Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-04-29 17:13:05, ended 2026-04-29 17:35:46. merpish, lawful male dwarven Archeologist 21 1 111 --- ------------ ##@M... -...........| # |.. | ## ## ---## |...............### |............... |..............| --- Merpish the Investigator St:15 Dx:13 Co:13 In:14 Wi:14 Ch:12 Lawful Dlvl:14 $:576 HP:0(55) Pw:30(30) AC:-3 Exp:7 T:6832 Latest messages: You hear a muffled shatter. You break open the lock! In what direction? 4 THUD! You see here a broken chest. There is a broken chest here, loot it? [ynq] (q) y You carefully open the chest... The chest is empty. You see here 113 gold pieces. $ - 113 gold pieces. You start digging downward. You dig a pit in the floor. You start digging downward. You dig a hole through the floor. You fall through... You again sense Lord Carnarvon pleading for help. You see here a long sword. Q - a long sword. You see here 157 gold pieces. $ - 157 gold pieces. You start digging downward. You dig a pit in the floor. You start digging downward. You dig a hole through the floor. You fall through... You hear a door open. You start digging. You hit the rock with all your might. You make an opening in the wall. You hear a door open. The ettin mummy just misses! The ettin mummy misses! You miss the ettin mummy. The ettin mummy hits! The ettin mummy hits! You hit the ettin mummy. The ettin mummy hits! The ettin mummy hits! You hit the ettin mummy! The ettin mummy hits! The ettin mummy hits! You hit the ettin mummy! The ettin mummy hits! The ettin mummy misses! You start digging. You hit the rock with all your might. You stop digging. The ettin mummy hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 576 gold pieces Amulets q - a blessed amulet versus poison (being worn) Weapons O - a +0 dart a - a +2 bullwhip Q - a +0 long sword Armor C - an uncursed +1 orcish helm u - a cursed -1 orcish helm (being worn) H - a cursed -1 orcish helm m - a blessed +1 orcish shield (being worn) A - an uncursed +0 orcish shield R - an uncursed +1 mummy wrapping w - a blessed greased +2 gray dragon scale mail (being worn) Comestibles L - an uncursed sprig of wolfsbane M - 2 uncursed tripe rations N - an uncursed centipede egg W - 2 uncursed eggs Y - 4 uncursed lizard corpses Scrolls J - an uncursed scroll of blank paper Spellbooks n - an uncursed spellbook of cause fear Potions I - an uncursed potion of water Rings P - a blessed +1 ring of adornment T - an uncursed ring of teleport control (on right hand) D - an uncursed ring of warning (on left hand) Wands X - a wand of make invisible (0:4) d - a wand of teleportation (0:2) Tools h - an uncursed sack containing 2 items e - a +0 pick-axe (weapon in hand) i - an uncursed tin opener f - a tinning kit (0:89) Gems/Stones g - an uncursed touchstone Contents of the sack: 425 gold pieces 2 uncursed scrolls of earth Merpish the Archeologist's attributes: Background: You were an Investigator, a level 7 male dwarven Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Dungeons of Doom, on level 14. You entered the dungeon 6832 turns ago. You had 949 experience points, 331 more were needed to attain level 8. Basics: You had 0 out of 55 hit points. You had all 30 energy points (spell power). Your armor class was -3. Your wallet contained 576 zorkmids. Autopickup was off. Final Characteristics: Your strength was 15 (limit:18/100). Your dexterity was 13 (limit:20). Your constitution was 13 (limit:20). Your intelligence was 14 (limit:16). Your wisdom was 14 (limit:16). Your charisma was 12 (limit:16). Final Status: You were unencumbered. You were wielding a pick-axe. You had expert skill with pick-axe. Final Attributes: You were piously aligned. You were magic-protected. You were poison resistant. You saw invisible. You were warned. You had infravision. You were stealthy. You had teleport control. You were fast. You are dead. Vanquished creatures: 2 leather golems an iron piercer a forest centaur a gold golem 4 lizards 2 housecats a dust vortex an ape a fire ant a bugbear 11 Mordor orcs a yellow light a violet fungus a kobold mummy a gray ooze a ghoul a straw golem 4 giant ants a kitten a homunculus a kobold lord a kobold shaman 3 rothes a werejackal 2 iguanas 2 hobgoblins a gnome zombie 3 geckos 3 jackals 2 kobolds 5 sewer rats a grid bug a bat 2 lichens 2 kobold zombies 8 newts 76 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 14 Level 1: Level 2: Stairs down to The Gnomish Mines. Level 3: Level 4: Level 5: An altar to Quetzalcoatl. Level 6: Level 7: Stairs up to Sokoban, level 6. Level 8: Level 9: Level 10: Level 11: Level 12: Level 13: Summoned by Lord Carnarvon. Level 14: <- You were here. Final resting place for you, killed by an ettin mummy. The Gnomish Mines: levels 3 to 4 Level 3: Level 4: Sokoban: Level 6: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | merpish | | 1001 Au | | killed by an | | ettin mummy | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye merpish the Archeologist... You died in The Dungeons of Doom on dungeon level 14 with 5397 points, and 1001 pieces of gold, after 6832 moves. You were level 7 with a maximum of 55 hit points when you died.