Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-03-26 16:19:59, ended 2026-03-26 16:54:33. merpish, lawful male human Valkyrie ------ ## %-....| )` ## ## #---.-- # |....|# %###%..--.------.--# #...[.-##*#......###`###.........(.<...# |....| #-.-...*# |.........).%%| |....| ### #`# -.............| ------ --------------- Merpish the Fighter St:18/02 Dx:16 Co:18 In:7 Wi:9 Ch:8 Lawful Dlvl:2 $:58 HP:39(73) Pw:25(25) AC:1 Exp:8 T:35038 Burdened Latest messages: The hill orc puts on a chain mail. You finish eating the lichen corpse. Unknown command '^J'. You hit the hill orc! You kill the hill orc! The crude dagger hits the hill orc! You have a little trouble lifting w - an orcish helm. The hill orc picks up an orcish dagger. You hit the hill orc! You kill the hill orc! There is a doorway here. You see here an orcish dagger. You have a little trouble lifting z - an orcish dagger. You fall asleep. You stop waiting. The hill orc hits! The hill orc hits! The hill orc hits! The hill orc misses! The hill orc hits! The hill orc hits! The hill orc hits! The hill orc just misses! The hill orc hits! You wake up. Unknown command '^J'. Unknown command '^J'. Unknown command '^J'. Unknown command '^J'. Unknown command '^J'. Unknown command '^J'. Unknown command '^J'. Unknown command '^J'. You hit the hill orc! The hill orc turns to flee. The hill orc picks up an uncursed +0 dwarvish iron helm. The hill orc puts on an uncursed +0 dwarvish iron helm. The hill orc picks up 8 rocks. You hear someone counting money. Unknown command '^J'. Unknown command '^J'. Unknown command '^J'. You hit the hill orc! The hill orc hits! The hill orc escapes upstairs! You kill the hill orc! There are several objects here. Unknown command 'y'. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 58 gold pieces Amulets N - a cursed amulet of restful sleep (being worn) Weapons h - a +0 dagger g - a +0 elven dagger m - 2 +0 elven daggers (at the ready) z - a +4 orcish dagger f - a +1 orcish dagger o - 3 +0 orcish daggers Z - 3 +0 orcish daggers A - a blessed +0 dwarvish mattock a - a +2 long sword (weapon in hand) Armor y - a blessed +2 orcish helm w - an uncursed +0 orcish helm Q - a cursed +0 orcish helm (being worn) d - an uncursed +0 pair of high boots (being worn) F - an uncursed +0 dwarvish cloak (being worn) I - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles R - 5 uncursed lichen corpses Scrolls l - a cursed scroll of blank paper J - an uncursed scroll of fire Spellbooks T - an uncursed spellbook of detect treasure O - an uncursed spellbook of invisibility Potions U - an uncursed potion of gain level r - an uncursed potion of water Rings G - an uncursed +1 ring of gain strength (on right hand) Wands x - a wand of lightning (0:6) X - a wand of magic missile (0:7) H - a wand of secret door detection (0:11) k - a wand of striking (0:7) Tools p - an uncursed lock pick P - an uncursed tin whistle Gems/Stones K - an uncursed chrysoberyl stone q - an uncursed topaz stone V - an uncursed worthless piece of blue glass u - a cursed loadstone Merpish the Valkyrie's attributes: Background: You were a Fighter, a level 8 male human Valkyrie. You were lawful, on a mission for Tyr who was opposed by Odin (neutral) and Loki (chaotic). You started out female. You were in the Dungeons of Doom, on level 2. You entered the dungeon 35038 turns ago. You had 1566 experience points, 994 more were needed to attain level 9. Basics: You had 39 out of 73 hit points. You had all 25 energy points (spell power). Your armor class was 1. Your wallet contained 58 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/02 (base:18/01, limit:18/100). Your dexterity was 16 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 7 (limit:18). Your wisdom was 9 (limit:18). Your charisma was 8 (limit:18). Final Status: You fell asleep uncontrollably. You were burdened; movement was slightly slowed. You were wielding a long sword. You had expert skill with long sword. Final Attributes: You were piously aligned. You were cold resistant. You were telepathic. You were invisible. You were stealthy. You were guarded. You were fast. You survived. Vanquished creatures: a leprechaun a dog 2 housecats an imp a rock piercer 3 rock moles a fog cloud 5 shriekers a gnome lord a gray ooze a straw golem a paper golem 5 giant ants 4 little dogs 7 floating eyes 4 kittens a dwarf 5 homunculi 5 kobold lords 3 hill orcs 5 rothes a centipede 4 giant bats a monkey 2 orc zombies 2 dwarf zombies 3 wererats a werejackal 10 iguanas 4 killer bees 12 acid blobs 11 coyotes 7 gas spores 8 hobbits 5 manes 5 large kobolds 7 hobgoblins 22 giant rats 13 cave spiders 4 brown molds 12 yellow molds 2 green molds 2 red molds 3 gnomes 14 garter snakes 4 gnome zombies 19 geckos 46 jackals 9 foxes 8 kobolds 15 goblins 14 sewer rats 36 grid bugs 11 bats 36 lichens 6 kobold zombies 32 newts 449 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 2 Level 1: Level 2: <- You were here. Farvel merpish the Valkyrie... You quit in The Dungeons of Doom on dungeon level 2 with 5466 points, and 58 pieces of gold, after 35038 moves. You were level 8 with a maximum of 73 hit points when you quit.