Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-19 20:24:37, ended 2025-10-22 22:57:49. mic, lawful male human Archeologist ---------------- ---------- ------ #+..............| |........- |....| #|..............| |........| ###########.....| #...............| |.........######### |....| #|..............| |....).).| ###########......###### ####------------.--- |........-######### -.--.- ## ## # ## ----.----- ############# # ### # #(# # #####(#0####### # # ###O ##-----# -.---.-- ##### ############@%#0#### # #|...|# |......| ---------|-- ###### -----*---------# # #-...-#####.......| |(.....+....### ###...............## # |...|# |......| |....(.*.(.|#### #### |.............-######-...|#####.......| |........s..###########...........*..|# |...|# |.....>| ------------ |<............|# -----# -------- ---------------#########(## Mic the Exhumer St:25 Dx:12 Co:17 In:13 Wi:18 Ch:10 Lawful Dlvl:4 $:178 HP:0(75) Pw:53(53) AC:-6 Exp:10 T:17007 Burdened Latest messages: You hear a monster behind the boulder. Perhaps that's why you cannot move it. Your lamp named magic has gone out. You hear a monster behind the boulder. Perhaps that's why you cannot move it. You hear a monster behind the boulder. Perhaps that's why you cannot move it. You hear a monster behind the boulder. Perhaps that's why you cannot move it. There is a doorway here. You see here 8 rocks. You hit the floating eye! You are frozen by the floating eye's gaze! You kill the floating eye! The ogre swings his club. The ogre hits! The ogre swings his club. The ogre hits! The ogre swings his club. The ogre misses! The ogre swings his club. The ogre hits! The ogre swings his club. The ogre hits! The ogre swings his club. The ogre misses! The ogre swings his club. The ogre hits! The ogre swings his club. The ogre hits! The ogre swings his club. The ogre just misses! The ogre swings his club. The ogre hits! The ogre swings his club. The ogre hits! The ogre swings his club. The ogre hits! The ogre swings his club. The ogre hits! The ogre swings his club. The ogre hits! The ogre swings his club. The ogre hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 178 gold pieces Amulets r - a cursed amulet of strangulation J - a cursed amulet versus poison Weapons L - 42 +0 darts a - a +2 bullwhip (wielded in other hand) Z - the +0 Werebane (weapon in hand) Armor N - an uncursed +0 elven leather helm (being worn) s - an uncursed +0 pair of gauntlets of power (being worn) K - a cursed +0 pair of speed boots (being worn) j - an uncursed +0 dwarvish cloak (being worn) H - an uncursed +0 T-shirt with text "Got newt?" (being worn) l - a blessed +2 gray dragon scale mail (being worn) Comestibles z - an uncursed candy bar V - an uncursed food ration t - an uncursed melon m - an uncursed tin of stone giant meat I - an uncursed lizard corpse P - an uncursed lizard corpse Scrolls q - a cursed scroll of destroy armor w - an uncursed scroll of identify u - a blessed scroll of punishment Potions x - an uncursed potion of fruit juice O - a cursed potion of paralysis Rings Y - an uncursed ring of invisibility c - an uncursed ring of poison resistance X - a cursed ring of polymorph W - an uncursed ring of see invisible Wands F - a wand of digging (0:5) B - a wand of light (0:12) y - a wand of lightning (0:6) C - a wand of teleportation (0:8) k - a wand of undead turning (0:4) Tools h - an uncursed sack containing 29 items b - an uncursed bugle M - a cursed magic lamp p - an uncursed magic whistle U - a blessed oil lamp named magic i - an uncursed skeleton key f - a tinning kit (0:69) Q - an uncursed towel D - a blessed +0 unicorn horn Gems/Stones n - 2 uncursed emeralds e - a blessed luckstone g - an uncursed touchstone Contents of the sack: a blessed scroll of amnesia 3 uncursed scrolls of confuse monster an uncursed scroll of create monster a cursed scroll of create monster an uncursed scroll of destroy armor 2 uncursed scrolls of earth an uncursed scroll of enchant armor a cursed scroll of food detection an uncursed scroll of genocide 2 uncursed scrolls of identify a cursed scroll of identify 2 uncursed scrolls of light an uncursed scroll of punishment 3 uncursed scrolls of remove curse an uncursed scroll of scare monster a blessed scroll of taming an uncursed scroll of teleportation an uncursed potion of acid an uncursed potion of booze an uncursed potion of extra healing an uncursed potion of fruit juice an uncursed potion of full healing a cursed potion of gain level a cursed potion of object detection an uncursed potion of paralysis an uncursed potion of sickness an uncursed potion of speed 2 uncursed potions of water 2 potions of unholy water Mic the Archeologist's attributes: Background: You were an Exhumer, a level 10 male human Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Dungeons of Doom, on level 4. You entered the dungeon 17007 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 5284 experience points, 4716 more were needed to attain level 11. Basics: You had 0 out of 75 hit points. You had all 53 energy points (spell power). Your armor class was -6. Your wallet contained 178 zorkmids. Autopickup was off. Final Characteristics: Your strength was 25 (base:15, innate limit:18/100). Your dexterity was 12 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 13 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 10 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding two weapons at once. You had basic skill with two weapon combat. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were poison resistant. You were telepathic. You had automatic searching. You were stealthy. You had a small defense bonus (+2). You were warded. You were very fast. You were lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a ghost a large mimic a warg a winter wolf 5 small mimics 2 warhorses an ettin mummy a large dog a stone giant a wraith 2 quivering blobs 2 cockatrices 4 wolves a winter wolf cub a lynx a panther 3 leprechauns 3 orc-captains an iron piercer a giant spider a baby long worm a gnome king a dwarf mummy a brown pudding a rust monster an owlbear 3 yetis a gold golem 4 lizards a chickatrice 2 dingoes 3 dogs a housecat a jaguar a blue jelly a gray unicorn a black unicorn a raven a plains centaur 2 snakes a rope golem a Woodland-elf a soldier ant 4 fire ants a bugbear a quasit a wood nymph 2 water nymphs 3 mountain nymphs 8 Uruk-hai 6 orc shamans 2 rock piercers 3 rock moles 2 fog clouds 3 yellow lights 3 shriekers 3 violet fungi 16 gnome lords 6 gnomish wizards 2 kobold mummies a golden naga hatchling 3 gray oozes a barrow wight 7 elf zombies a ghoul a straw golem 4 paper golems a baby crocodile 9 giant ants 5 little dogs 6 floating eyes 9 dwarves a homunculus a kobold lord 3 kobold shamans 33 hill orcs 7 rothes 2 rabid rats 2 centipedes 4 giant bats a monkey 3 orc zombies 3 dwarf zombies a wererat 8 iguanas 10 killer bees 3 acid blobs a coyote 2 gas spores 4 hobbits 5 manes 4 large kobolds 2 hobgoblins an orc 5 giant rats 10 cave spiders 2 brown molds 4 yellow molds a red mold 58 gnomes 2 gnome zombies 10 geckos 14 jackals 2 kobolds a goblin 6 sewer rats 3 grid bugs 6 lichens 6 kobold zombies 12 newts 423 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 11 Level 1: Level 2: Stairs down to The Gnomish Mines. Level 3: Level 4: <- You were here. An altar to Quetzalcoatl. Final resting place for you, killed by an ogre, while frozen by a monster's gaze. Level 5: A fountain, a grave. Level 6: Many fountains. Oracle of Delphi. Level 7: A potion shop. Stairs up to Sokoban, level 6. Level 8: A general store. Final resting place for merpish-Val-Hum-Fem-Law, killed by Mr. Chibougamau; the shopkeeper, while praying. Level 9: A temple, some fountains. Level 10: Final resting place for mpieter-Wiz-Hum-Mal-Neu, petrified by a chickatrice. Level 11: A very big room. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Level 6: An altar, some fountains. Level 7: Level 8: Level 9: Level 10: Sokoban: levels 6 up to 5 Level 5: Unsolved. Level 6: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | mic | | 178 Au | | killed by an | | ogre | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye mic the Archeologist... You died in The Dungeons of Doom on dungeon level 4 with 21435 points, and 178 pieces of gold, after 17007 moves. You were level 10 with a maximum of 75 hit points when you died.