Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-16 19:45:03, ended 2025-12-17 03:33:11. mule, neutral male human Healer ---------------- |....>.......^.-#### ----------- |........{.....| #### ------ #..........| |...............### ##-....| #|.........| ---------------- ######|o...+# #|.<.......| ###----|-# ##|.........| ##############d# # |.........| # # # ##d@e#######)##`##[..........| ### ##### ##### # # --------.-- ## #----- -.---### # # #....| |....# ## # #|....# |#..|# # ---------- # ....|######....| # |.....*..|#### ----- ----- -- ----.---- |........-# |..........| |........| |..........| |........| |..........| ---------- ------------ Mule the Embalmer St:13 Dx:11 Co:17 In:9 Wi:18 Ch:18 Neutral Dlvl:4 $:46 HP:0(62) Pw:54(54) AC:-2 Exp:8 T:10897 Latest messages: The jackal bites! The jackal misses! The jackal bites! The jackal bites! The jackal bites! The jackal misses! The jackal bites! The jackal misses! The jackal bites! The jackal bites! The jackal bites! The jackal misses! The jackal bites! The jackal misses! The jackal misses! The jackal bites! The jackal bites! You hear a slow drip. The jackal bites! The jackal bites! The jackal bites! The jackal bites! The jackal misses! The jackal misses! The jackal misses! The jackal misses! The jackal misses! The jackal misses! The jackal misses! The jackal misses! The jackal bites! The jackal misses! The jackal bites! The jackal misses! The jackal misses! The jackal misses! The jackal bites! The jackal bites! The jackal bites! The jackal misses! The jackal bites! The jackal just misses! The jackal bites! The jackal bites! The jackal misses! The jackal bites! The jackal misses! The jackal bites! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 46 gold pieces Weapons z - 2 +0 crossbow bolts B - a +0 elven dagger a - a +0 scalpel j - a +0 spear (at the ready) w - a +0 dwarvish short sword M - the rustproof +0 Vorpal Blade (weapon in hand) Armor S - an uncursed +0 dwarvish iron helm (being worn) u - an uncursed +1 pair of leather gloves (being worn) W - an uncursed +0 pair of iron shoes (being worn) U - an uncursed +0 small shield (being worn) V - an uncursed +0 dwarvish cloak H - an uncursed +0 elven mithril-coat (being worn) Comestibles J - an uncursed carrot I - an uncursed food ration i - an uncursed sprig of wolfsbane F - 2 uncursed tripe rations Scrolls K - an uncursed scroll of magic mapping Potions O - an uncursed potion of booze Wands p - a wand of create monster (0:10) n - a wand of create monster (0:1) C - a cursed wand of nothing (0:11) g - a wand of sleep (0:2) y - a wand of teleportation (0:6) Tools b - an uncursed sack containing 13 items Z - an empty uncursed sack N - an uncursed lock pick c - an uncursed stethoscope G - a cursed wax candle Gems/Stones d - an uncursed worthless piece of orange glass Y - an uncursed touchstone Contents of the sack: 1790 gold pieces 2 uncursed scrolls of teleportation an uncursed scroll of fire an uncursed scroll of light an uncursed scroll of confuse monster an uncursed scroll of genocide 2 uncursed scrolls of identify an uncursed potion of water a blessed potion of restore ability an uncursed potion of confusion an uncursed potion of fruit juice a blessed potion of object detection an uncursed potion of gain ability Mule the Healer's attributes: Background: You were an Embalmer, a level 8 male human Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in the Dungeons of Doom, on level 4. You entered the dungeon 10897 turns ago. It was nighttime. You had 1944 experience points, 616 more were needed to attain level 9. Basics: You had 0 out of 62 hit points. You had all 54 energy points (spell power). Your armor class was -2. Your wallet contained 46 zorkmids. Autopickup was off. Final Characteristics: Your strength was 13 (limit:18/100). Your dexterity was 11 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 18 (limit:18). Final Status: You were unencumbered. You were wielding a long sword. You had basic skill with long sword. Final Attributes: You were piously aligned. You were poison resistant. You were telepathic. You were guarded. You are dead. Vanquished creatures: a small mimic a large dog a large cat a tengu a leather golem 2 watchmen 5 wolves a panther 2 leprechauns a vampire bat a dwarf mummy a yeti 4 Green-elves a lizard a dwarf lord a dust vortex an ape 4 human zombies 3 soldier ants an imp a mountain nymph 2 rock piercers a pony a yellow light 5 gnome lords 3 gnomish wizards 2 kobold mummies a black naga hatchling a gray ooze a straw golem 2 giant ants a little dog a floating eye 9 dwarves 2 homunculi a hill orc 2 rothes 3 rabid rats a centipede a giant bat 2 monkeys 2 orc zombies 3 werejackals 8 iguanas 15 killer bees 2 coyotes 2 gas spores 6 hobbits 13 manes 3 large kobolds a hobgoblin a giant rat a brown mold 4 yellow molds a green mold 2 red molds 34 gnomes 6 geckos 11 jackals a fox 2 kobolds 6 goblins 2 sewer rats 4 grid bugs 2 bats 6 lichens 5 kobold zombies 7 newts 227 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: A sink. Level 2: A general store, a fountain, a sink, a grave. Level 3: A delicatessen. Stairs down to The Gnomish Mines. Level 4: <- You were here. Some fountains, a sink. Final resting place for you, killed by a jackal, while frozen by a monster's gaze. Level 5: Many fountains. Level 6: A sink. Level 7: The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Level 7: Many shops, a temple to Hermes, some fountains. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | mule | | 1836 Au | | killed by a | | jackal | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye mule the Healer... You died in The Dungeons of Doom on dungeon level 4 with 8246 points, and 1836 pieces of gold, after 10897 moves. You were level 8 with a maximum of 62 hit points when you died.