Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-17 20:36:14, ended 2025-10-18 16:29:46. mule, chaotic male elven Wizard ------------------------ |....q@.......[h.......| |.%-------------------.| ----.| ----- |.| |..|.-- --...| |%| |...).|--|....| |%| |.....|..|....| |.| --....|......-- |.| |.......|...| ------|.| |...`|..|...| --|....m|.| |....---|...| |.+f$k.a|i| |..`.i..|..-- |-|Y$$$.|.| ----....|.-- |f+$od$$[.| ---.--.| |-|.ls$$|-- |.....| |?-ra$$c| |>.|..| --|.$s$N| ------- ------- Mule the Magician St:25 Dx:16 Co:16 In:18 Wi:12 Ch:5 Chaotic Dlvl:3 $:58 HP:0(72) Pw:122(122) AC:2 Exp:10 T:22627 Blind Latest messages: You kill the killer bee! The killer bee stings! You kill the killer bee! What do you want to take off? [EGKL or ?*] V You were wearing an uncursed towel. You can see again. You see here an elven dagger. You see here an elven dagger. What do you want to wear? [*] V You are now wearing a towel around your head. You can't see any more. You hear a sound reminiscent of a seal barking. You try to feel what is lying here on the floor. You feel here an elven dagger. Really attack the homunculus? [yn] (n) n You hit the gnome king. The gnome king hits! You hit the gnome king. The gnome king hits! You kill the gnome king! You hear a sound reminiscent of a seal barking. You try to feel what is lying here on the floor. You try to feel what is lying here on the floor. You try to feel what is lying here on the floor. Really attack the bugbear? [yn] (n) n Unknown command ' '. You try to feel what is lying here on the floor. You hit the quantum mechanic. The quantum mechanic hits! You hit the quantum mechanic. The quantum mechanic hits! You kill the quantum mechanic! You try to feel what is lying here on the floor. You feel here a quantum mechanic corpse. You try to feel what is lying here on the floor. You feel here an elven dagger. With great effort you move the boulder. With great effort you move the boulder. You try to feel what is lying here on the floor. You feel here an elven dagger. You try to feel what is lying here on the floor. You feel here a quantum mechanic corpse. You miss the mumak. The mumak butts! The mumak bites! You hit the mumak. The mumak butts! You die... Do you want your possessions identified? [ynq] (y) n Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 58 gold pieces Weapons B - a +1 dagger a - a blessed +2 quarterstaff (weapon in hands) Armor L - an uncursed +0 dwarvish iron helm (being worn) G - an uncursed very rusty +2 pair of gauntlets of power (being worn) K - an uncursed +0 pair of iron shoes (being worn) E - an uncursed +1 dwarvish cloak (being worn) g - an uncursed +0 leather jacket (being worn) Comestibles u - 3 uncursed food rations R - an uncursed lizard corpse Scrolls I - 2 uncursed scrolls of light Rings c - an uncursed ring of cold resistance y - an uncursed ring of fire resistance v - a cursed -1 ring of gain strength f - an uncursed +1 ring of increase accuracy q - an uncursed ring of levitation m - an uncursed ring of polymorph control H - an uncursed +1 ring of protection Wands A - a wand of cancellation (0:2) x - a blessed wand of create monster (0:11) F - a blessed wand of digging (0:4) i - a wand of digging (0:7) t - a wand of digging (0:5) z - a blessed wand of magic missile (0:2) J - a wand of magic missile (0:7) d - a wand of magic missile (0:0) j - a wand of magic missile (0:0) l - a wand of polymorph (0:2) T - a blessed wand of slow monster (0:3) h - a wand of striking (0:7) s - a wand of striking (0:1) Tools b - an uncursed sack containing 22 items n - an uncursed leather drum w - an uncursed brass lantern O - an uncursed oil lamp p - a +0 pick-axe k - an uncursed skeleton key D - an uncursed partly used tallow candle Z - an uncursed tin whistle V - an uncursed towel (being worn) r - a +0 unicorn horn Gems/Stones M - an uncursed jade stone (in quiver pouch) Contents of the sack: 526 gold pieces 3 uncursed scrolls of confuse monster an uncursed scroll of fire an uncursed scroll of punishment a blessed scroll of earth a cursed scroll of identify 2 uncursed scrolls of teleportation a blessed potion of gain energy an uncursed potion of enlightenment an uncursed potion of full healing an uncursed potion of full healing a blessed potion of full healing an uncursed potion of oil a blessed potion of oil an uncursed potion of oil an uncursed potion of paralysis an uncursed potion of see invisible an uncursed potion of gain ability a blessed potion of object detection an uncursed potion of object detection an uncursed potion of extra healing an uncursed potion of sleeping Mule the Wizard's attributes: Background: You were a Magician, a level 10 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in Sokoban, on level 3. You entered the dungeon 22627 turns ago. You had 7772 experience points, 2228 more were needed to attain level 11. Basics: You had 0 out of 72 hit points. You had all 122 energy points (spell power). Your armor class was 2. Your wallet contained 58 zorkmids. Autopickup was off. Final Characteristics: Your strength was 25 (base:16, innate limit:18). Your dexterity was 16 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 18 (limit:20). Your wisdom was 12 (peak:13, limit:20). Your charisma was 5 (limit:18). Final Status: You were deliberately blind. You were unencumbered. You were wielding a quarterstaff. You were skilled in quarterstaff and could have enhanced that. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You were telepathic. You had infravision. You were warded. You are dead. Vanquished creatures: 2 giant mimics a large mimic 2 stalkers 6 wargs 3 small mimics a warhorse an ettin mummy 3 quantum mechanics 2 wood golems a pyrolisk a large dog a large cat a dwarf king an ochre jelly 2 leocrottas an elf mummy a human mummy a python 2 pit vipers a leather golem 4 soldiers 2 chameleons a crocodile 2 giant beetles 2 quivering blobs a winter wolf cub a lynx 2 panthers 5 leprechauns 3 iron piercers 2 giant spiders 2 black lights a vampire bat 2 gnome kings 3 orc mummies 2 dwarf mummies a brown pudding a rust monster a gold golem 3 werewolves 2 lizards a chickatrice 4 dogs 3 housecats a jaguar 3 dwarf lords a blue jelly a black unicorn a dust vortex a raven 5 gnome mummies a snake 6 apes 4 human zombies a rope golem 9 soldier ants a wood nymph a mountain nymph 2 Mordor orcs 3 orc shamans 6 rock piercers 2 rock moles 5 ponies 2 fog clouds 4 yellow lights 2 violet fungi 14 gnome lords 2 gnomish wizards 3 black naga hatchlings 2 guardian naga hatchlings 5 gray oozes an elf zombie a ghoul a straw golem 4 giant ants a little dog 6 floating eyes a kitten 16 dwarves 2 homunculi 3 kobold lords a kobold shaman 25 hill orcs 7 rothes a rabid rat 3 giant bats 2 monkeys an orc zombie 10 dwarf zombies a wererat 5 werejackals 7 iguanas 24 killer bees an acid blob 7 coyotes 3 gas spores 6 hobbits 17 manes 2 large kobolds 3 hobgoblins 6 giant rats 10 cave spiders a yellow mold a green mold 38 gnomes 22 garter snakes 2 gnome zombies 8 geckos 15 jackals 5 foxes 4 kobolds 6 goblins 4 sewer rats 13 grid bugs 10 bats 4 lichens 3 kobold zombies 13 newts 500 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 8 Level 1: A fountain. Level 2: A scroll shop, a fountain. Level 3: A fountain. Stairs down to The Gnomish Mines. Level 4: A general store, a sink. Level 5: A fountain. Level 6: Many fountains. Level 7: Stairs up to Sokoban, level 6. Level 8: The Gnomish Mines: levels 4 to 8 Level 4: Level 5: Level 6: Level 7: Many shops, a temple, some fountains, some trees. Level 8: Sokoban: levels 6 up to 3 Level 3: <- You were here. Solved. Final resting place for you, killed by a mumak. Level 4: Solved. Level 5: Solved. Level 6: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | mule | | 584 Au | | killed by a | | mumak | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye mule the Wizard... You died in Sokoban on dungeon level 3 with 31994 points, and 584 pieces of gold, after 22627 moves. You were level 10 with a maximum of 72 hit points when you died.