Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-19 23:20:17, ended 2025-12-19 23:26:24. merpish, lawful female dwarven Archeologist u f @# # #### # # # # --------------# ---------------- |............|# |............... |.............######## -..............| |...........*| # |.....<........| ------+------- ######...............| ---------------- Merpish the Field Worker St:15 Dx:13 Co:13 In:12 Wi:15 Ch:9 Lawful Dlvl:9 $:63 HP:0(27) Pw:9(9) AC:7 Exp:3 T:462 Satiated Latest messages: You start digging. You hit the rock with all your might. You make an opening in the wall. In what direction? 2 There is a doorway here. You see here a gray stone. t - a gray stone. What do you want to use or apply? [ae-hjlpqt or ?*] g What do you want to rub on the stone? [$t or ?*] t t - a luckstone. You miss the sewer rat. You hit the sewer rat. The sewer rat misses! You kill the sewer rat! You miss the coyote. The coyote bites! You hit the coyote. You hit the coyote. The coyote bites! The coyote bites! The coyote strikes at your displaced image and misses you! The sewer rat misses the coyote. What do you want to use or apply? [ae-hjlpqt or ?*] ? In what direction? 3 The coyote is blinded by the flash! The coyote turns to flee. What do you want to use or apply? [ae-hjlpqt or ?*] p In what direction? 3 The sewer rat is blinded by the flash! The sewer rat turns to flee. You miss the sewer rat. You kill the coyote! The sewer rat falls into a pit! The sewer rat is killed! There is a sewer rat corpse here; eat it? [ynq] (n) q u - a sling. You descend the stairs. You climb up the stairs. You start digging downward. You dig a pit in the floor. You start digging downward. You dig a hole through the floor. You fall through... You see here a worthless piece of green glass. The gray unicorn butts! The gray unicorn kicks! The gray unicorn butts! The gray unicorn kicks! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 63 gold pieces Weapons u - a +0 sling a - a +2 bullwhip n - a cursed +0 club Armor c - an uncursed +0 fedora (being worn) r - a blessed +1 cloak of displacement (being worn) b - an uncursed +0 leather jacket (being worn) Comestibles o - an uncursed food ration Tools h - an empty uncursed sack l - a cursed beartrap p - an expensive camera (0:45) q - an uncursed figurine of a pony e - a +0 pick-axe (weapon in hand) j - a cursed skeleton key f - a tinning kit (0:93) Gems/Stones t - an uncursed luckstone g - an uncursed touchstone Merpish the Archeologist's attributes: Background: You were a Field Worker, a level 3 female dwarven Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You started out male. You were in the Dungeons of Doom, on level 9. You entered the dungeon 462 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 66 experience points, 14 more were needed to attain level 4. Basics: You had 0 out of 27 hit points. You had all 9 energy points (spell power). Your armor class was 7. Your wallet contained 63 zorkmids. Autopickup was off. Final Characteristics: Your strength was 15 (limit:18/100). Your dexterity was 13 (limit:20). Your constitution was 13 (limit:20). Your intelligence was 12 (limit:16). Your wisdom was 15 (limit:16). Your charisma was 9 (limit:16). Final Status: You were satiated. You were unencumbered. You were wielding a pick-axe. You had basic skill with pick-axe. Final Attributes: You were fervently aligned. You saw invisible. You had infravision. You were displaced. You were stealthy. You were warded. You were fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a bugbear a homunculus an iguana a coyote a gas spore a red mold 2 jackals a fox a kobold 2 sewer rats 12 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 9 Level 1: Level 2: Level 3: Level 4: A potion shop. Level 5: Level 6: Level 7: Level 8: Oracle of Delphi. Level 9: <- You were here. Final resting place for you, killed by a gray unicorn. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | merpish | | 63 Au | | killed by a gray | | unicorn | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye merpish the Archeologist... You died in The Dungeons of Doom on dungeon level 9 with 731 points, and 63 pieces of gold, after 462 moves. You were level 3 with a maximum of 27 hit points when you died.