Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-19 01:15:39, ended 2025-08-20 03:26:26. mpieter, neutral male human Wizard # --------- ------- ---- |.......| |.....| ------ |..| |.......| |.....-# --------- |*...| |..| |........# #-......# |......[-####*%#.....| .>#| ---.-----# #-----.-# |.......| |....| #|..| ## # # # #### ##........| |.....# *%...| # ## # # # # ------.-- -.....## ##.... # ##### ##### #### ----- ### # #### ####### ## # # # # .._.| # # # #` #### # # ## # -|------ ##|....### # ## ## # ----.-----# # |......| ##....| # ##*` ##### |......[.[@@####*.*.z..| |...| ## #..--....*. |........| |......| ----- #---- #.........| |......^.| |......| #|..| #...<...... |........| |....... #|$.| |........| ---------- -------- ---- ##|........| --...---.- Mpieter the Magician St:18/09 Dx:15 Co:18 In:18 Wi:17 Ch:12 Neutral Dlvl:15 $:0 HP:0(103) Pw:86(107) AC:-4 Exp:11 T:43152 Burdened Latest messages: You start digging. You hit the rock with all your might. You make an opening in the wall. You hear a distant chant. The damaged vault's walls are magically restored! You start digging. You hit the rock with all your might. You succeed in cutting away some rock. You start digging. You hit the rock with all your might. You make an opening in the wall. What do you want to wield? [- aBCO or ?*] O O - the rustproof +1 Magicbane (weapon in hand). You hear crashing rock. There is a doorway here. You see here a runed spear. You activated a magic portal! You feel dizzy for a moment, but the sensation passes. This place looks familiar... Once again, you are back at the Lonely Tower. You fail to cast the spell correctly. You fail to cast the spell correctly. You activated a magic portal! You feel dizzy for a moment, but the sensation passes. The Woodland-elf swings his runed broadsword. The Woodland-elf hits! The Woodland-elf swings his runed broadsword. The Woodland-elf hits! The Woodland-elf swings his runed broadsword. The Woodland-elf hits! You hit the Woodland-elf! The Woodland-elf swings his runed broadsword. The Woodland-elf hits! You hit the Woodland-elf! The Woodland-elf swings his runed broadsword. The Woodland-elf hits! The knife hits the Woodland-elf. The Woodland-elf swings his runed broadsword. The Woodland-elf hits! You kill the Woodland-elf! The guard swings his long sword. The guard hits! The guard swings his long sword. The guard hits! You hit the guard! The guard swings his long sword. The guard hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Weapons O - the rustproof +1 Magicbane (weapon in hand) a - a blessed fireproof +4 quarterstaff Armor t - an uncursed rustproof +0 helm of brilliance (being worn) A - an uncursed rotted +0 pair of elven boots b - an uncursed fireproof +0 cloak of magic resistance (being worn) n - a blessed greased +3 silver dragon scale mail (being worn) Comestibles h - 2 uncursed lizard corpses Scrolls X - a blessed scroll of confuse monster G - an uncursed scroll of identify u - a blessed scroll of light x - an uncursed scroll of light D - 2 uncursed scrolls of teleportation I - a cursed scroll of teleportation Potions f - an uncursed potion of confusion Rings y - a blessed +3 ring of increase damage (on left hand) S - a cursed ring of invisibility d - an uncursed ring of teleport control Wands o - a wand of create monster (0:12) v - a blessed wand of digging (0:1) Y - a wand of digging (0:7) p - a wand of digging (0:6) W - a wand of digging (0:5) q - a wand of digging (0:3) T - a cursed wand of digging (0:5) F - a wand of fire (0:5) R - a wand of light (0:12) N - a wand of lightning (0:3) z - a wand of locking (0:5) P - a wand of make invisible (0:6) L - a wand of make invisible (0:5) c - a wand of polymorph (0:2) r - a wand of secret door detection (0:7) l - a wand of sleep (0:8) Q - a wand of striking (0:6) E - a wand of teleportation (0:6) k - a wand of undead turning (0:6) Tools Z - an uncursed bag of holding containing 60 items j - a blessed brass lantern s - a cursed magic lamp B - a +0 pick-axe U - an uncursed skeleton key C - a +0 unicorn horn Gems/Stones M - 2 uncursed luckstones Contents of the bag of holding: 15208 gold pieces an uncursed amulet of ESP a blessed +2 mummy wrapping 2 uncursed apples 9 uncursed C-rations an uncursed carrot an uncursed clove of garlic 2 uncursed cram rations 23 uncursed food rations 9 uncursed K-rations 5 uncursed tripe rations 2 uncursed lizard corpses an uncursed scroll of amnesia 2 blessed scrolls of blank paper 2 uncursed scrolls of blank paper a cursed scroll of blank paper an uncursed scroll of confuse monster 3 uncursed scrolls of confuse monster an uncursed scroll of create monster an uncursed scroll of destroy armor 2 uncursed scrolls of earth an uncursed scroll of fire an uncursed scroll of food detection 3 uncursed scrolls of identify 2 uncursed scrolls of light a cursed scroll of light an uncursed scroll of scare monster an uncursed potion of blindness an uncursed potion of booze an uncursed potion of gain level an uncursed potion of hallucination an uncursed potion of invisibility an uncursed potion of levitation an uncursed potion of object detection an uncursed potion of paralysis an uncursed potion of restore ability 2 potions of holy water an uncursed potion of water a potion of unholy water an uncursed ring of cold resistance an uncursed ring of fire resistance a cursed -1 ring of gain constitution a cursed -1 ring of gain constitution a cursed ring of hunger a cursed -1 ring of increase accuracy a cursed ring of invisibility an uncursed ring of polymorph an uncursed ring of stealth a wand of create monster (0:5) a horn of plenty (0:4) an uncursed brass lantern a magic marker (0:94) an uncursed skeleton key 2 uncursed tallow candles an uncursed towel a +0 unicorn horn a +0 unicorn horn a +0 unicorn horn an uncursed turquoise stone an uncursed turquoise stone Mpieter the Wizard's attributes: Background: You were a Magician, a level 11 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 15. You entered the dungeon 43152 turns ago. It was nighttime. You had 10664 experience points, 9336 more were needed to attain level 12. Basics: You had 0 out of 103 hit points. You had 86 out of 107 energy points (spell power). Your armor class was -4. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 18/09 (limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 17 (limit:18). Your charisma was 12 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a dagger. You were unskilled in dagger and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were poison resistant. You saw invisible. You were telepathic. You had a small damage bonus (+3). You were warded. You had reflection. You were very lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead (2nd time!). Vanquished creatures: 2 Nazgul 2 vampire lords 4 clay golems 2 nurses a lurker above 2 ettins a golden naga 2 black puddings a vampire a lieutenant a ghost a queen bee a winged gargoyle 2 mind flayers 2 giant mimics 4 long worms 2 zruties 3 fire giants 5 ogre kings 3 rock trolls an umber hulk 4 large mimics a wumpus 3 couatls 4 stalkers a water elemental 3 hill giants a giant mummy a black naga a xorn a giant zombie an elf-lord 4 sergeants a water demon 11 wargs 2 winter wolves a small mimic 3 glass piercers a warhorse 6 xans 4 ettin mummies an ogre lord a quantum mechanic 6 trolls 2 gelatinous cubes a pyrolisk 3 freezing spheres 4 flaming spheres 3 shocking spheres 2 large cats 4 tigers 3 gargoyles 3 dwarf kings 7 tengu 4 ochre jellies 3 leocrottas 2 energy vortices 3 mountain centaurs a stone giant 5 elf mummies a human mummy 3 red nagas a python 3 pit vipers a cobra 5 wraiths 4 carnivorous apes 4 Grey-elves 13 soldiers 2 succubi 2 incubi 5 chameleons 2 crocodiles 6 giant beetles 6 quivering blobs 59 cockatrices 9 wolves 5 winter wolf cubs 3 lynxes a panther 2 gremlins a spotted jelly 31 leprechauns 2 orc-captains an iron piercer 2 mumakil 3 scorpions 2 horses 3 ice vortices 7 black lights 6 vampire bats 3 forest centaurs 3 gnome kings 3 orc mummies a dwarf mummy 5 ogres a brown pudding 5 rust monsters 5 owlbears 6 yetis 2 gold golems 2 werewolves 7 Green-elves 12 lizards 5 chickatrices 4 dingoes 2 dogs 9 jaguars 2 dwarf lords 3 blue jellies 2 white unicorns 2 black unicorns 8 dust vortices 7 ravens 3 plains centaurs 10 gnome mummies 7 snakes 2 water moccasins 2 apes 9 human zombies 5 Woodland-elves 8 soldier ants 11 fire ants 3 bugbears an imp 9 quasits 8 water nymphs 5 mountain nymphs 21 Mordor orcs 19 Uruk-hai an orc shaman a rock piercer 4 rock moles 5 ponies 4 fog clouds 13 yellow lights 3 shriekers 3 violet fungi 16 gnome lords 6 gnomish wizards 6 kobold mummies a red naga hatchling a black naga hatchling a golden naga hatchling a guardian naga hatchling 4 gray oozes 2 barrow wights 7 elf zombies a ghoul a straw golem 3 paper golems 11 giant ants 3 little dogs 13 floating eyes 2 kittens 19 dwarves 5 homunculi 2 kobold lords a kobold shaman 25 hill orcs 11 rothes a centipede 5 giant bats 7 orc zombies 3 dwarf zombies 3 wererats 10 iguanas 31 killer bees 3 acid blobs 4 coyotes 3 gas spores 7 hobbits a manes 2 large kobolds 7 hobgoblins 8 giant rats 6 cave spiders 3 brown molds 3 yellow molds 3 green molds a red mold 69 gnomes 4 garter snakes 3 gnome zombies 10 geckos 8 jackals 4 foxes 5 kobolds 4 goblins 10 sewer rats 14 grid bugs 3 bats 11 lichens 2 kobold zombies 14 newts 1020 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You used 2 wishes. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 21 Level 1: Some fountains. Level 2: Stairs down to The Gnomish Mines. Level 3: An untended shop, a fountain. Level 4: Level 5: Level 6: A general store. Level 7: Level 8: Level 9: Many fountains. Level 10: A temple to Thoth. Level 11: Portal to Fort Ludios. Level 12: A fountain. Level 13: A fountain. Level 14: Level 15: <- You were here. An altar, a sink. Summoned by Neferet the Green. Portal to The Quest. Final resting place for you, killed by a guard. Level 16: Level 17: A primitive area. Level 18: Level 19: Level 20: Level 21: The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Level 7: Level 8: Level 9: Level 10: Level 11: Some fountains. The Quest: Level 1: Home. Sokoban: levels 9 up to 6 Level 6: Solved. Level 7: Solved. Level 8: Solved. Level 9: Solved. Fort Ludios: Level 1: A throne. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | mpieter | | 15208 Au | | killed by a | | guard | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye mpieter the Wizard... You died in The Dungeons of Doom on dungeon level 15 with 223338 points, and 15208 pieces of gold, after 43152 moves. You were level 11 with a maximum of 103 hit points when you died.