Unix NetHack Version 5.0.0-0 post-release - last build May 10 2026 23:12:36 (d1fa5d53e341ca933230fdaa984d921c805b60aa,branch:main). Game began 2026-05-15 23:05:07, ended 2026-05-15 23:10:29. merpish, lawful male dwarven Archeologist --------- --------- ------------ |......`.# |....>..| |..........| |.......|## |.......| ............ -|-------########-.......| |..........| ######## ##### |.......| |..........|######## # ........| |...........# ------.-- -------.---- ### ### Z# @ ---e----+-- --+------- |........%| |........| |.......^.. |......).| |.........| #|........| |......@...####.........| ----------- ---------- Merpish the Field Worker St:11 Dx:16 Co:11 In:13 Wi:14 Ch:9 Lawful Dlvl:10 $:70 HP:0(36) Pw:15(15) AC:4 Xp:3 T:414 Latest messages: You hit the kobold mummy! The kobold mummy hits! You hit the kobold mummy! The kobold mummy hits! You destroy the kobold mummy! There is nothing here to pick up. You start digging downward. You dig a hole through the floor. You fall through... You climb up the stairs. You hear a door open. The door opens. There's some graffiti on the floor here. You read: "They ?ay h t a cursed ???o| of te|eportation could land yc? in ?rcu|le." You hear some noises in the distance. You see here 45 gold pieces. You have a little trouble lifting 45 gold pieces. Continue? [ynq] (q) y $ - 45 gold pieces (70 in total). What do you want to drop? [$a-hmnst or ?*] n You drop a cursed amulet of restful sleep. n - a cursed amulet of restful sleep. The door resists! The door opens. You see here a smoky potion. You have a little trouble lifting a smoky potion. Continue? [ynq] (q) y You have a little trouble lifting u - a smoky potion. Your movements are slowed slightly because of your load. What do you want to drink? [u or ?*] u Magical energies course through your body. Your movements are now unencumbered. What do you want to dip? [a-hmnst or ?*] s Dip a cursed iron ring (on right hand) into the fountain? [yn] (n) y Nothing seems to happen. The fountain dries up! You start digging. You hit the rock with all your might. You make an opening in the wall. You start digging. You hit the rock with all your might. You succeed in cutting away some rock. The giant zombie hits! The giant zombie hits again! You hit the giant zombie. The giant zombie hits! The giant zombie hits again! Are you sure you want to pray? [yn] (n) y You begin praying to Quetzalcoatl. The giant zombie hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins ('$') $ - 70 gold pieces Amulets ('"') n - a cursed amulet of restful sleep Weapons (')') a - a +2 bullwhip (alternate weapon; not wielded) Armor ('[') c - an uncursed +0 fedora (being worn) m - an uncursed -2 pair of levitation boots t - an uncursed +1 elven mithril-coat (being worn) b - a blessed +0 leather jacket Comestibles ('%') d - 4 uncursed food rations Rings ('=') s - a cursed ring of aggravate monster (on right hand) Tools ('(') h - an uncursed sack containing 1 item e - a +2 pick-axe (weapon in right hand) f - a tinning kit (0:60) Gems/Stones ('*') g - an uncursed touchstone Contents of the sack: 5297 gold pieces Merpish the Archeologist's attributes: Background: You were a Field Worker, a level 3 male dwarven Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were right-handed. You were in the Dungeons of Doom, on level 10. You entered the dungeon 414 turns ago. It was nighttime. You had 61 experience points, 19 more were needed to attain level 4. Basics: You had 0 out of 36 hit points. You had all 15 energy points (spell power). Your armor class was 4. Your wallet contained 70 zorkmids, and you had 5297 more stashed away in your pack. Autopickup was off. Final Characteristics: Your strength was 11 (limit:18/100). Your dexterity was 16 (limit:20). Your constitution was 11 (limit:20). Your intelligence was 13 (limit:16). Your wisdom was 14 (limit:16). Your charisma was 9 (limit:16). Final Status: You weren't hungry. You were unencumbered. You were wielding a pick-axe. You had basic skill with pick-axe. Final Attributes: You were fervently aligned. You had automatic searching. You had infravision. You aggravated monsters. You were guarded. You were lucky. You are dead. Miscellaneous: You encountered 1 bones level. Total elapsed playing time was 5 minutes and 21 seconds. Major events: Turn 1: merpish the lawful male dwarven Archeologist entered the dungeon 33: entered the Gnomish Mines 283: attained the rank of Field Worker (level 3) 414: killed by a giant zombie, while praying You didn't know any spells. Skills: Fighting Skills bare handed combat [Unskilled] two weapon combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Unskilled] knife [Unskilled] pick-axe [Basic] short sword [Unskilled] saber [Unskilled] club [Unskilled] quarterstaff [Unskilled] sling [Unskilled] dart [Unskilled] boomerang [Unskilled] whip [Basic] unicorn horn [Unskilled] Spellcasting Skills attack spells [Unskilled] healing spells [Unskilled] divination spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. Achievements: You entered the Gnomish Mines. You attained the rank of Field Worker. The Dungeons of Doom: levels 1 to 11 Level 1: Level 2: Stairs down to The Gnomish Mines. Level 3: Level 4: Level 5: Final resting place for dendron-Arc-Dwa-Fem-Law, killed by a bugbear. Level 6: Level 7: Level 8: Level 9: Level 10: <- You were here. Final resting place for you, killed by a giant zombie, while praying. Level 11: The Gnomish Mines: Level 3: Vanquished creatures: a shrieker a kobold mummy a giant ant a dwarf an orc zombie a large kobold a gecko 2 jackals 9 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | merpish | | 5367 Au | | killed by a | | giant zombie | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye merpish the Archeologist... You died in The Dungeons of Doom on dungeon level 10 with 5595 points, and 5367 pieces of gold, after 414 moves. You were level 3 with a maximum of 36 hit points when you died.