Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-24 13:56:58, ended 2025-08-25 11:46:30. michelmartinet, neutral male human Wizard ---- ------|..| |....--..| ---- |........|--..| |.|.....--|...| --.|.....| |.|.--- -----..|-^...--|.|...| #---.....--|.....|-.|...| #- #---....----- ---...|..|..-- ..o--.|..[#-| --)--.--.-- -.....(...%.-- |....|..| --.....<.---...# ---..|--- |....@@.-- #...## |..-- |......---#|%..|## --..| . --....|....-##.-- |..| ........-----..|--- |..| -----.--- |..| ---- --- ---- Michelmart the Magician St:18 Dx:15 Co:18 In:18 Wi:13 Ch:11 Neutral S:26693 Dlvl:11 $:51 HP:0(90) Pw:103(115) AC:2 Xp:10/8158 T:16143 Burdened Latest messages: You hit the gnome lord! You kill the gnome lord! You see here a tin opener. You hear crashing rock. You miss the dwarf. The dwarf swings his broad pick. The dwarf misses! You hit the dwarf! You hit the dwarf! The dwarf swings his broad pick. The dwarf misses! You kill the dwarf! There are several objects here. You see here a tin opener. Pick an object. You see here a tin opener. The dwarf wields a dagger! The dwarf picks up a hooded cloak. The dwarf picks up 6 rocks. You hit the dwarf! The dwarf picks up a pair of hard shoes. You kill the dwarf! The sergeant drinks a potion of gain level! The sergeant rises up, through the ceiling! The sergeant wields a flail! You hit the sergeant! The sergeant zaps a silver wand! You miss the sergeant. The sergeant zaps a wand of sleep! The sleep ray hits you! The sleep ray bounces! The sleep ray hits you! The sergeant swings his flail. The sergeant hits! The sergeant swings his flail. The sergeant hits! The sergeant swings his flail. The sergeant hits! The sergeant swings his flail. The sergeant hits! The sergeant swings his flail. The sergeant hits! The sergeant swings his flail. The sergeant hits! The sergeant swings his flail. The sergeant hits! The sergeant wields a flail! The sergeant swings his flail. The sergeant hits! You die... Inventory: Coins $ - 51 gold pieces Weapons q - a blessed +1 quarterstaff (weapon in hands) Armor e - an uncursed +0 elven leather helm (being worn) W - an uncursed rotted +0 pair of leather gloves (being worn) S - a blessed +1 pair of speed boots (being worn) C - an uncursed +0 cloak of magic resistance (being worn) V - an uncursed +1 studded leather armor (being worn) Comestibles Z - 3 uncursed food rations K - a cursed food ration d - a cursed lembas wafer Scrolls y - an uncursed scroll of magic mapping z - an uncursed scroll of teleportation F - an uncursed scroll of teleportation N - a cursed scroll of teleportation Spellbooks j - an uncursed spellbook of wizard lock Potions w - a blessed potion of fruit juice D - an uncursed potion of fruit juice R - an uncursed potion of gain ability Y - 2 potions of holy water Rings m - an uncursed +1 ring of increase damage i - an uncursed ring of invisibility (on left hand) o - an uncursed ring of levitation r - an uncursed ring of regeneration H - an uncursed ring of see invisible t - an uncursed ring of teleport control (on right hand) Wands Q - a wand of create monster (0:13) U - a wand of digging (0:3) c - a wand of enlightenment (1:3) I - a wand of make invisible (0:3) P - a cursed wand of probing (0:3) f - a cursed wand of secret door detection (0:9) A - a wand of slow monster (0:5) v - a wand of teleportation (0:5) Tools B - an uncursed bag of holding containing 6 items h - a cursed sack containing 1 item X - a cursed bag of tricks (0:18) b - an uncursed blindfold l - an uncursed brass lantern (lit) M - a crystal ball (0:4) L - an uncursed leash O - a cursed magic marker (0:85) g - an uncursed mirror a - a +0 pick-axe k - an uncursed skeleton key s - an uncursed stethoscope G - an uncursed tallow candle u - a +0 unicorn horn Gems/Stones x - an uncursed chrysoberyl stone J - a cursed touchstone Contents of the sack: an uncursed scroll of teleportation Contents of the bag of holding: 1930 gold pieces an uncursed jet stone an uncursed worthless piece of black glass an uncursed worthless piece of blue glass an uncursed worthless piece of green glass an uncursed worthless piece of orange glass Michelmartinet the Wizard's attributes: Background: You were a Magician, a level 10 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 11. You entered the dungeon 16143 turns ago. There was a new moon in effect when your adventure ended. You had 8158 experience points, 1842 more were needed to attain level 11. Your score was 26693 before end-of-game adjustments. Basics: You had 0 out of 90 hit points. You had 103 out of 115 energy points (spell power). Your armor class was 2. Your wallet contained 51 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18 (limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 13 (limit:18). Your charisma was 11 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a quarterstaff. You had expert skill with quarterstaff. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were telepathic. You were invisible. You had teleport control. You were warded. You were very fast. You are dead. Vanquished creatures: a ghost 3 wargs 3 small mimics a glass piercer a quantum mechanic a flaming sphere a shocking sphere a gargoyle a tengu 4 stone giants a wraith a leather golem 2 soldiers a crocodile 6 giant beetles 2 lynxes a panther 2 gremlins a spotted jelly 4 leprechauns an orc-captain an iron piercer a horse a vampire bat 2 gnome kings 6 ogres 4 brown puddings an owlbear 2 yetis 2 Green-elves 5 lizards a dingo 3 housecats a jaguar 3 dwarf lords a black unicorn 3 dust vortices a plains centaur a gnome mummy a snake 3 apes 3 human zombies 6 Woodland-elves a fire ant a bugbear an imp 2 wood nymphs 2 water nymphs a mountain nymph 9 Mordor orcs a rock piercer 3 rock moles 4 ponies 2 fog clouds 2 yellow lights a shrieker 3 violet fungi 13 gnome lords 2 gnomish wizards a black naga hatchling a gray ooze 2 elf zombies a ghoul a paper golem a baby crocodile a giant ant a little dog 6 floating eyes a kitten 20 dwarves a homunculus 2 kobold lords 6 hill orcs 5 rothes a centipede a giant bat a monkey 6 orc zombies 2 wererats a werejackal 4 iguanas 3 killer bees 4 acid blobs 2 coyotes 2 gas spores 7 hobbits 3 manes a large kobold 2 hobgoblins 10 giant rats 2 cave spiders a yellow mold 2 green molds 51 gnomes 3 garter snakes 5 geckos 8 jackals 4 foxes 2 kobolds 3 goblins 4 sewer rats 4 grid bugs 4 bats 5 lichens 2 kobold zombies 11 newts 350 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You used no wishes. The Dungeons of Doom: levels 1 to 9 Level 1: Level 2: An altar, a sink. Level 3: A scroll shop. Stairs down to The Gnomish Mines. Level 4: An altar to Thoth. Level 5: A general store. Level 6: Many fountains. Oracle of Delphi. Level 7: Stairs up to Sokoban, level 6. Level 8: Some fountains. Level 9: Final resting place for mnbvcxy-Hea-Hum-Fem-Neu, killed by a gnome king, while sleeping. The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: Level 7: Many shops, a temple, some fountains, some trees. Level 8: Level 9: Final resting place for m0ll13-Val-Hum-Fem-Law, petrified by a chickatrice. Level 10: A grave. Final resting place for atorox-Tou-Hum-Mal-Neu, killed by a hill orc. Level 11: <- You were here. Final resting place for you, killed by a sergeant, while sleeping. Sokoban: levels 6 up to 4 Level 4: Unsolved. Level 5: Solved. Level 6: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | michelmartinet | | 1981 Au | | killed by a | | sergeant | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye michelmartinet the Wizard... You died in The Gnomish Mines on dungeon level 11 with 26495 points, and 1981 pieces of gold, after 16143 moves. You were level 10 with a maximum of 90 hit points when you died.