Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-08 19:57:27, ended 2025-12-08 23:33:58. nettt, neutral female gnomish Wizard ---------- ----------- |.........### |.........| |........| # |.........| |....(....## #..........| |........| #|.........| -.---.---- #-----.----- ----------#- ########### # # |]......*..-#### # # # ### ## |..........| ##### # ######### # # |.)........| # ## #-.-----######` #### |....).....| # # #|.....|# -.------.--- ------------ ####------.------- |.<..)(# |..........| #|&...........+ +.....|# |..........| #@.d..........| |.....|# |..........| |............| ......| |..........| |.(........... |..{..| ------------ -------------- ---.--- Nettt the Thaumaturge St:12 Dx:18 Co:18 In:18 Wi:14 Ch:14 Neutral Dlvl:4 $:337 HP:47(47) Pw:86(86) AC:-18 Xp:7/779 T:11616 Burdened Latest messages: You bought a scroll of scare monster for 100 gold pieces. You bought an ornamental cope for 50 gold pieces. You bought a fortune cookie for 7 gold pieces. "Thank you for shopping in Adjama's general store!" The door resists! You hear water falling on coins. The door opens. You swap places with your large dog. There is a doorway here. You see here an uncursed pick-axe. You have a little trouble lifting an uncursed pick-axe. Continue? [ynq] (q) q What do you want to use or apply? [ahkmBU or ?*] Never mind. In what direction? 3 You drop an ornamental cope. What do you want to take off? [bqtD or ?*] b You were wearing an uncursed +0 cloak of magic resistance. There is a doorway here. You see here an ornamental cope. You have a little trouble lifting A - an ornamental cope. What do you want to wear? [bA or ?*] A You feel that monsters have difficulty pinpointing your location. You are now wearing a cloak of displacement. Restoring save file... Hello nettt, the gnomish Wizard, welcome back to NetHack! Your movements are slowed slightly because of your load. What do you want to rub? [a or ?*] ? You now wield a lamp called M!. In a cloud of smoke, a djinni emerges! The djinni speaks. "You disturbed me, fool!" The djinni misses! The large dog misses the djinni. Unknown command '^J'. Unknown command '^J'. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 337 gold pieces Weapons z - a +0 elven dagger (alternate weapon; not wielded) Armor t - an uncursed +1 orcish helm (being worn) D - a blessed +0 pair of leather gloves (being worn) q - an uncursed +1 pair of iron shoes (being worn) A - an uncursed +0 cloak of displacement (being worn) b - an uncursed +0 cloak of magic resistance y - a blessed +2 silver dragon scale mail (being worn) Comestibles C - an uncursed fortune cookie r - 2 uncursed tripe rations Y - an uncursed egg Scrolls P - an uncursed scroll of scare monster i - a blessed scroll of teleportation Spellbooks S - an uncursed spellbook of cause fear Potions X - an uncursed potion of fruit juice p - an uncursed potion of water M - an uncursed potion of water Rings I - a blessed +2 ring of gain constitution (on right hand) T - a blessed +2 ring of increase accuracy J - an uncursed +1 ring of protection (on left hand) Wands m - a wand of magic missile (0:4) U - a wand of teleportation (0:5) Tools B - an uncursed oilskin sack containing 48 items h - an uncursed leash k - an uncursed lock pick a - a cursed oil lamp (weapon in hand) Gems/Stones W - a cursed worthless piece of yellow glass Contents of the oilskin sack: an uncursed +0 cloak of magic resistance 7 uncursed scrolls of blank paper 3 cursed scrolls of blank paper an uncursed scroll of fire a blessed scroll of create monster a blessed scroll of identify an uncursed scroll of magic mapping an uncursed scroll of remove curse a blessed spellbook of blank paper an uncursed spellbook of blank paper an uncursed novel named The Wee Free Men an uncursed spellbook of create monster an uncursed spellbook of light an uncursed potion of full healing 2 uncursed potions of object detection 9 potions of holy water an uncursed +1 ring of adornment an uncursed ring of poison resistance an uncursed +1 ring of protection an uncursed ring of searching an uncursed ring of teleportation an uncursed ring of warning 3 blessed tallow candles 4 uncursed tallow candles an uncursed figurine of a floating eye an uncursed figurine of a homunculus an uncursed leash a magic marker named 65 (0:65) a blessed oil lamp an uncursed towel 4 uncursed worthless pieces of black glass 2 uncursed worthless pieces of blue glass an uncursed aquamarine stone an uncursed fluorite stone 3 uncursed emeralds 4 uncursed worthless pieces of green glass 2 uncursed worthless pieces of orange glass an uncursed agate stone 4 uncursed worthless pieces of red glass 3 uncursed rubies 4 uncursed worthless pieces of violet glass 2 uncursed amethyst stones 2 uncursed worthless pieces of white glass 3 uncursed diamonds 2 uncursed opals 5 uncursed worthless pieces of yellowish brown glass 5 uncursed worthless pieces of yellow glass a blessed luckstone Nettt the Wizard's attributes: Background: You were a Thaumaturge, a level 7 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 4. You entered the dungeon 11616 turns ago. It was nighttime. You had 779 experience points, 501 more were needed to attain level 8. Basics: You had all 47 hit points. You had all 86 energy points (spell power). Your armor class was -18. Your wallet contained 337 zorkmids. Autopickup was off. Final Characteristics: Your strength was 12 (limit:18/50). Your dexterity was 18 (limit:18). Your constitution was 18 (base:16, limit:18). Your intelligence was 18 (limit:19). Your wisdom was 14 (limit:18). Your charisma was 14 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a tool. Final Attributes: You were piously aligned. You were poison resistant. You were telepathic. You had infravision. You were displaced. You had a moderate defense bonus (+10). You were guarded. You had reflection. You survived. Vanquished creatures: a mind flayer a small mimic a large dog a tengu 2 watchmen 3 leprechauns 4 giant spiders a brown pudding a lizard a dingo a housecat a raven a gnome mummy 2 snakes a Woodland-elf 2 fire ants a water nymph 11 Mordor orcs a rock mole a fog cloud a yellow light 2 shriekers 3 gnome lords a gnomish wizard a black naga hatchling a gray ooze 2 paper golems 9 giant ants 2 floating eyes 3 kittens 16 dwarves 4 homunculi 2 kobold shamans 4 rothes 4 giant bats 4 orc zombies a dwarf zombie 3 wererats a werejackal 7 iguanas 4 acid blobs 11 coyotes 8 hobbits 2 manes 2 large kobolds 4 hobgoblins 10 giant rats 3 cave spiders a brown mold 2 yellow molds 2 green molds 3 red molds 16 gnomes 6 garter snakes a gnome zombie 7 geckos 15 jackals 2 foxes 3 kobolds 6 goblins 2 sewer rats 9 grid bugs 4 bats 8 lichens 5 kobold zombies 16 newts 261 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 4 Level 1: An altar to Thoth, a grave. Level 2: Level 3: "rother below" Stairs down to The Gnomish Mines. Level 4: <- You were here. A general store, a fountain. Final resting place for Pneumatic-Wiz-Elf-Fem-Cha, killed by a rothe. The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: "lep below and watchman" Many shops, a temple, some fountains. Level 7: "ORCS" Level 8: "winter wolves below" Level 9: Level 10: Level 11: A fountain. Goodbye nettt the Wizard... You quit in The Dungeons of Doom on dungeon level 4 with 4741 points, and 337 pieces of gold, after 11616 moves. You were level 7 with a maximum of 47 hit points when you quit.