguanas an acid blob 2 coyotes 3 hobbits 2 giant rats a cave spider a yellow mold a green mold 27 gnomes 11 garter snakes a gnome zombie 3 geckos 4 jackals 3 goblins 3 grid bugs 2 lichens a kobold zombie 7 newts 152 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 6 Level 1: Level 2: Level 3: A fountain. Level 4: Some fountains. Stairs down to The Gnomish Mines. Level 5: An armor shop, some graves. Level 6: The Gnomish Mines: levels 5 to 8 Level 5: Level 6: Level 7: <- You were here. Many shops, a temple to Anhur, some fountains. Level 8: "t-kit" Goodbye marzhikh the Wizard... You quit in The Gnomish Mines on dungeon level 7 with 8133 points, and 317 pieces of gold, after 4745 moves. You were level 8 with a maximum of 50 hit points when you quit.