Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-21 19:39:26, ended 2025-08-22 01:19:53. mule, chaotic male human Monk -------- --------- --------------- |>...SS-#####`-------- |.......-# |.............| |..*.S@| #|......| |.......|######.<............| |....SS-# #|......| ######## |.......|# |.............| --------# #|......| ---.- ---------######-........)....| # #|......| ####-....################# --|-----.------ ## #|......-#### |...| # # # # #|......| |...-# # # # # #-.-.---- |...|### # ## # ## ###### -----%#### ####### # # # ##########%## ##----.----# # # ## ### #|.......|##### # # # #### #-.......| ##`############# # # ## |.%.....| # # ##### ## --------------.- -.------- ######### ---.- ##|..............| ########## #--[-.- |...| #|..............| #.....| |...| #-..............| |[...| |...| ---------------- ------ ----- Mule the Initiate St:25 Dx:15 Co:10 In:11 Wi:12 Ch:14 Chaotic Dlvl:5 $:287 HP:0(60) Pw:34(34) AC:4 Exp:8 T:5693 Latest messages: The water moccasin starts to attack you, but pulls back. The water moccasin starts to attack you, but pulls back. The water moccasin starts to attack you, but pulls back. The water moccasin starts to attack you, but pulls back. The water moccasin starts to attack you, but pulls back. The water moccasin starts to attack you, but pulls back. The water moccasin starts to attack you, but pulls back. The water moccasin starts to attack you, but pulls back. The water moccasin starts to attack you, but pulls back. The water moccasin starts to attack you, but pulls back. The water moccasin starts to attack you, but pulls back. The water moccasin starts to attack you, but pulls back. The water moccasin starts to attack you, but pulls back. The water moccasin starts to attack you, but pulls back. You finish your prayer. You feel that Huan Ti is well-pleased. You feel much better. Unknown command ' '. You miss the water moccasin. The water moccasin bites! The water moccasin bites! The water moccasin bites! The water moccasin bites! The water moccasin bites! The water moccasin bites! The black blade draws the life from the water moccasin! The water moccasin bites! The water moccasin bites! The water moccasin misses! The water moccasin bites! The water moccasin bites! The water moccasin bites! You miss the water moccasin. The water moccasin bites! The water moccasin bites! The water moccasin misses! The water moccasin bites! The water moccasin bites! The water moccasin bites! The water moccasin bites! The water moccasin bites! The black blade draws the life from the water moccasin! You kill the water moccasin! The water moccasin bites! You die... Do you want your possessions identified? [ynq] (y) n Do you want to see your attributes? [ynq] (y) n Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) n Do you want to see the dungeon overview? [ynq] (y) n Inventory: Coins $ - 287 gold pieces Weapons z - 8 +0 shuriken (at the ready) w - the rustproof +0 Stormbringer (weapon in hand) Armor q - an uncursed rusty +0 pair of gauntlets of power (being worn) a - an uncursed +2 pair of leather gloves n - a blessed +2 pair of water walking boots (being worn) b - an uncursed +1 robe (being worn) Comestibles f - an uncursed food ration L - an uncursed lizard corpse Scrolls R - an uncursed scroll of amnesia s - an uncursed scroll of confuse monster J - an uncursed scroll of create monster F - an uncursed scroll of enchant armor H - a cursed scroll of identify d - an uncursed scroll of light Z - an uncursed scroll of teleportation Spellbooks P - an uncursed spellbook of create monster D - an uncursed spellbook of cure sickness c - a blessed spellbook of healing G - an uncursed spellbook of invisibility Y - an uncursed spellbook of slow monster Potions X - a blessed potion of extra healing N - a blessed potion of hallucination e - 2 uncursed potions of healing l - an uncursed potion of invisibility r - an uncursed potion of levitation O - an uncursed potion of object detection S - an uncursed diluted potion of see invisible Rings m - an uncursed ring of teleport control Wands Q - a wand of digging (0:4) W - a blessed wand of lightning (0:3) h - a wand of make invisible (0:7) V - a wand of secret door detection (0:11) B - a wand of striking (0:6) v - a wand of striking (0:4) Tools T - an uncursed leash C - an uncursed mirror k - a cursed skeleton key i - a +0 unicorn horn u - a +0 unicorn horn Mule the Monk's attributes: Background: You were an Initiate, a level 8 male human Monk. You were chaotic, on a mission for Huan Ti who was opposed by Shan Lai Ching (lawful) and Chih Sung-tzu (neutral). You were in the Dungeons of Doom, on level 5. You entered the dungeon 5693 turns ago. It was nighttime. You had 1530 experience points, 1030 more were needed to attain level 9. Basics: You had 0 out of 60 hit points. You had all 34 energy points (spell power). Your armor class was 4. Your wallet contained 287 zorkmids. Autopickup was off. Final Characteristics: Your strength was 25 (base:18, innate limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 10 (limit:18). Your intelligence was 11 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 14 (limit:18). Final Status: You were unencumbered. You were wielding a broadsword. You were unskilled in broadsword and could have enhanced that. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You were level-drain resistant. You saw invisible. You were warned. You were stealthy. You could walk on water. You were guarded. You were fast. You were lucky. You are dead. Vanquished creatures: 3 small mimics a large dog 2 giant beetles a quivering blob a mumak a baby long worm an orc mummy 2 gold golems a lizard 2 dogs a jaguar a blue jelly a white unicorn a gray unicorn a dust vortex a gnome mummy a water moccasin a human zombie a soldier ant a bugbear 2 water nymphs 2 Uruk-hai an orc shaman a rock piercer a pony a fog cloud a yellow light a shrieker a violet fungus 7 gnome lords 3 gnomish wizards a red naga hatchling a gray ooze a straw golem 2 floating eyes 10 dwarves a kobold shaman 4 hill orcs a rothe a centipede 2 monkeys 2 orc zombies 2 dwarf zombies a wererat an iguana an acid blob a gas spore a hobbit 7 manes a giant rat 2 cave spiders a brown mold a yellow mold a green mold 31 gnomes 2 geckos 5 jackals 3 foxes a goblin 2 sewer rats 3 grid bugs 2 bats 3 lichens 2 kobold zombies 7 newts 153 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were vegetarian. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: Many fountains. Level 2: An armor shop, many fountains. Level 3: A weapon shop. Stairs down to The Gnomish Mines. Level 4: A fountain. Level 5: <- You were here. A fountain. Final resting place for you, killed by a water moccasin. The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Level 7: Many shops, a temple to Huan Ti, many fountains. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | mule | | 287 Au | | killed by a | | water moccasin | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye mule the Monk... You died in The Dungeons of Doom on dungeon level 5 with 6699 points, and 287 pieces of gold, after 5693 moves. You were level 8 with a maximum of 60 hit points when you died.