Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-28 00:34:59, ended 2025-12-28 01:02:35. marzhikh, chaotic female elven Wizard ----- |0..@| |....| |....| |....| .|....| .......| .......| ....... ).... -.. Marzhikh the Thaumaturge St:11 Dx:12 Co:15 In:19 Wi:10 Ch:8 Chaotic Dlvl:23 $:220 HP:0(42) Pw:36(82) AC:9 Exp:6 T:4123 Latest messages: You see here an angled poleaxe. What do you want to call this dungeon level? titan You can't go down here. You can't go down here. C - a pick-axe (weapon in hand). a - a blessed +1 quarterstaff (alternate weapon; not wielded). You start digging downward. You sense a faint wave of psychic energy. You dig a pit in the floor. You start digging downward. You dig a hole through the floor. You fall through... You see here a scroll labeled GHOTI. The golden naga bites! The golden naga casts a spell at you! Your gloves vanish! You hear crashing rock. The golden naga bites! The golden naga points at you, then curses. What do you want to use or apply? [cfnuxzCIM or ?*] n Improvise? [ynq] (q) y You start playing your tooled horn. You produce a frightful, grave sound. The rock piercer turns to flee. The golden naga turns to flee. Q - a scroll labeled GHOTI. a - a blessed +1 quarterstaff (weapon in hands). C - a pick-axe (alternate weapon; not wielded). C - a pick-axe (weapon in hand). a - a blessed +1 quarterstaff (alternate weapon; not wielded). You start digging downward. You dig a pit in the floor. You start digging downward. It bites! You stop digging. Something casts a spell at you! You feel as if you need some help. It bites! What do you want to use or apply? [cfnuxzCIM or ?*] n Improvise? [ynq] (q) y You start playing your tooled horn. You produce a frightful, grave sound. It bites! It bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 220 gold pieces Amulets J - an uncursed amulet of restful sleep (being worn) Weapons a - a blessed +1 quarterstaff (alternate weapon; not wielded) Armor N - an uncursed +0 pair of jumping boots (being worn) b - an uncursed +0 cloak of magic resistance Comestibles s - an uncursed carrot q - 4 uncursed food rations Y - an uncursed pear H - 2 uncursed tripe rations y - 3 uncursed eggs Scrolls X - an uncursed scroll of amnesia i - an uncursed scroll of confuse monster k - an uncursed scroll of destroy armor S - 2 uncursed scrolls of earth o - an uncursed scroll of fire E - an uncursed scroll of identify Q - a cursed scroll of magic mapping j - a blessed scroll of stinking cloud L - a blessed scroll of teleportation U - an uncursed scroll of teleportation Spellbooks V - a cursed spellbook of remove curse Potions g - an uncursed potion of gain ability l - an uncursed potion of oil h - an uncursed potion of restore ability Z - 2 uncursed potions of water Rings e - an uncursed +1 ring of adornment p - an uncursed ring of free action K - a cursed -1 ring of gain constitution (on left hand) T - a cursed -4 ring of gain constitution R - a cursed -1 ring of gain strength d - a cursed ring of poison resistance (on right hand) P - a cursed ring of slow digestion O - an uncursed ring of sustain ability Wands c - a wand of striking (0:8) z - a wand of teleportation (0:3) f - a wand of teleportation (0:2) Tools M - an uncursed sack containing 1 item u - a horn of plenty (0:0) n - an uncursed tooled horn x - an uncursed blindfold I - an uncursed brass lantern (lit) C - a +0 pick-axe (weapon in hand) Gems/Stones A - an uncursed citrine stone m - an uncursed emerald G - a cursed garnet stone B - an uncursed topaz stone F - an uncursed worthless piece of black glass r - 6 uncursed worthless pieces of blue glass v - 4 uncursed worthless pieces of green glass w - an uncursed worthless piece of orange glass D - an uncursed worthless piece of yellow glass t - an uncursed worthless piece of yellowish brown glass Contents of the sack: 581 gold pieces Marzhikh the Wizard's attributes: Background: You were a Thaumaturge, a level 6 female elven Wizard. You were chaotic, nominally on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 23. You entered the dungeon 4123 turns ago. It was nighttime. You had 460 experience points, 180 more were needed to attain level 7. Basics: You had 0 out of 42 hit points. You had 36 out of 82 energy points (spell power). Your armor class was 9. Your wallet contained 220 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 11 (limit:18). Your dexterity was 12 (peak:13, limit:18). Your constitution was 15 (base:16, limit:16). Your intelligence was 19 (limit:20). Your wisdom was 10 (limit:20). Your charisma was 8 (limit:18). Final Status: You were trapped in a pit. You fell asleep uncontrollably. You were unencumbered. You were wielding a pick-axe. You had no skill with pick-axe. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You had infravision. You could jump. You are dead. Vanquished creatures: a black light an orc mummy a dingo 2 dogs 5 Uruk-hai 2 rock moles a shrieker 3 violet fungi a gnome lord 2 gray oozes a giant ant a floating eye 7 dwarves a giant bat an orc zombie an iguana an acid blob 2 coyotes 3 hobbits 4 giant rats a yellow mold 17 gnomes a gecko 2 jackals a kobold 5 lichens 3 kobold zombies 2 newts 73 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 23 Level 1: A fountain. Level 2: Some fountains. Stairs down to The Gnomish Mines. Level 3: A fountain. Level 4: A health food store, a fountain. Level 5: A fountain. Level 6: Many fountains. Oracle of Delphi. Level 7: Stairs up to Sokoban, level 6. Level 8: A throne. Level 9: A fountain. Level 10: A grave. Level 11: A very big room. Level 12: Summoned by Neferet the Green. Level 13: Level 14: Level 15: Level 16: Level 17: A primitive area. Level 18: A fountain. Level 19: Level 20: An armor shop. Level 21: Level 22: "titan" Level 23: <- You were here. Final resting place for you, killed by an invisible golden naga. The Gnomish Mines: levels 3 to 6 Level 3: Level 4: Level 5: Level 6: Sokoban: Level 6: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | marzhikh | | 801 Au | | killed by an | | invisible golden | | naga | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye marzhikh the Wizard... You died in The Dungeons of Doom on dungeon level 23 with 7201 points, and 801 pieces of gold, after 4123 moves. You were level 6 with a maximum of 42 hit points when you died.