Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-02-01 04:22:34, ended 2026-02-01 04:25:27. nnnet, neutral female gnomish Wizard ------ |..... |_!@.| .....| ------ Nnnet the Evoker St:9 Dx:13 Co:13 In:19 Wi:12 Ch:9 Neutral S:104 Dlvl:1 $:0 HP:13(13) Pw:16(16) AC:9 Xp:2/26 T:64 Latest messages: You sense the presence of monsters. (For instructions type a '?') Done. Unknown command '^J'. What do you want to put on? [er or ?*] r Which ring-finger, Right or Left? [rl] r r - an uncursed black onyx ring (on right hand). What do you want to remove? [r or ?*] r You were wearing an uncursed black onyx ring (on right hand). What do you want to put on? [er or ?*] e Which ring-finger, Right or Left? [rl] r e - an uncursed ring of slow digestion (on right hand). You drop an uncursed scroll of enchant weapon. You drop a blessed spellbook of detect monsters. You drop an uncursed spellbook of haste self. What do you want to zap? [c or ?*] c In what direction? 4 Bleebop turns into a killer bee! You feel shuddering vibrations. Unknown command '^J'. You stop. Bleebop is in the way! v - a thick spellbook. t - an uncursed spellbook of haste self. What do you want to read? [kptv or ?*] v You begin to memorize the runes. This spellbook is too faint to read even once. Unknown command '^J'. What do you want to read? [kptv or ?*] r That is a silly thing to read. Unknown command '^J'. What do you want to read? [kptv or ?*] t This spellbook is difficult to comprehend. Continue? [yn] (n) n Unknown command '^J'. What do you want to read? [kptv or ?*] ? This spellbook is difficult to comprehend. Continue? [yn] (n) y You begin to memorize the runes. You know "haste self" quite well already. Unknown command '^J'. You drop a spellbook of blank paper. You drop an uncursed spellbook of haste self. Unknown command '^J'. You drop an uncursed potion of restore ability. What do you want to zap? [c or ?*] c In what direction? 4 Bleebop shudders! You kill poor Bleebop! Welcome to experience level 2. You hear the rumble of distant thunder... Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - a blessed +0 cloak of magic resistance (being worn) Comestibles n - an uncursed food ration Scrolls k - an uncursed scroll of identify p - an uncursed scroll of light Potions o - a blessed potion of enlightenment u - an uncursed potion of extra healing q - an uncursed potion of monster detection Rings r - an uncursed ring of polymorph control e - an uncursed ring of slow digestion (on right hand) Wands c - a wand of polymorph (0:1) Nnnet the Wizard's attributes: Background: You were an Evoker, a level 2 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 1. You entered the dungeon 64 turns ago. It was nighttime. You had 26 experience points, 14 more were needed to attain level 3. Your score was 104 before end-of-game adjustments. Basics: You had all 13 hit points. You had all 16 energy points (spell power). Your armor class was 9. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 9 (limit:18/50). Your dexterity was 13 (limit:18). Your constitution was 13 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 12 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You had transgressed. You were magic-protected. You had infravision. You had slower digestion. You were warded. You were unlucky. You survived. Vanquished creatures: a killer bee No species were genocided or became extinct. Voluntary challenges: You went without food. You never hit with a wielded weapon. You never genocided any monsters. You never changed form. You used no wishes. The Dungeons of Doom: Level 1: <- You were here. An altar. Goodbye nnnet the Wizard... You quit in The Dungeons of Doom on dungeon level 1 with 104 points, and 0 pieces of gold, after 64 moves. You were level 2 with a maximum of 13 hit points when you quit.