Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-28 03:42:50, ended 2026-01-28 04:15:57. nnnet, neutral female gnomish Wizard -- ---.- --- ..... --..-- .... |....| ... | ----....| ... |.^.....<...- -... ---- |......- ... --......| --.. ---....| |.. -...# |.. -..... ---%- ---... |...| -... |.'.| --- ... ---@-----.---- -.... --d.--...|.---- ...| |...^......|.-- .- |-............| . |...d.........| -- --.-----.|..--- --- ------ Nnnet the Evoker St:12 Dx:18 Co:13 In:19 Wi:8 Ch:11 Neutral S:1083 Dlvl:8 $:669 HP:0(19) Pw:7(9) AC:8 Xp:1/16 T:2402 Latest messages: The jackal misses! Please move the cursor to an unknown object. (For instructions type a '?') Done. The jackal bites! The jackal bites! The jackal bites! The jackal just misses! The jackal bites! The jackal bites! The jackal bites! The jackal bites! Your rear leg feels better. The jackal bites! The jackal bites! The jackal bites! The jackal just misses! The jackal bites! You return to gnomish form! The jackal bites! There are many objects here. The jackal turns to flee. You don't have anything to wear. Unknown command '^J'. $ - 669 gold pieces. I - a runed dagger. w - an uncursed +0 hard hat. x - an uncursed +0 pair of hard shoes. b - an uncursed +0 cloak of magic resistance. C - 2 uncursed slime molds. F - an uncursed pear. k - an uncursed scroll of scare monster. N - 5 uncursed clear potions. W - 2 uncursed potions called u3 named C. H - an uncursed potion of extra healing. c - a wand of undead turning (0:5). h - an uncursed lamp called M! (lit). A - an uncursed leash. y - an uncursed green gem. q - a cursed violet gem. X - 3 uncursed white gems. r - a cursed yellowish brown gem. What do you want to wear? [bwx or ?*] ? The jackal bites! You finish your dressing maneuver. What do you want to wear? [bx or ?*] x The jackal bites! The straw golem hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 669 gold pieces Weapons I - a +0 elven dagger Armor w - an uncursed +0 dwarvish iron helm (being worn) x - an uncursed +0 pair of iron shoes (being donned) b - an uncursed +0 cloak of magic resistance Comestibles C - 2 uncursed slime molds F - an uncursed pear Scrolls k - an uncursed scroll of scare monster Potions f - a blessed potion of extra healing H - an uncursed potion of extra healing W - 2 uncursed potions of gain level named C N - 5 uncursed potions of water Wands c - a wand of undead turning (0:5) Tools A - an uncursed leash h - an uncursed magic lamp (lit) Gems/Stones q - a cursed amethyst stone y - an uncursed jade stone r - a cursed topaz stone X - 3 uncursed worthless pieces of white glass Nnnet the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 8. You entered the dungeon 2402 turns ago. It was nighttime. You had 16 experience points, 4 more were needed to attain level 2. Your score was 1083 before end-of-game adjustments. Basics: You had 0 out of 19 hit points. You had 7 out of 9 energy points (spell power). Your armor class was 8. Your wallet contained 669 zorkmids. Autopickup was off. Final Characteristics: Your strength was 12 (limit:18/50). Your dexterity was 18 (limit:18). Your constitution was 13 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 8 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were bare handed. You were unskilled in bare handed combat. Final Attributes: You were devoutly aligned. You were level-drain resistant. You saw invisible. You had infravision. You were a werejackal. You were harmed by silver. You are dead. Vanquished creatures: a rock mole a pony a kobold mummy a black naga hatchling an elf zombie a paper golem 3 giant ants a dwarf a hill orc a dwarf zombie an iguana a hobbit 3 giant rats a brown mold a yellow mold a green mold a gnome a gnome zombie 5 jackals 2 foxes a kobold 2 sewer rats 6 grid bugs 2 bats 3 lichens 4 newts 47 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: Level 2: A potion shop, a fountain. Level 3: Level 4: Some fountains. Stairs down to The Gnomish Mines. Level 5: The Gnomish Mines: levels 5 to 8 Level 5: Level 6: Level 7: Many shops, a temple, some fountains, some trees. Level 8: <- You were here. Final resting place for you, killed by a straw golem, while dressing up. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | nnnet | | 669 Au | | killed by a | | straw golem | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye nnnet the Wizard... You died in The Gnomish Mines on dungeon level 8 with 1017 points, and 669 pieces of gold, after 2402 moves. You were level 1 with a maximum of 19 hit points when you died.