Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-02-14 18:00:07, ended 2026-02-14 20:18:01. merpish, lawful male dwarven Archeologist ## ----- *# # # # #* |.*.| #*#.-...## -------------- @*## ####.%%).####|....## # |............| $# .------- # |..).# # |...+#*# |.........<..| ##.......%### |....#*##|...|###### # #.............| # ` |.....%| # ---.- `|...| ## |............| ----------- |......| # ### ....| # --|----------- |..........####[#.......-## # ....| ## ### |......>..| -+------ # *.---- ### # |.........| ###* ## # |..........# *#*## # ### # |.........|######################### ###### ### # # ----------- # ############### %# #-.-|-- ---.--- #-....| |....[| |....| |....[| |.....####%.....| ------ ------- Merpish the Exhumer St:25 Dx:10 Co:17 In:15 Wi:16 Ch:8 Lawful Dlvl:14 $:570 HP:47(81) Pw:50(50) AC:-11 Exp:10 T:11471 Burdened Latest messages: Unknown command '^J'. You start digging. You hit the rock with all your might. You succeed in cutting away some rock. What do you want to wield? [- jnoKU or ?*] K K - a silver saber named Grayswandir (weapon in hand). The mountain centaur hits! The mountain centaur kicks! The mountain centaur kicks! You hit the mountain centaur! The mountain centaur hits! The mountain centaur kicks! The mountain centaur kicks! The mountain centaur misses! The mountain centaur misses! The mountain centaur kicks! You kill the mountain centaur! You have a little trouble lifting $ - 67 gold pieces. You have a little trouble lifting X - 2 eggs. You hit the spotted jelly! You are splashed by the spotted jelly's acid! You kill the spotted jelly! You hit the leocrotta! The leocrotta misses! The leocrotta bites! The leocrotta hits! You hit the leocrotta! The leocrotta hits! The leocrotta bites! The leocrotta misses! You kill the leocrotta! You see here a leocrotta corpse. What do you want to drop? [$a-zA-Z or ?*] Never mind. What do you want to drop? [$a-zA-Z or ?*] F You drop a cursed +0 pair of leather gloves. What do you want to drop? [$a-zA-EG-Z or ?*] O You drop a pair of leather gloves. You see here 8 rocks. You see here 11 rocks. You are carrying too much to get through. What do you want to use or apply? [c-ilnprsvwzACDGHNPRTWZ or ?*] n You now wield a +1 pick-axe. In what direction do you want to dig? [47832>] 2 You start digging. You hit the rock with all your might. You succeed in cutting away some rock. Unknown command '^J'. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 570 gold pieces Amulets b - a cursed amulet of change m - an uncursed amulet of magical breathing (being worn) Weapons j - a +0 elven dagger U - a cursed -1 elven dagger K - the blessed +1 Grayswandir o - a +0 long sword Armor x - an uncursed +0 orcish helm (being worn) J - a blessed rustproof +0 pair of gauntlets of power (being worn) M - an uncursed rusty +2 pair of iron shoes (being worn) L - a blessed greased +2 shield of reflection (being worn) Q - a cursed +0 small shield y - an uncursed +0 leather cloak (being worn) I - a blessed greased +2 gray dragon scale mail (being worn) Comestibles S - 6 uncursed food rations k - an uncursed K-ration t - an uncursed lembas wafer B - an uncursed tripe ration X - 2 uncursed cobra eggs Y - 2 uncursed lizard corpses Scrolls u - an uncursed scroll of confuse monster a - an uncursed scroll of magic mapping Rings V - a cursed +1 ring of gain strength (on right hand) q - an uncursed ring of poison resistance Wands R - a wand of digging (0:2) G - a wand of locking (0:7) D - a wand of locking (0:5) s - a wand of magic missile (0:4) p - a wand of make invisible (0:4) H - a wand of polymorph (0:6) r - a blessed wand of striking (0:8) l - a wand of striking (0:7) Tools C - an uncursed bag of holding containing 11 items h - an empty uncursed sack c - an uncursed brass lantern z - an uncursed brass lantern P - an uncursed brass lantern d - an expensive camera (0:98) e - an uncursed lock pick N - an uncursed lock pick T - an uncursed lock pick W - a blessed magic lamp w - an uncursed magic lamp (lit) i - a magic marker (0:67) A - an uncursed magic whistle n - a +1 pick-axe (weapon in hand) v - an uncursed skeleton key Z - an uncursed tin whistle f - a tinning kit (0:93) Gems/Stones E - an uncursed worthless piece of yellow glass g - an uncursed touchstone Contents of the bag of holding: 5206 gold pieces an uncursed +0 mummy wrapping an uncursed egg a blessed scroll of charging an uncursed scroll of create monster an uncursed spellbook of finger of death an uncursed spellbook of fireball 2 uncursed potions of water an uncursed potion of object detection a cursed potion of object detection an uncursed topaz stone Merpish the Archeologist's attributes: Background: You were an Exhumer, a level 10 male dwarven Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Dungeons of Doom, on level 14. You entered the dungeon 11471 turns ago. You had 8384 experience points, 1616 more were needed to attain level 11. Basics: You had 47 out of 81 hit points. You had all 50 energy points (spell power). Your armor class was -11. Your wallet contained 570 zorkmids. Autopickup was off. Final Characteristics: Your strength was 25 (base:16, innate limit:18/100). Your dexterity was 10 (limit:20). Your constitution was 17 (limit:20). Your intelligence was 15 (limit:16). Your wisdom was 16 (limit:16). Your charisma was 8 (peak:9, limit:16). Final Status: You were burdened; movement was slightly slowed. You were wielding a pick-axe. You were skilled in pick-axe. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were poison resistant. You had automatic searching. You had infravision. You were stealthy. You could teleport. You could survive without air. You were warded. You were fast. You had reflection. You survived. Vanquished creatures: a shopkeeper a vampire a lieutenant a winged gargoyle a zruty a large mimic a fire elemental 7 wargs 6 small mimics 2 xans 2 quantum mechanics a pyrolisk a large dog a large cat 2 tigers a gargoyle a dwarf king 2 tengu an ochre jelly 2 leocrottas a mountain centaur a stone giant an elf mummy a human mummy a leather golem 2 Grey-elves a soldier a succubus an incubus a crocodile 3 giant beetles 3 quivering blobs 2 cockatrices a winter wolf cub a panther 2 gremlins a spotted jelly 2 leprechauns an orc-captain an iron piercer a mumak a giant spider a scorpion a black light 2 vampire bats a brown pudding 2 rust monsters an owlbear a yeti 2 lizards 3 housecats 3 jaguars a dust vortex 2 ravens 2 plains centaurs 2 snakes 7 soldier ants a fire ant 2 quasits a wood nymph 3 water nymphs 2 Uruk-hai a pony 2 yellow lights 2 violet fungi a gray ooze a barrow wight 2 elf zombies a ghoul a straw golem 3 giant ants a little dog 3 floating eyes 2 dwarves 2 homunculi a kobold lord 6 hill orcs 6 rothes a rabid rat 3 giant bats a monkey a dwarf zombie a wererat a werejackal an iguana an acid blob 6 coyotes 3 manes a large kobold 2 hobgoblins 9 cave spiders a garter snake 2 gnome zombies 2 geckos 4 jackals 2 foxes 4 kobolds a goblin 4 sewer rats 4 grid bugs 4 bats 2 lichens 2 kobold zombies 4 newts 208 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never changed form. You used 5 wishes (1 for an artifact). The Dungeons of Doom: levels 1 to 14 Level 1: Level 2: Level 3: Level 4: Level 5: Level 6: Level 7: Level 8: Level 9: Level 10: Level 11: An untended shop. Level 12: A very big room. Summoned by Lord Carnarvon. Level 13: Level 14: <- You were here. Goodbye merpish the Archeologist... You quit in The Dungeons of Doom on dungeon level 14 with 35490 points, and 5776 pieces of gold, after 11471 moves. You were level 10 with a maximum of 81 hit points when you quit.