Unix NetHack Version 5.0.0-0 post-release - last build Jul 14 2026 02:55:29 (1809b74e8187c3a3585e283601c3028b46cbbdcb,branch:main). Game began 2026-07-10 18:28:51, ended 2026-07-19 13:28:02. marzhikh, chaotic male human Wizard ------- # ---------- |....... #------------- |..|.|..|| ####-........ #|...........| ||.......| # |.......[| #-...........| |.|.|..+.-#(## |........| #|....<......| |.*..|.(.| ------.--- #|...........|# ||.(..|[|.Vc## #####%#############|.....^.....|# |........| ## #-------.-----# --------- #### ##### ###)###### # # # # Marzhikh the Vampire Lord St:18/** Dx:15 Co:10 In:18 Wi:15 Ch:18 Chaotic Dlvl:12 $:0 HP:0(47) Pw:5(121) AC:-3 HD:12 T:6646 Satiated Fly Latest messages: You read: "Go ahead, it's either you or him." What do you want to drop? [$a-gi-zA-Z or ?*] u You drop an uncursed +0 cloak of displacement. What do you want to use or apply? [finp-tvHILOPVWYZ or ?*] ? What do you want to use or apply? [finp-tvHILOPVWYZ or ?*] Y You put a cursed -1 helm of opposite alignment into the bag. You put a blessed +0 cloak of magic resistance into the bag. What do you want to read? [cjsvK or ?*] s You begin to memorize the runes. You add "confuse monster" to your repertoire, as 'j'. There is a grave here. Something is engraved here on the headstone. You read: "Anyone for deathmatch?" You see here an unlocked large box containing 2 items. What do you want to drop? [$ac-gijl-tv-zA-Z or ?*] s You drop a spellbook of confuse monster. What do you want to drop? [$ac-gijl-rtv-zA-Z or ?*] ? You drop a spellbook of cure sickness. You see here a spellbook of confuse monster. s - a spellbook of confuse monster. What do you want to use or apply? [finp-tHILOPVWYZ or ?*] Y You put a spellbook of confuse monster into the bag. What do you want to use or apply? [finp-rtHILOPVWYZ or ?*] Y You put 2694 gold pieces into the bag. What do you want to use or apply? [finp-rtHILOPVWYZ or ?*] Y u - a scroll of enchant weapon. What do you want to use or apply? [finp-rtHILOPVWYZ or ?*] Y v - 5 potions of holy water. What do you want to dip? [ace-gijl-rt-zA-Z or ?*] ? What do you want to dip a scroll of enchant weapon into? [vD or ?*] ? Your scroll of enchant weapon glows amber. What do you want to dip? [ace-gijl-rt-zA-Z or ?*] ? What do you want to dip an uncursed scroll of enchant weapon into? [vD or ?*] v Your scroll of enchant weapon glows with a light blue aura. What do you want to read? [cjuK or ?*] ? Never mind. What do you want to read? [cjuK or ?*] ? As you read the scroll, it disappears. Magicbane glows blue for a while. Your right hand flinches! There is a grave here. Something is engraved here on the headstone. You read: "Anyone for deathmatch?" You see here an unlocked large box containing 2 items. Something is engraved here on the headstone. You read: "Could you check again? My name MUST be there." The magic-absorbing blade probes the cockatrice! You bite the cockatrice. You turn to stone... Do you want your possessions identified? [ynq] (y) q Inventory: Amulets ('"') C - an uncursed amulet of flying z - an uncursed amulet of guarding (being worn) Weapons (')') a - the blessed rustproof +5 Magicbane (weapon in right hand) Armor ('[') N - an uncursed burnt +0 pair of leather gloves (being worn) G - an uncursed +0 pair of jumping boots (being worn) T - an uncursed +0 cloak of invisibility U - an uncursed +0 robe m - an uncursed +0 Hawaiian shirt with a tropical fish motif Comestibles ('%') S - an uncursed carrot x - 2 uncursed lembas wafers Q - 4 uncursed tripe rations X - an uncursed egg g - an uncursed male lizard corpse F - 2 uncursed female lizard corpses Scrolls ('?') c - an uncursed scroll of blank paper j - a blessed scroll of earth K - an uncursed scroll of teleportation Potions ('!') D - an uncursed potion of booze v - 3 potions of holy water Rings ('=') y - an uncursed ring of conflict B - an uncursed ring of conflict A - an uncursed ring of polymorph M - a cursed ring of polymorph d - an uncursed ring of polymorph control (on left hand) e - an uncursed +4 ring of protection E - an uncursed ring of slow digestion w - an uncursed ring of teleportation Wands ('/') f - a wand of digging (0:5) r - a wand of probing (0:3) O - a wand of secret door detection (0:13) t - a wand of teleportation (0:7) p - a wand of teleportation (0:1) Tools ('(') Y - a blessed greased bag of holding containing 11 items V - a frost horn (0:4) P - an uncursed blindfold n - a blessed magic marker (1:50) L - a blessed oil lamp (lit) W - a blessed oil lamp Z - a +0 pick-axe H - an uncursed skeleton key q - a +0 unicorn horn Gems/Stones ('*') J - 2 uncursed agate stones l - an uncursed chrysoberyl stone o - an uncursed fluorite stone R - a blessed luckstone named poison, cold I - a blessed touchstone i - an uncursed touchstone Contents of the bag of holding: 2694 gold pieces a cursed -1 helm of opposite alignment a blessed +0 cloak of magic resistance 7 uncursed scrolls of blank paper an uncursed scroll of earth an uncursed scroll of gold detection an uncursed spellbook of confuse monster 2 uncursed potions of healing 2 uncursed potions of object detection an uncursed potion of speed 2 uncursed potions of water Marzhikh the Wizard's attributes: Background: You were in male vampire lord form. You were actually a Magician, a level 10 male human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You started out female. You were right-handed. You were in the Dungeons of Doom, on level 12. You entered the dungeon 6646 turns ago. Basics: You had 0 out of 47 hit points. You had 5 out of 121 energy points (spell power). You had 12 hit dice. Your armor class was -3. Your wallet was empty, but you had 2694 zorkmids stashed away in your pack. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 18/100. Your dexterity was 15. Your constitution was 10. Your intelligence was 18. Your wisdom was 15. Your charisma was 18. Final Status: You were transformed. You were flying. You were satiated. You were unencumbered. You were wielding a dagger. You were skilled in dagger and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were telepathic. You were aware of the presence of humans and elves. You could jump. You had teleport control. You could survive without air. You regenerated. You had a small defense bonus (+2). You were guarded. You had polymorph control. You were polymorphed into a vampire lord. You were harmed by silver. You were extremely lucky. You had extra luck. Good luck did not time out for you. You are dead (2nd time!). Miscellaneous: You disabled loading and storing of bones levels. Total elapsed playing time was 2 hours and 8 seconds. Major events: Turn 1: marzhikh the chaotic female human Wizard entered the dungeon 241: entered the Gnomish Mines 484: killed Fauske, the jewelers proprietrix 484: attained the rank of Conjurer (level 3) 846: killed Chibougamau, the general store proprietor 881: attained the rank of Thaumaturge (level 6) 1249: reached Mine Town 1307: averted death (killed by a priestess of Ptah) 2870: acquired the Mines' End luckstone 4159: made his first wish - "blessed rustproof +2 Magicbane", got "an athame named Magicbane" 5415: entered Sokoban 5571: entered the Bigroom 6237: wished for "blessed greased bag of holding", got "a greased bag" 6511: attained the rank of Magician (level 10) 6646: petrified by a cockatrice Spells: Name Level Category Fail Retention force bolt 1 attack 0% 66%-70% light 1 divination 0% 61%-70% healing 1 healing 0% 51%-75% magic missile 2 attack 0% 71%-75% chain lightning 2 attack 0% 71%-75% detect monsters 1 divination 0% 71%-80% cure sickness 3 healing 70% 76%-100% cancellation 7 matter 100% 76%-100% identify 3 divination 0% 91%-100% confuse monster 1 enchantment 0% 91%-100% Skills: Fighting Skills bare handed combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Skilled] knife [Unskilled] axe [Unskilled] short sword [Unskilled] club [Unskilled] mace [Unskilled] quarterstaff [Basic] polearms [Unskilled] spear [Unskilled] trident [Unskilled] sling [Unskilled] dart [Unskilled] shuriken [Unskilled] Spellcasting Skills attack spells [Skilled] healing spells [Unskilled] divination spells [Basic] enchantment spells [Basic] clerical spells [Unskilled] escape spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never had a pet. You never genocided any monsters. You never polymorphed an object. You used 2 wishes (1 for an artifact). You did not violate any of the special Sokoban rules. Achievements: You entered the Gnomish Mines. You entered a shop. You attained the rank of Conjurer. You attained the rank of Thaumaturge. You entered Minetown. You entered a temple. You completed the Gnomish Mines. You entered Sokoban. You entered the Big Room. You attained the rank of Magician. The Dungeons of Doom: levels 1 to 12 Level 1: "vault" A sink. Level 2: "rings" A ring shop, some fountains, a grave. Stairs down to The Gnomish Mines. Level 3: A general store. Level 4: Level 5: "vault" A weapon shop. Level 6: A weapon shop. Level 7: "oracle + +of ident" Many fountains. Oracle of Delphi. Level 8: Stairs up to Sokoban, level 7. Level 9: Level 10: A potion shop. Level 11: A fountain, many trees. A very big room. Level 12: "graveyard" <- You were here. Many graves. Final resting place for you, petrified by a cockatrice. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Level 6: Many shops, a temple and an altar to Anhur, some fountains, some trees. Level 7: Level 8: Level 9: "Lev bootsgold" Level 10: "figurine" Sokoban: Level 7: Unsolved. Vanquished creatures: a minotaur a vampire leader 2 shopkeepers an aligned cleric a clay golem a vampire 2 watch captains 10 ghosts 2 large mimics 2 giant zombies a winter wolf 2 small mimics a warhorse a large dog a large cat 3 tengu a stone giant 5 wraiths an ettin zombie 3 watchmen an amorous demon 2 cockatrices 4 wolves a winter wolf cub a lynx a spotted jelly 2 leprechauns an iron piercer 2 giant spiders a scorpion 2 black lights 2 vampire bats a gnome ruler 3 dwarf mummies a rust monster a gold golem a werewolf a Green-elf 5 lizards a dingo 3 dogs a housecat a jaguar 3 dwarf leaders a white unicorn a dust vortex 2 ravens a gnome mummy a snake 5 apes 7 human zombies 5 soldier ants a quasit 2 wood nymphs a water nymph a mountain nymph an orc shaman 3 rock piercers a rock mole a violet fungus 13 gnome leaders 6 gnomish wizards 2 kobold mummies a black naga hatchling a gray ooze 4 elf zombies 7 ghouls 2 straw golems 3 giant ants 2 floating eyes 14 dwarves a kobold shaman 2 hill orcs a rothe 2 rabid rats a centipede 2 giant bats a monkey 5 orc zombies 4 dwarf zombies 2 wererats 4 iguanas 18 killer bees an acid blob a coyote 6 hobbits 4 giant rats 7 cave spiders a green mold 60 gnomes 5 geckos a jackal a fox 3 kobolds 2 goblins a sewer rat 5 grid bugs 2 bats 4 lichens 3 kobold zombies 7 newts 330 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | marzhikh | | 2694 Au | | petrified by a | | cockatrice | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye marzhikh the Wizard... You turned to stone in The Dungeons of Doom on dungeon level 12 with 41445 points, and 2694 pieces of gold, after 6646 moves. You were level 10 with a maximum of 72 hit points when you turned to stone.