Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-31 13:24:40, ended 2025-12-31 14:04:59. marzhikh, chaotic female elven Wizard ---------------------------------- |................*.*..............| |...----------------------------..| |...|............*.............|..| # ---...|........*....<............|..| .. ....|.|.................*..[.....|..| *. ....|......^...............).....|..| ## --..--------------------------------| # |..........)..[.......)))..).......| # ----..------------------------------..| *# ......| ------ |..| # ---.--- .....| |..| # |.| --.|.-------..| .... # |%| ---.|..........| .... .. # |@| ....|-------------..-----... # -.| ---.|...............).)....... # ?| |........%%...^.......|........ --- -------------------------------- Marzhikh the Thaumaturge St:15 Dx:11 Co:14 In:18 Wi:11 Ch:8 Chaotic Dlvl:12 $:385 HP:0(54) Pw:65(74) AC:8 Exp:7 T:3490 Satiated Burdened Latest messages: Unknown command ' '. What do you want to call? [a-eg-np-svyzAC-FHIKLOPR-UWYZ or ?*] S Call a gray stone: luck? u - a scroll labeled READ ME. You see here an arrow. You see here an arrow. You return to elven form! Your movements are slowed slightly because of your load. What do you want to put on? [desvA or ?*] v v - a ring called poly (on left hand). You see here a dagger. Pick an object. Your hands begin to glow red. The ape hits! The ape hits! The ape bites! You hit the ape! Your hands stop glowing red. The ape appears confused. The ape misses the ape. The ape misses the ape. The ape misses the ape. The ape hits! The ape hits! The ape bites! The ape hits the ape. The ape misses the ape. The ape misses the ape. The ape hits! The ape hits! The ape bites! The ape hits! The ape hits! The ape bites! You hear some noises. What do you want to zap? [ciIOPW or ?*] Never mind. You hear some noises in the distance. The ape hits! The ape hits! The ape bites! What do you want to zap? [ciIOPW or ?*] ? In what direction? k The bolt of cold misses the ape. You kill the ape! The bolt of cold hits you! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) q Inventory: Coins $ - 385 gold pieces Amulets L - an uncursed amulet versus poison (being worn) Weapons G - the blessed rustproof +1 Magicbane (weapon in hand) Armor j - an uncursed +1 pair of elven boots (being worn) b - an uncursed greased +0 cloak of magic resistance H - a cursed +0 cloak of protection Comestibles V - an uncursed carrot t - 3 uncursed food rations J - 2 uncursed food rations f - an uncursed tripe ration Q - 2 uncursed tripe rations B - an uncursed tin of dwarf meat Scrolls y - an uncursed scroll of amnesia k - a blessed scroll of earth m - an uncursed scroll of enchant armor a - a blessed scroll of magic mapping R - an uncursed scroll of punishment u - an uncursed scroll of stinking cloud C - a blessed scroll of teleportation Potions z - a blessed potion of booze T - an uncursed potion of enlightenment l - an uncursed potion of object detection Y - an uncursed potion of paralysis g - 2 potions of holy water Z - an uncursed potion of water Rings v - a blessed ring of polymorph (on left hand) F - a blessed ring of polymorph control (on right hand) A - an uncursed ring of slow digestion s - an uncursed ring of stealth e - an uncursed ring of teleportation d - an uncursed ring of warning Wands O - a wand of cancellation (0:3) c - a wand of cold (0:4) P - a wand of cold (0:0) i - a wand of create monster (0:10) W - a wand of probing (0:6) I - a wand of teleportation (0:4) Tools p - an uncursed sack containing 10 items n - an uncursed wooden flute N - a blessed brass lantern X - a can of grease (0:5) x - a cursed lock pick K - a cursed magic lamp (lit) h - an uncursed mirror D - a blessed oil lamp E - a blessed oil lamp w - a +0 pick-axe (alternate weapon; not wielded) U - an uncursed skeleton key q - an uncursed partly used tallow candle Gems/Stones r - an uncursed flint stone S - 2 uncursed luckstones Contents of the sack: a blessed spellbook of cancellation a blessed spellbook of fireball 2 uncursed amethyst stones 3 uncursed diamonds 3 uncursed emeralds 2 uncursed jet stones 3 uncursed rubies an uncursed worthless piece of black glass an uncursed worthless piece of violet glass 2 uncursed worthless pieces of white glass Marzhikh the Wizard's attributes: Background: You were a Thaumaturge, a level 7 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 12. You entered the dungeon 3490 turns ago. You had 892 experience points, 388 more were needed to attain level 8. Basics: You had 0 out of 54 hit points. You had 65 out of 74 energy points (spell power). Your armor class was 8. Your wallet contained 385 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 15 (limit:18). Your dexterity was 11 (limit:18). Your constitution was 14 (limit:16). Your intelligence was 18 (limit:20). Your wisdom was 11 (limit:20). Your charisma was 8 (limit:18). Final Status: You were satiated. You were burdened; movement was slightly slowed. You were wielding a dagger. You had basic skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were poison resistant. You had infravision. You were stealthy. You were polymorphing periodically. You had polymorph control. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: an aligned priest 6 ghosts a quivering blob 3 wolves 2 giant spiders a black light a vampire bat 3 gnome kings a werewolf a dog 2 apes a wood nymph 4 Mordor orcs a rock mole a pony a shrieker 14 gnome lords 4 gnomish wizards a kobold mummy 8 dwarves 3 rothes 2 monkeys an orc zombie 2 killer bees 2 acid blobs 2 hobbits a manes 3 giant rats a brown mold a green mold a red mold 32 gnomes 2 garter snakes a gecko 2 jackals a fox a kobold a goblin a grid bug a bat 2 lichens 5 newts 125 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used 2 wishes. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 5 Level 1: An altar. Level 2: An armor shop. Level 3: A fountain, a sink. Stairs down to The Gnomish Mines. Level 4: "vault" Level 5: The Gnomish Mines: levels 4 to 12 Level 4: Level 5: Level 6: "books" Some shops, a temple to Anhur, some fountains. Level 7: Level 8: Level 9: Level 10: Level 11: Level 12: <- You were here. Final resting place for you, killed by a bolt of cold. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | marzhikh | | 385 Au | | killed by a bolt | | of cold | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye marzhikh the Wizard... You died in The Gnomish Mines on dungeon level 12 with 11517 points, and 385 pieces of gold, after 3490 moves. You were level 7 with a maximum of 54 hit points when you died.