Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-08 17:14:04, ended 2026-01-09 04:01:29. mrmulliner, lawful male human Knight N H.. T@. ... G Mrmulliner the Sergeant St:15 Dx:11 Co:13 In:7 Wi:16 Ch:18 Lawful Dlvl:15 $:29 HP:0(102) Pw:97(97) AC:-1 Exp:12 T:13710 Burdened Latest messages: The ice troll bites! You hit the ice troll! You hit the ice troll! The ice troll hits! The ice troll hits! You're covered in frost! The ice troll bites! You kill the ice troll! You have a little trouble lifting an ice troll corpse. Continue? [ynq] (q) y F - an ice troll corpse. You rebalance your load. Movement is difficult. What do you want to eat? [uF or ?*] F This ice troll corpse tastes okay. The troll rises from the dead! You stop eating the ice troll corpse. The troll misses the saddled warhorse. The troll misses the saddled warhorse. The troll bites the saddled warhorse. The saddled warhorse hits the troll. The saddled warhorse misses the troll. The troll misses the saddled warhorse. The troll hits the saddled warhorse. The troll bites the saddled warhorse. The saddled warhorse is killed! You stagger under your heavy load. Movement is very hard. You see here a scroll of identify. What do you want to drop? [$a-pr-zABD-Z or ?*] F You drop a partly eaten ice troll corpse. Your movements are only slowed slightly by your load. The troll hits! The troll hits! The troll bites! The troll hits! The troll hits! The troll bites! What do you want to zap? [iEH-JVX-Z or ?*] Z In what direction? > You dig a hole through the floor. You fall through... Some of the adjacent objects fall through the hole. You enter what seems to be an older, more primitive world. The troll hits! The troll hits! The troll bites! You die... Do you want your possessions identified? [ynq] (y) n Do you want to see your attributes? [ynq] (y) n Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) n Do you want to see the dungeon overview? [ynq] (y) n Inventory: Coins $ - 29 gold pieces Amulets s - an uncursed amulet of ESP (being worn) Weapons j - the blessed +0 Sting v - a cursed -1 worm tooth a - the blessed rustproof +2 Excalibur (weapon in hand) b - a +2 lance (alternate weapon; not wielded) Armor d - an uncursed rusty +0 helmet (being worn) f - an uncursed +1 pair of leather gloves (being worn) K - an uncursed +1 pair of elven boots (being worn) e - an uncursed +1 small shield (being worn) S - an uncursed +0 dwarvish cloak m - an uncursed +0 mummy wrapping (being worn) L - an uncursed +0 elven mithril-coat (being worn) Comestibles u - a cursed sprig of wolfsbane Scrolls B - an uncursed scroll of confuse monster w - a blessed scroll of create monster g - an uncursed scroll of fire r - an uncursed scroll of gold detection U - an uncursed scroll of identify p - 2 uncursed scrolls of teleportation Potions P - 2 uncursed potions of extra healing R - a blessed potion of healing o - an uncursed potion of object detection W - an uncursed potion of speed Rings n - an uncursed +1 ring of gain strength (on right hand) Wands E - a wand of create monster (0:12) Z - a wand of digging (0:7) I - a cursed wand of enlightenment (0:12) i - a wand of light (0:8) H - a wand of magic missile (0:1) X - a wand of make invisible (0:5) J - a wand of striking (0:5) Y - a wand of teleportation (0:7) V - a wand of teleportation named tele (0:0) Tools c - a fire horn (0:5) G - an uncursed magic whistle M - an uncursed oil lamp D - an uncursed tallow candle O - an uncursed towel Gems/Stones l - 2 uncursed amethyst stones Q - an uncursed diamond z - an uncursed opal t - 2 uncursed worthless pieces of black glass N - an uncursed worthless piece of blue glass k - 5 uncursed worthless pieces of green glass h - 2 uncursed worthless pieces of orange glass x - 2 uncursed worthless pieces of white glass T - an uncursed worthless piece of white glass A - 2 uncursed worthless pieces of yellow glass y - an uncursed worthless piece of yellowish brown glass Mrmulliner the Knight's attributes: Background: You were a Sergeant, a level 12 male human Knight. You were lawful, on a mission for Lugh who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic). You were in the Dungeons of Doom, on level 15, a primitive area. You entered the dungeon 13710 turns ago. It was nighttime. You had 21693 experience points, 18307 more were needed to attain level 13. Basics: You had 0 out of 102 hit points. You had all 97 energy points (spell power). Your armor class was -1. Your wallet contained 29 zorkmids. Autopickup was off. Final Characteristics: Your strength was 15 (base:14, limit:18/100). Your dexterity was 11 (peak:14, limit:18). Your constitution was 13 (limit:18). Your intelligence was 7 (limit:18). Your wisdom was 16 (limit:18). Your charisma was 18 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a long sword. You had expert skill with long sword. Final Attributes: You were piously aligned. You were poison resistant. You were level-drain resistant. You were telepathic. You had automatic searching. You were visible. You were stealthy. You could jump. You were guarded. You were lucky. You are dead. Vanquished creatures: 2 ghosts a long worm an ice troll an Elvenking a giant mummy a giant zombie 6 small mimics a glass piercer a warhorse an ogre lord 2 quantum mechanics 8 trolls a freezing sphere a flaming sphere a tiger a tengu 2 ochre jellies a leocrotta a python an ettin zombie a leather golem a soldier 3 chameleons a crocodile 3 giant beetles a cockatrice 4 wolves a lynx 2 gremlins 16 leprechauns 2 iron piercers 2 giant spiders a forest centaur 4 gnome kings 3 orc mummies a dwarf mummy an ogre a rust monster a yeti a gold golem a lizard 3 chickatrices a dingo a jaguar 2 blue jellies a dust vortex a raven 2 plains centaurs a gnome mummy a human zombie 11 bugbears an imp 17 quasits a water nymph a mountain nymph 10 Uruk-hai an orc shaman a rock piercer 2 rock moles a pony 4 fog clouds 2 yellow lights 2 shriekers a violet fungus 15 gnome lords 7 gnomish wizards a kobold mummy a black naga hatchling a guardian naga hatchling 3 gray oozes 2 barrow wights a ghoul 2 straw golems a paper golem 3 giant ants a floating eye 4 dwarves 2 homunculi 3 kobold lords 2 kobold shamans 11 hill orcs 3 rothes 2 giant bats 5 monkeys a dwarf zombie a wererat 4 werejackals 4 iguanas 8 killer bees 9 coyotes 3 gas spores 2 hobbits 7 manes 3 large kobolds 14 hobgoblins a cave spider a brown mold a green mold 51 gnomes 2 garter snakes 5 gnome zombies 5 geckos 10 jackals 2 foxes 3 goblins 2 sewer rats 5 grid bugs 3 bats 6 lichens 4 kobold zombies 7 newts 388 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 15 Level 1: Level 2: "vault" A fountain. Level 3: Stairs down to The Gnomish Mines. Level 4: "vault" A general store. Level 5: Level 6: Many fountains. Oracle of Delphi. Level 7: "leprechauns" Stairs up to Sokoban, level 6. Level 8: Level 9: A throne. Level 10: A fountain, a sink. Level 11: A scroll shop, a fountain, a sink. Level 12: A general store, a fountain. Level 13: Some fountains. Summoned by King Arthur. Portal to The Quest. Level 14: A throne, a fountain. Level 15: <- You were here. A primitive area. Final resting place for you, killed by a troll. The Gnomish Mines: levels 4 to 11 Level 4: "lance" Level 5: Level 6: Some shops, a temple, some fountains, a sink. Level 7: Level 8: A grave. Final resting place for brodyquest-Val-Hum-Fem-Law, killed by a giant spider. Level 9: A grave. Final resting place for OldGuy-Wiz-Hum-Mal-Neu, killed by an ettin zombie. Level 10: Level 11: The Quest: Level 1: A throne. Home. Sokoban: Level 6: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | mrmulliner | | 29 Au | | killed by a | | troll | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Fare thee well mrmulliner the Knight... You died in The Dungeons of Doom on dungeon level 15 with 36560 points, and 29 pieces of gold, after 13710 moves. You were level 12 with a maximum of 102 hit points when you died.