Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-24 19:15:36, ended 2025-10-25 22:46:51. mic, lawful male human Archeologist --- |... ----.- ------ |..........| ------- |.....# --+---- ------- |....| |...%......-#####|.....| #.....|########-.....| |.....| |[.*.| |..........| #|.....| #|....| |.....| #-<....| ###%.[..| --.--------- |......#####------ |.....| #|.....| # ----.- # #-....^| ## |.....| #----.-- # ## # #|.....| ### |.....| # # # # # #----.-- # --.-.-- # # # # g ## # # # ## ## # # # #@( # ## # #### # # #[## # ---|--+-- ### # ## # # # # |^.;....| #### # # # ## # # |.......| # # # ---.--|--# ---.-# ----|-- |.......| # # |.......|## ....-# |..(.+. |.......| # ------.--## |.......|# |...| |...[[. |........### |....>...# |........# |...| |.[[..| --------- |.......| |.......|# ----- |[..[.| --------- --------- ------- Mic the Exhumer St:25 Dx:15 Co:18 In:16 Wi:17 Ch:8 Lawful Dlvl:12 $:0 HP:0(88) Pw:71(71) AC:-6 Exp:12 T:25574 Burdened Latest messages: You swap places with your ogre lord. The ogre lord turns into a housecat! You swap places with your housecat. You find a magic portal. The housecat turns into a pit viper! The pit viper turns into a gold golem! You swap places with your gold golem. The green slime turns into a small mimic! The small mimic turns into a forest centaur! The forest centaur turns into a raven! The raven turns into a frost giant! The kobold turns into an ettin! The ettin turns into a frost giant! You see here an uncursed lock pick. The winged gargoyle hits! The winged gargoyle hits! The winged gargoyle bites! The winged gargoyle hits! The winged gargoyle hits! The winged gargoyle bites! You hit the winged gargoyle! The winged gargoyle misses! The winged gargoyle hits! The winged gargoyle bites! Unknown command ' '. The winged gargoyle hits! The winged gargoyle hits! The winged gargoyle bites! The winged gargoyle hits! The winged gargoyle hits! The winged gargoyle bites! Unknown command ' '. What do you want to drink? [R or ?*] ? What do you want to drink? [R or ?*] R You feel much better. The winged gargoyle hits! The winged gargoyle hits! The winged gargoyle bites! The winged gargoyle misses! The winged gargoyle hits! The winged gargoyle bites! The glass piercer turns into a piranha! The winged gargoyle hits! The winged gargoyle hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Weapons Z - the blessed rustproof +3 Demonbane (weapon in hand) Q - the thoroughly corroded +0 Frost Brand (alternate weapon; not wielded) Armor r - an uncursed corroded +0 helm of brilliance (being worn) x - an uncursed +2 pair of gauntlets of power (being worn) y - a blessed +0 pair of jumping boots (being worn) E - an uncursed +0 cloak of magic resistance (being worn) L - an uncursed +0 Hawaiian shirt (being worn) K - an uncursed +2 silver dragon scale mail (being worn) Comestibles j - an uncursed lizard corpse Scrolls S - a blessed scroll of genocide Rings z - an uncursed ring of conflict H - an uncursed ring of free action (on left hand) W - an uncursed +1 ring of gain constitution O - an uncursed ring of invisibility t - an uncursed ring of poison resistance s - an uncursed ring of protection from shape changers V - an uncursed ring of see invisible Wands d - a wand of cold (0:5) D - a wand of digging (0:6) k - a wand of enlightenment (0:14) X - a wand of fire (0:6) T - a wand of magic missile (0:6) u - a wand of magic missile (0:5) C - a wand of magic missile (0:3) U - a wand of make invisible (0:7) c - a wand of polymorph (0:7) b - a wand of sleep (0:3) N - a wand of slow monster (0:2) n - a wand of speed monster (0:6) v - a wand of striking (0:8) a - a cursed wand of striking (0:7) Tools h - an uncursed sack containing 55 items I - a frost horn (0:6) F - an uncursed tooled horn q - an uncursed wooden flute p - an uncursed blindfold l - an expensive camera (0:34) J - a blessed magic marker (0:6) m - a magic marker (0:31) i - an uncursed magic whistle w - an uncursed skeleton key e - a blessed +0 unicorn horn Gems/Stones M - a blessed luckstone g - an uncursed touchstone Contents of the sack: 5146 gold pieces 2 blessed +0 daggers a +2 bullwhip an uncursed slime mold an uncursed apple an uncursed cram ration 2 uncursed food rations an uncursed fortune cookie 5 uncursed lumps of royal jelly an uncursed tripe ration an uncursed tripe ration an uncursed lizard corpse an uncursed lizard corpse 3 uncursed scrolls of blank paper an uncursed scroll of create monster an uncursed scroll of destroy armor 4 cursed scrolls of destroy armor a blessed scroll of earth an uncursed scroll of earth an uncursed scroll of enchant weapon an uncursed scroll of enchant weapon a blessed scroll of remove curse a blessed scroll of stinking cloud an uncursed scroll of taming an uncursed scroll of teleportation 2 uncursed scrolls of teleportation a cursed scroll of teleportation an uncursed potion of blindness an uncursed potion of booze an uncursed potion of confusion a cursed potion of confusion a cursed potion of enlightenment a blessed potion of extra healing an uncursed potion of extra healing a cursed potion of extra healing an uncursed potion of full healing an uncursed potion of gain ability 2 uncursed potions of gain energy an uncursed potion of gain energy 3 uncursed potions of gain level an uncursed potion of hallucination 2 blessed potions of healing an uncursed potion of invisibility a cursed potion of levitation an uncursed potion of object detection an uncursed potion of object detection an uncursed potion of paralysis an uncursed potion of paralysis an uncursed potion of restore ability an uncursed potion of see invisible an uncursed potion of sickness 3 potions of holy water an uncursed potion of water a potion of unholy water a potion of unholy water Mic the Archeologist's attributes: Background: You were an Exhumer, a level 12 male human Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Dungeons of Doom, on level 12. You entered the dungeon 25574 turns ago. It was nighttime. You had 34618 experience points, 5382 more were needed to attain level 13. Basics: You had 0 out of 88 hit points. You had all 71 energy points (spell power). Your armor class was -6. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 25 (base:14, innate limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 16 (limit:18). Your wisdom was 17 (limit:18). Your charisma was 8 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a long sword. You had basic skill with long sword. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You were telepathic. You had automatic searching. You were stealthy. You could jump. You were warded. You were fast. You had reflection. You had free action. You were extremely lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: 2 shopkeepers 3 black puddings 2 ghosts a queen bee 2 giant mimics an ogre king an Elvenking 2 large mimics 2 stalkers an air elemental a fire elemental a black naga a giant zombie 3 elf-lords a warg 12 small mimics 3 xans an ettin mummy an ogre lord 4 trolls a wood golem 2 gelatinous cubes 2 large dogs a freezing sphere a flaming sphere 3 tigers 3 ochre jellies 4 leocrottas an elf mummy 2 red nagas a python a wraith a leather golem 2 Grey-elves 2 soldiers 3 chameleons 3 quivering blobs 6 cockatrices 13 wolves 3 winter wolf cubs 3 panthers a gremlin a spotted jelly 4 leprechauns 4 orc-captains 3 iron piercers 3 mumakil 2 giant spiders a scorpion a horse 4 ice vortices 2 baby long worms a black light 3 vampire bats a forest centaur 6 gnome kings 2 dwarf mummies 2 ogres 4 brown puddings 3 rust monsters 2 owlbears a yeti 2 gold golems a werewolf 2 Green-elves 6 lizards 3 chickatrices a dog a housecat 3 blue jellies 4 gray unicorns a black unicorn 2 dust vortices a raven 3 plains centaurs 2 gnome mummies 2 snakes 6 water moccasins 5 apes 2 human zombies 2 rope golems 9 soldier ants a fire ant 18 bugbears 2 imps a quasit a water nymph 4 mountain nymphs 8 Mordor orcs 6 Uruk-hai 6 orc shamans 2 rock piercers 3 rock moles 2 ponies a fog cloud a yellow light a shrieker 2 violet fungi 17 gnome lords 5 gnomish wizards a kobold mummy 4 red naga hatchlings a guardian naga hatchling a gray ooze a barrow wight 10 elf zombies 2 ghouls 3 straw golems 3 paper golems a baby crocodile 8 giant ants 3 little dogs 8 floating eyes a kitten 3 dwarves 6 homunculi 6 kobold lords 6 kobold shamans 29 hill orcs 11 rothes 2 rabid rats 7 giant bats a monkey 7 orc zombies 4 dwarf zombies 2 wererats 3 werejackals 4 iguanas 27 killer bees 6 acid blobs 2 coyotes a gas spore 2 hobbits 7 manes 3 large kobolds 16 hobgoblins a giant rat 3 cave spiders 4 brown molds a yellow mold 2 green molds 3 red molds 67 gnomes 22 garter snakes 4 gnome zombies 8 geckos 8 jackals 3 foxes 2 kobolds 8 goblins 5 sewer rats 6 grid bugs 2 bats 8 lichens 2 kobold zombies 8 newts 662 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 16 Level 1: Level 2: Many sinks. Level 3: A general store, a fountain. Level 4: A general store. Stairs down to The Gnomish Mines. Level 5: Many fountains. Level 6: A throne. Stairs up to Sokoban, level 5. Level 7: A throne, a fountain. Level 8: A grave. Level 9: A general store, some fountains. Level 10: An altar, a fountain. Level 11: An untended shop. Level 12: <- You were here. An untended shop, an altar to Quetzalcoatl. Summoned by Lord Carnarvon. Final resting place for you, killed by a winged gargoyle. Level 13: A fountain. Level 14: Level 15: A grave. Level 16: A primitive area. The Gnomish Mines: levels 5 to 12 Level 5: Level 6: A grave. Final resting place for maykstuff-Val-Hum-Fem-Law, killed by a gnome king, while fainted from lack of food. Level 7: An altar to Quetzalcoatl, a fountain, a grave. Final resting place for Fletchius-Wiz-Elf-Mal-Cha, killed by a hill orc called Thosuthosai of Grisogulog. Level 8: Level 9: Level 10: Level 11: Level 12: Sokoban: levels 5 up to 2 Level 2: Solved. Level 3: Solved. Level 4: Solved. Level 5: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | mic | | 5146 Au | | killed by a | | winged gargoyle | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye mic the Archeologist... You died in The Dungeons of Doom on dungeon level 12 with 71352 points, and 5146 pieces of gold, after 25574 moves. You were level 12 with a maximum of 88 hit points when you died.