Unix NetHack Version 5.0.0-0 post-release - last build Jun 10 2026 00:39:30 (3ee93aec679c4c4259841fe613dc97188e26a321,branch:main). Game began 2026-06-26 17:54:58, ended 2026-06-26 18:52:21. marzhikh, chaotic female human Wizard ..#... ..}}}} #. B i . }}}}} ; .# B ## #. .}}}} ..# #.#.. }}} ; ... @ i ... ..# ;}} ...# @ .# .. .. #.} ...#.. B ...#..#. ... ....... @ # #. .......#i... ...... #.. ##.... #......BB.B#.#.....# @ ....................W ..#......... ..............BB........# @ @ @ #......@B.....# # @ B ............ #..^.........# @ #.............W....# .... ............#.#......... #...... #. ............. ....... . ..........# . . #.#. #.........#.# # # ......#... # Marzhikh the Thaumaturge St:17 Dx:14 Co:16 In:15 Wi:12 Ch:9 Chaotic Home 1 $:73 HP:0(78) Pw:1(69) AC:8 Xp:9 T:4423 Blind Latest messages: What do you want to zap? [cdfjCGU or ?*] ? Nothing happens. What do you want to zap? [cdfjCGU or ?*] Never mind. What do you want to drop? [$a-mo-zA-IK-XZ or ?*] f You drop an uncursed wand of magic missile. What do you want to zap? [cdjCGU or ?*] ? Never mind. You miss the snake. The snake bites! You hit the snake. The snake bites! The snake bites! You hit the snake. The snake bites! The snake bites! You hit the snake. The snake bites! You hit the snake. You miss the snake. The snake bites! You hit the snake. You hit the snake. The snake bites! In what direction? l The spell hits the snake! You kill the snake! You activated a magic portal! You feel slightly dizzy. [You have arrived at Neferet the Green's tower but something is very wrong.] The air crackles around the barrow wight. The vampire bat bites! The vampire bat bites again! The barrow wight wields a long sword! The raven bites! The raven blinds you! The raven bites! You feel a bit steadier now. Pick a monster, object or location. What do you want to zap? [cdjCGU or ?*] ? In what direction? . A mysterious force prevents you from teleporting! The giant bat bites! The vampire bat bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct and achievements? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins ('$') $ - 73 gold pieces Weapons (')') r - 8 +0 darts a - a blessed +1 quarterstaff (alternate weapon; not wielded) Armor ('[') R - an uncursed -1 pair of elven boots L - a blessed +0 pair of low boots F - an uncursed +0 pair of speed boots (being worn) x - an uncursed +0 pair of water walking boots b - an uncursed greased +0 cloak of magic resistance (being worn) Scrolls ('?') u - a blessed scroll of blank paper A - a cursed scroll of charging p - a blessed scroll of confuse monster q - an uncursed scroll of confuse monster Z - an uncursed scroll of create monster B - an uncursed scroll of destroy armor H - 2 uncursed scrolls of earth Q - an uncursed scroll of enchant weapon X - an uncursed scroll of food detection i - an uncursed scroll of gold detection v - a blessed scroll of identify o - an uncursed scroll of light D - an uncursed scroll of punishment Spellbooks ('+') K - an uncursed spellbook of slow monster Potions ('!') W - a potion of unholy water Rings ('=') V - an uncursed ring of conflict E - an uncursed ring of protection from shape changers k - an uncursed ring of teleport control (on left hand) e - an uncursed ring of warning Wands ('/') G - a wand of light (0:12) j - a wand of opening (0:3) c - a wand of probing (0:2) C - a wand of secret door detection (0:12) d - a wand of speed monster (0:6) U - a wand of teleportation (0:1) Tools ('(') y - an uncursed bag of holding containing 23 items M - an uncursed oilskin sack containing 2 items N - an uncursed blindfold t - an uncursed brass lantern s - a can of grease (0:22) m - a magic marker (1:37) w - an uncursed mirror g - a blessed oil lamp h - an uncursed oil lamp l - an uncursed oil lamp (lit) I - a +0 pick-axe (weapon in left hand) T - an uncursed skeleton key z - a cursed partly used tallow candle Gems/Stones ('*') O - an uncursed jet stone S - an uncursed worthless piece of blue glass P - an uncursed luckstone Contents of the bag of holding: 4452 gold pieces an uncursed slime mold an uncursed carrot 2 uncursed food rations an uncursed pear a cursed rotten tin of floating eye meat a cursed tin of jackal meat a cursed tin of newt meat 2 uncursed tins of spinach an uncursed egg an uncursed lizard corpse an uncursed +2 ring of adornment a cursed ring of aggravate monster 2 uncursed amethyst stones 2 uncursed diamonds 3 uncursed emeralds 3 uncursed rubies an uncursed turquoise stone an uncursed worthless piece of blue glass an uncursed worthless piece of orange glass 2 uncursed worthless pieces of violet glass an uncursed worthless piece of white glass an uncursed worthless piece of yellowish brown glass Contents of the oilskin sack: a potion of holy water a potion of unholy water Marzhikh the Wizard's attributes: Background: You were a Thaumaturge, a level 9 female human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were left-handed. You were in the Quest, on level 1. You entered the dungeon 4423 turns ago. You had 3153 experience points, 1967 more were needed to attain level 10. Basics: You had 0 out of 78 hit points. You had 1 out of 69 energy points (spell power). Your armor class was 8. Your wallet contained 73 zorkmids, and you had 4452 more stashed away in your pack. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 17 (limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 15 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 9 (limit:18). Final Status: You were temporarily blind. You weren't hungry. You were unencumbered. You were wielding a pick-axe. You had no skill with pick-axe. Final Attributes: You were piously aligned. You were magic-protected. You were telepathic. You could teleport. You had teleport control. You were warded. You were very fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Miscellaneous: You disabled loading and storing of bones levels. Total elapsed playing time was 57 minutes and 23 seconds. Major events: Turn 1: marzhikh the chaotic female human Wizard entered the dungeon 160: entered the Gnomish Mines 643: attained the rank of Conjurer (level 3) 1256: reached Mine Town 1946: attained the rank of Thaumaturge (level 6) 2713: acquired the Mines' End luckstone 3189: killed Maganasipi, the general store proprietrix 3926: entered Sokoban 4064: entered the Bigroom 4420: entered Home 1, the Quest 4423: killed by a vampire bat Spells: Name Level Category Fail Retention force bolt 1 attack 0% 71%-80% extra healing 3 healing 91% 76%-100% Skills: Fighting Skills bare handed combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Unskilled] knife [Unskilled] axe [Unskilled] short sword [Unskilled] club [Unskilled] mace [Unskilled] quarterstaff [Basic] polearms [Unskilled] spear [Unskilled] trident [Unskilled] sling [Unskilled] dart [Unskilled] shuriken [Unskilled] Spellcasting Skills attack spells [Basic] healing spells [Unskilled] divination spells [Unskilled] enchantment spells [Basic] clerical spells [Unskilled] escape spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never had a pet. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You entered the Gnomish Mines. You attained the rank of Conjurer. You entered Minetown. You entered a temple. You entered a shop. You attained the rank of Thaumaturge. You completed the Gnomish Mines. You entered Sokoban. You entered the Big Room. The Dungeons of Doom: levels 1 to 15 Level 1: Level 2: Stairs down to The Gnomish Mines. Level 3: "sink + vault" A fountain, a sink. Level 4: "vaultvault" An altar to Anhur. Level 5: "vault" A general store. Level 6: A weapon shop, a fountain. Level 7: "vault" Some shops, a sink. Level 8: "Oracle" Level 9: Some sinks. Stairs up to Sokoban, level 8. Level 10: Many fountains, many trees. A very big room. Level 11: "leprechauns" Level 12: Level 13: Level 14: "uni" Level 15: Summoned by Neferet the Green. Portal to The Quest. The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Level 6: Many shops, a temple and an altar to Anhur, some fountains. Level 7: Level 8: Level 9: Level 10: Level 11: The Quest: Level 1: <- You were here. Home. Final resting place for you, killed by a vampire bat. Sokoban: Level 8: Unsolved. Vanquished creatures: a shopkeeper a small mimic 2 tengu a python 2 wraiths a chameleon a giant beetle a winter wolf cub a gremlin a leprechaun 2 giant spiders a horse a black light a gnome ruler a dwarf mummy 2 lizards a dingo a dust vortex a gnome mummy a snake an ape a rock mole a pony a fog cloud 2 yellow lights 6 gnome leaders 5 gnomish wizards a gray ooze a ghoul 2 giant ants a floating eye 11 dwarves 2 kobold leaders a kobold shaman a monkey a dwarf zombie 2 iguanas 2 acid blobs a gas spore 2 hobbits 3 large kobolds a hobgoblin a giant rat a cave spider 2 yellow molds 29 gnomes 2 garter snakes 6 geckos 2 jackals a fox a goblin 4 grid bugs a lichen 2 newts 125 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | marzhikh | | 4525 Au | | killed by a | | vampire bat | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye marzhikh the Wizard... You died in The Quest on dungeon level 1 with 13067 points, and 4525 pieces of gold, after 4423 moves. You were level 9 with a maximum of 78 hit points when you died.