Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-31 03:27:10, ended 2025-08-31 04:43:20. mpieter, neutral male human Wizard -------- |.......| |.(... -------- ----.......-------...... |....... |........................ |....*.------- |--...........<.^......... |.)--......h.-----.........[..).)...*.)[... --.)--*-----........|.......*.............- --..--.* -----------.........).....)))--- - |...--. |............))---.).... ----..----- -----........--- ------- |...))....-- ---------- --.....---).-- ----^.|..-- --..--------------------- ---....----- --.*|..................--- |.......| --................[......%. ---.--.-- ----.................--- |....-.. |.......(.......|).| ------ -------------------- Mpieter the Thaumaturge St:16 Dx:12 Co:17 In:17 Wi:13 Ch:7 Neutral Dlvl:11 $:0 HP:0(72) Pw:57(130) AC:7 Exp:9 T:10576 Burdened Latest messages: You hit the small mimic. The small mimic hits! You hit the small mimic! You kill the small mimic! You have a little trouble lifting f - a green gem. You have a little trouble lifting g - a white gem. What do you want to use or apply? [cikm-osu-xzE-GRSVW or ?*] ? You put a green gem into the bag of holding. You put a white gem into the bag of holding. An arrow shoots out at you! You are almost hit by an arrow. Pick an object. You see here 2 crossbow bolts. Click! You trigger a rolling boulder trap! Fortunately for you, no boulder was released. You see here a worthless piece of yellowish brown glass. You hit the dwarf king! You hit the dwarf king! The dwarf king wields a thonged club! You hit the dwarf king! You hit the dwarf king. The dwarf king swings his thonged club. The dwarf king hits! The dwarf king swings his thonged club. The dwarf king hits! You feel strong! You must have been exercising diligently. You feel agile! You must have been working on your reflexes. In what direction? 6 The sleep ray hits the dwarf king. The sleep ray bounces! The sleep ray hits the dwarf king. The dwarf king swings his thonged club. The dwarf king hits! The dwarf king swings his thonged club. The dwarf king hits! You miss the dwarf king. You miss the dwarf king. The dwarf king swings his thonged club. The dwarf king hits! The dwarf king swings his thonged club. The dwarf king hits! The dwarf king swings his thonged club. The dwarf king hits! The dwarf king swings his thonged club. The dwarf king hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Amulets y - an uncursed amulet of magical breathing Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor h - a cursed +0 pair of kicking boots (being worn) L - a cursed +0 pair of speed boots b - an uncursed rotted +0 cloak of magic resistance (being worn) C - an uncursed +0 leather armor (being worn) Comestibles U - 4 uncursed food rations j - an uncursed tripe ration T - an uncursed lizard corpse Scrolls M - an uncursed scroll of confuse monster r - a blessed scroll of create monster B - an uncursed scroll of light I - an uncursed scroll of magic mapping H - 2 uncursed scrolls of teleportation Potions Q - an uncursed potion of confusion p - an uncursed potion of hallucination N - an uncursed potion of healing O - a blessed potion of object detection Rings e - an uncursed ring of invisibility (on left hand) A - an uncursed ring of regeneration (on right hand) Wands S - a wand of create monster (0:15) n - a wand of digging (0:7) x - a cursed wand of light (0:12) s - a wand of magic missile (0:6) k - a wand of magic missile (0:1) c - a wand of polymorph (0:2) w - a wand of speed monster (0:8) G - a wand of speed monster (0:7) u - a wand of striking (0:6) m - a wand of striking (0:3) Tools V - an uncursed bag of holding containing 43 items W - an empty uncursed bag of holding z - an uncursed brass lantern (lit) o - an uncursed oil lamp R - a +0 pick-axe v - an uncursed skeleton key E - an uncursed towel Gems/Stones F - an uncursed flint stone i - an uncursed touchstone Contents of the bag of holding: 2495 gold pieces an uncursed +0 mummy wrapping 3 uncursed scrolls of blank paper a cursed scroll of confuse monster a blessed scroll of create monster an uncursed scroll of create monster 2 uncursed scrolls of destroy armor an uncursed scroll of enchant armor 2 uncursed scrolls of food detection a blessed scroll of genocide an uncursed scroll of genocide an uncursed scroll of remove curse a cursed potion of fruit juice an uncursed potion of gain ability a cursed potion of gain ability an uncursed potion of gain level an uncursed potion of healing a blessed potion of oil an uncursed potion of see invisible a cursed -3 ring of adornment an uncursed ring of free action an uncursed +1 ring of gain constitution a cursed -3 ring of increase accuracy an uncursed +1 ring of increase damage an uncursed ring of shock resistance a cursed ring of shock resistance an uncursed ring of stealth an uncursed blindfold an uncursed skeleton key a blessed tallow candle an uncursed tallow candle 4 uncursed wax candles an uncursed amethyst stone 2 uncursed diamonds an uncursed emerald an uncursed jade stone an uncursed jasper stone 2 uncursed worthless pieces of black glass 5 uncursed worthless pieces of blue glass 3 uncursed worthless pieces of green glass 4 uncursed worthless pieces of orange glass 3 uncursed worthless pieces of red glass an uncursed worthless piece of white glass Mpieter the Wizard's attributes: Background: You were a Thaumaturge, a level 9 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 11. You entered the dungeon 10576 turns ago. It was nighttime. You had 3945 experience points, 1175 more were needed to attain level 10. Basics: You had 0 out of 72 hit points. You had 57 out of 130 energy points (spell power). Your armor class was 7. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 16 (limit:18/100). Your dexterity was 12 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 17 (limit:18). Your wisdom was 13 (limit:18). Your charisma was 7 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a quarterstaff. You had expert skill with quarterstaff. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were invisible. You regenerated. You were warded. You were fast. You are dead. Vanquished creatures: a giant mimic 3 small mimics a wood golem a djinni a large dog a gargoyle an elf mummy an incubus a crocodile a giant beetle a quivering blob a winter wolf cub a lynx a leprechaun a mumak a giant spider 2 black lights a vampire bat 2 gnome kings 2 orc mummies 2 brown puddings a Green-elf a lizard 3 chickatrices 2 dwarf lords a blue jelly a white unicorn a dust vortex a raven an ape 2 human zombies a soldier ant a bugbear an imp a quasit a water nymph 3 mountain nymphs a rock piercer a rock mole a pony a fog cloud a yellow light a shrieker 2 violet fungi 20 gnome lords 7 gnomish wizards a red naga hatchling a golden naga hatchling a straw golem a paper golem 3 floating eyes 23 dwarves 2 homunculi 4 kobold lords 10 hill orcs a rabid rat a centipede 4 orc zombies a werejackal 3 iguanas an acid blob a coyote 3 gas spores 7 hobbits 12 manes a large kobold 2 giant rats 5 cave spiders 2 yellow molds a green mold 3 red molds 68 gnomes 7 garter snakes 2 gnome zombies 2 geckos 3 jackals a fox a kobold 2 goblins 4 grid bugs a bat 4 lichens 3 kobold zombies a newt 277 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 10 Level 1: Level 2: An untended shop, some altars. Stairs down to The Gnomish Mines. Level 3: Some fountains, some graves. Level 4: A fountain. Level 5: Many fountains. Level 6: Level 7: Many fountains, a grave. Level 8: Many fountains. Level 9: A temple. Level 10: The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Many shops, a temple to Thoth, some fountains, some trees. Level 6: Level 7: Level 8: Level 9: Level 10: Level 11: <- You were here. Final resting place for you, killed by a dwarf king. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | mpieter | | 2495 Au | | killed by a | | dwarf king | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye mpieter the Wizard... You died in The Gnomish Mines on dungeon level 11 with 18536 points, and 2495 pieces of gold, after 10576 moves. You were level 9 with a maximum of 72 hit points when you died.