Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-25 05:04:37, ended 2026-01-25 05:19:18. mpieter, neutral male human Wizard --------------- ------- |.............| --------- |[[[[[| |.............| ------ |.......| |[[.).| #..............| |....|`###-.......| |.....| #####|.............| |....|# #|.......| ----|-- # |........>....-#####-.....# ##--------- # ##### ---------.----- |....|### # ## #### ------### # # ### ####### #### ### ## ### # # ##----------- #### ## # # ## |.........| ### # # #### # |..(..#....##### ###F######## # ## ..........| ### ------------#@ # ----------- ------|---- ### ----------- ####|..........|# ##..........| |.<.......+### #-..........|# |.........| |.......{.|## |..........-# |.........| |..........# ------.----- ----------- ----------- Mpieter the Conjurer St:12 Dx:15 Co:14 In:18 Wi:9 Ch:9 Neutral Dlvl:3 $:138 HP:21(23) Pw:25(33) AC:7 Exp:3 T:1520 Burdened Latest messages: This door is locked. What do you want to use or apply? [cnBL or ?*] ? In what direction? 4 Unlock it? [yn] (n) y You succeed in unlocking the door. The door opens. This door is locked. This door is locked. What do you want to use or apply? [cnBL or ?*] B In what direction? 4 Unlock it? [yn] (n) y You succeed in unlocking the door. The door opens. You hear the chime of a cash register. In what direction? 6 The magic missile hits the water nymph! The water nymph reads an uncursed scroll of teleportation! You hear bubbling water. The door opens. The giant rat bites! You hit the giant rat! The giant rat bites! You miss the giant rat. The giant rat bites! You miss the giant rat. The giant rat bites! In what direction? 9 The spell hits the giant rat! You kill the giant rat! There is a giant rat corpse here; eat it? [ynq] (n) y This giant rat corpse tastes okay. You finish eating the giant rat corpse. M - a red gem. You feel strong! You must have been exercising diligently. You hear a water nymph reading a scroll of teleportation. You see here a war hammer. You have a little trouble lifting a war hammer. Continue? [ynq] (q) y You have a little trouble lifting N - a war hammer. Your movements are slowed slightly because of your load. You hear water falling on coins. You see here a dark green potion. You have a little trouble lifting O - a dark green potion. There's some graffiti on the floor here. You read: " ever ask a shopkceper ?or a pricc ?i?t.". You hear bubbling water. The beautiful water nymph seduces you and you take off your cloak. She stole an uncursed +0 cloak of magic resistance. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 138 gold pieces Weapons I - a +0 sling a - a blessed +1 quarterstaff (weapon in hands) N - a +0 war hammer Armor C - an uncursed +0 orcish helm G - a cursed -1 pair of high boots (being worn) F - an uncursed +0 leather armor (being worn) Comestibles H - 3 uncursed food rations J - 2 uncursed tripe rations Scrolls u - an uncursed scroll of destroy armor y - an uncursed scroll of genocide k - an uncursed scroll of identify i - an uncursed scroll of light o - a cursed scroll of remove curse Spellbooks v - an uncursed spellbook of detect treasure l - a blessed spellbook of force bolt s - an uncursed spellbook of light r - an uncursed spellbook of magic missile Potions O - an uncursed potion of blindness K - an uncursed potion of extra healing f - an uncursed potion of invisibility h - an uncursed potion of monster detection A - a potion of holy water Rings d - an uncursed ring of invisibility t - an uncursed ring of levitation e - an uncursed ring of searching Wands c - a wand of polymorph (0:7) L - a wand of secret door detection (0:11) Tools B - a cursed skeleton key n - an uncursed towel Gems/Stones M - an uncursed worthless piece of red glass Mpieter the Wizard's attributes: Background: You were a Conjurer, a level 3 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 3. You entered the dungeon 1520 turns ago. It was nighttime. You had 53 experience points, 27 more were needed to attain level 4. Basics: You had 21 out of 23 hit points. You had 25 out of 33 energy points (spell power). Your armor class was 7. Your wallet contained 138 zorkmids. Autopickup was off. Final Characteristics: Your strength was 12 (limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 9 (limit:18). Your charisma was 9 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were devoutly aligned. You saw invisible. You were warded. You survived. Vanquished creatures: a hobbit a giant rat a gecko 2 jackals 3 foxes 2 goblins a sewer rat 5 grid bugs 2 lichens 3 kobold zombies 3 newts 24 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: An altar, some fountains, a sink, a grave. Level 2: Stairs down to The Gnomish Mines. Level 3: <- You were here. An armor shop, a fountain, a sink. Level 4: The Gnomish Mines: Level 3: Goodbye mpieter the Wizard... You quit in The Dungeons of Doom on dungeon level 3 with 500 points, and 138 pieces of gold, after 1520 moves. You were level 3 with a maximum of 23 hit points when you quit.