Unix NetHack Version 5.0.0-0 post-release - last build Jun 10 2026 00:39:30 (3ee93aec679c4c4259841fe613dc97188e26a321,branch:main). Game began 2026-07-09 11:42:20, ended 2026-07-09 19:51:44. newcomer, neutral male human Priest -----+- +)d...| |>*...| ...Y@*| ----.-- # # # "# # -------- # |.%.!!!| # |.!!!!!| ---|- |.!!!!!| |....# |.!!!!!| |...|# |.!!!!!| |..<|####-.!!!!!| ----- -------- Newcomer the Adept St:12 Dx:13 Co:18 In:11 Wi:18 Ch:11 Neutral Dlvl:6 $:99 HP:0(69) Pw:83(92) AC:3 Xp:7 T:6043 Burdened Latest messages: What do you want to write with? [- ajmtxzCFGLPQ or ?*] - You write in the dust with your fingertip. What do you want to write in the dust here? elbereth The ape turns to flee. The ape turns to flee. The large dog bites the ape. The ape hits the large dog. The ape misses the large dog. The ape misses the large dog. The large dog bites the ape. The ape is killed! In what direction? . You feel better. Your large dog eats an ape corpse. In what direction? . You feel better. You hear the footsteps of a guard on patrol. You see here an ape corpse. There is an ape corpse here; eat it? [ynq] (n) y This ape corpse is tough. You stop eating the ape corpse. The ape just misses! The ape hits! The ape bites! You hit the ape. The ape hits! The ape hits again! The ape misses! The ape hits! The ape misses! The ape bites! You miss the ape. The ape hits! The ape hits again! The ape bites! You miss the ape. The ape hits! The ape hits again! The ape bites! You miss the ape. The ape hits! The ape hits again! The ape bites! The ape hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct and achievements? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins ('$') $ - 99 gold pieces Amulets ('"') D - a blessed amulet of ESP Weapons (')') a - a blessed +1 mace (weapon in right hand) Armor ('[') k - a blessed +1 orcish helm (being worn) H - a +0 pair of high boots (being worn) c - a +0 small shield (being worn) b - a blessed +0 robe (being worn) Potions ('!') E - a potion of gain energy I - 4 potions of healing J - a potion of holy water Rings ('=') F - a ring of shock resistance Wands ('/') P - a cursed wand of create monster (0:12) z - a cursed wand of make invisible (0:5) m - a cursed wand of nothing (0:0) Q - a wand of polymorph (0:1) j - a cursed wand of striking (0:0) x - a wand of teleportation (0:3) Tools ('(') h - a sack containing 37 items p - a blindfold R - a magic whistle r - an oil lamp K - a tin opener A - a blessed +0 unicorn horn Gems/Stones ('*') C - 2 amethyst stones G - a garnet stone L - a flint stone t - a blessed touchstone Contents of the sack: 4933 gold pieces a +0 cloak of protection a cursed scroll of confuse monster a cursed scroll of create monster a scroll of enchant armor a cursed scroll of enchant armor 3 scrolls of enchant weapon a scroll of gold detection a scroll of identify 2 scrolls of remove curse a blessed scroll of scare monster a cursed scroll of teleportation a blessed spellbook of charm monster a spellbook of healing a spellbook of identify a cursed potion of confusion a potion of extra healing a cursed potion of full healing a potion of gain energy a cursed potion of gain level 4 cursed potions of healing a potion of monster detection a potion of oil a potion of paralysis a potion of restore ability a potion of see invisible a cursed potion of sickness a potion of speed 2 potions of holy water a potion of water a cursed ring of aggravate monster a cursed ring of free action a -1 ring of gain constitution a cursed -1 ring of increase accuracy a ring of teleport control a magic marker (0:19) a cursed partly used tallow candle Newcomer the Priest's attributes: Background: You were an Adept, a level 7 human Priest. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were right-handed. You were in the Dungeons of Doom, on level 6. You entered the dungeon 6043 turns ago. You had 682 experience points, 598 more were needed to attain level 8. Basics: You had 0 out of 69 hit points. You had 83 out of 92 energy points (spell power). Your armor class was 3. Your wallet contained 99 zorkmids, and you had 4933 more stashed away in your pack. Autopickup was off. Final Characteristics: Your strength was 12 (limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 11 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 11 (limit:18). Final Status: You weren't hungry. You were burdened; movement was slightly slowed. You were wielding a mace. You were skilled in mace. Final Attributes: You were piously aligned. You aggravated monsters. You were guarded. Your spell casting was enhanced by wearing a robe. You are dead. Miscellaneous: You encountered 1 bones level. Total elapsed playing time was 50 minutes and 29 seconds. Major events: Turn 1: newcomer the neutral human Priest entered the dungeon 1928: entered the Gnomish Mines 1963: attained the rank of Acolyte (level 3) 3709: attained the rank of Adept (level 6) 6043: killed by an ape Spells: Name Level Category Fail Retention detect monsters 1 divination 0% 51%-75% identify 3 divination 73% 51%-75% healing 1 healing 0% 51%-75% charm monster 5 enchantment 99% 76%-100% Skills: Fighting Skills bare handed combat [Unskilled] Weapon Skills club [Unskilled] mace [Skilled] morning star [Unskilled] flail [Unskilled] hammer [Unskilled] quarterstaff [Unskilled] polearms [Unskilled] spear [Unskilled] trident [Unskilled] lance [Unskilled] bow [Unskilled] sling [Unskilled] crossbow [Unskilled] dart [Unskilled] shuriken [Unskilled] boomerang [Unskilled] unicorn horn [Unskilled] Spellcasting Skills healing spells [Unskilled] divination spells [Unskilled] clerical spells [Basic] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. Achievements: You entered a shop. You entered the Gnomish Mines. You attained the rank of Acolyte. You attained the rank of Adept. The Dungeons of Doom: levels 1 to 6 Level 1: Level 2: A general store, a fountain. Level 3: A fountain. Level 4: Stairs down to The Gnomish Mines. Level 5: A fountain. Level 6: <- You were here. A potion shop. Final resting place for you, killed by an ape. The Gnomish Mines: levels 5 to 6 Level 5: Level 6: A grave. Final resting place for irollones-Arc-Hum-Mal-Law, killed by a Woodland-elf, yasdy-Arc-Dwa-Fem-Law, killed by a Woodland-elf. Vanquished creatures: 2 ghosts a small mimic a giant beetle a spotted jelly 3 dingoes 2 gnome mummies 2 apes 2 Woodland-elves an imp a water nymph a mountain nymph a fog cloud a gnome leader a kobold mummy 2 giant ants a little dog 2 floating eyes 2 dwarves 5 hill orcs a centipede a giant bat a monkey 5 orc zombies a dwarf zombie 2 iguanas an acid blob a coyote a gas spore 3 hobbits 2 hobgoblins 4 giant rats a cave spider a brown mold 2 yellow molds a red mold 10 gnomes 2 garter snakes 3 geckos 19 jackals 2 foxes a kobold a sewer rat 12 grid bugs 3 lichens a kobold zombie 11 newts 125 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | newcomer | | 5032 Au | | killed by an ape | | | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye newcomer the Priest... You died in The Dungeons of Doom on dungeon level 6 with 7507 points, and 5032 pieces of gold, after 6043 moves. You were level 7 with a maximum of 69 hit points when you died.