Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-20 20:28:40, ended 2025-10-21 01:01:30. mule, chaotic male elven Wizard d r o@...< B : Mule the Thaumaturge St:12 Dx:18 Co:16 In:13 Wi:11 Ch:8 Chaotic Dlvl:7 $:827 HP:0(52) Pw:90(90) AC:10 Exp:8 T:9822 Hungry Blind Latest messages: You continue disrobing. You were wearing an uncursed +0 dwarvish mithril-coat. You were wearing an uncursed +0 pair of hard shoes. You finish disrobing. Unknown command ' '. What do you want to read? [hrvyzF-HTX or ?*] ? As you read the scroll, it disappears. Your cloak of magic resistance glows silver for a moment. What do you want to read? [rvyzF-HTX or ?*] ? As you read the scroll, it disappears. Your cloak crumbles and turns to dust! What do you want to drink? [inoLNW or ?*] Never mind. You hear a strange wind. You begin bashing monsters with your scroll labeled XOR OTA. You hit the grid bug. You kill the grid bug! Unknown command ' '. Unknown command ' '. You see here a pink potion. l - a pink potion. What do you want to drink? [ilnoLNW or ?*] l A cloud of darkness falls upon you. A board beneath you squeaks an F sharp loudly. The pit viper turns into a trapper! You are hit. The poison doesn't seem to affect you. You are hit. The poison doesn't seem to affect you. You hit the Uruk-hai. The Uruk-hai hits! You hit the Uruk-hai. The Uruk-hai hits! You hit the Uruk-hai. You hit the Uruk-hai. The Uruk-hai hits! You hit the Uruk-hai. You hit the Uruk-hai. The Uruk-hai hits! You hit the Uruk-hai. You hit the Uruk-hai. You hit the Uruk-hai. The Uruk-hai hits! You hit the Uruk-hai. You hit the Uruk-hai. You hit the Uruk-hai. The Uruk-hai hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 827 gold pieces Amulets J - an uncursed amulet of reflection R - an uncursed amulet versus poison Weapons a - a blessed +3 quarterstaff Armor B - an uncursed rusty +0 dwarvish iron helm A - an uncursed +0 pair of iron shoes C - an uncursed +0 dwarvish mithril-coat Comestibles g - 2 uncursed slime molds j - an uncursed partly eaten food ration P - an uncursed food ration Scrolls v - an uncursed scroll of charging z - an uncursed scroll of create monster G - 2 uncursed scrolls of enchant armor X - an uncursed scroll of identify r - an uncursed scroll of light y - an uncursed scroll of magic mapping T - a cursed scroll of remove curse (weapon in hand) Spellbooks H - an uncursed spellbook of create monster Potions i - an uncursed potion of blindness W - an uncursed potion of confusion N - an uncursed potion of gain ability o - 2 uncursed potions of healing L - an uncursed potion of invisibility n - an uncursed potion of monster detection Rings e - an uncursed ring of fire resistance d - an uncursed ring of polymorph control Wands D - a wand of lightning (0:5) s - a wand of magic missile (0:4) c - a wand of speed monster (0:7) q - a wand of striking (0:1) Tools m - an uncursed bugle I - an uncursed mirror U - an uncursed oil lamp k - an uncursed skeleton key K - an uncursed stethoscope x - an uncursed tin whistle u - a +0 unicorn horn Gems/Stones O - an uncursed luckstone Mule the Wizard's attributes: Background: You were a Thaumaturge, a level 8 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 7. You entered the dungeon 9822 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 1930 experience points, 630 more were needed to attain level 9. Basics: You had 0 out of 52 hit points. You had all 90 energy points (spell power). Your armor class was 10. Your wallet contained 827 zorkmids. Autopickup was off. Final Characteristics: Your strength was 12 (peak:14, limit:18). Your dexterity was 18 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 13 (limit:20). Your wisdom was 11 (limit:20). Your charisma was 8 (limit:18). Final Status: You were temporarily blind. You were hungry. You were unencumbered. You were wielding a scroll. You were not wearing any armor. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You were telepathic. You had infravision. You were fast. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. Anhur was angry with you. You are dead. Vanquished creatures: a giant mimic a large mimic 2 small mimics an ettin zombie a giant beetle a blue jelly a white unicorn a dust vortex a snake 2 apes an imp a mountain nymph 3 rock piercers 2 rock moles a pony a yellow light 5 shriekers 11 gnome lords a gnomish wizard 2 kobold mummies a golden naga hatchling a gray ooze 3 elf zombies a paper golem 2 giant ants 7 floating eyes a kitten 15 dwarves 2 kobold lords a kobold shaman 8 hill orcs 4 rothes a centipede 2 monkeys 3 orc zombies a wererat 3 werejackals 9 iguanas 3 acid blobs 5 coyotes a gas spore 3 hobbits 12 manes 3 large kobolds 2 hobgoblins 6 giant rats 5 cave spiders 4 red molds 30 gnomes 6 garter snakes 8 geckos 4 jackals 2 foxes 3 kobolds 4 goblins 9 sewer rats 15 grid bugs 3 bats 7 lichens 3 kobold zombies 10 newts 253 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: An altar to Anhur, a fountain. Level 2: Many fountains. Stairs down to The Gnomish Mines. Level 3: A general store. Level 4: An altar to Anhur. Level 5: A potion shop, a fountain. Level 6: Level 7: <- You were here. Final resting place for you, killed by an Uruk-hai. The Gnomish Mines: levels 3 to 7 Level 3: Level 4: Level 5: Level 6: Many shops, a temple, many fountains. Level 7: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | mule | | 827 Au | | killed by an | | Uruk-hai | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye mule the Wizard... You died in The Dungeons of Doom on dungeon level 7 with 9053 points, and 827 pieces of gold, after 9822 moves. You were level 8 with a maximum of 52 hit points when you died.