Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-02-03 05:12:15, ended 2026-02-03 05:15:23. nnnet, neutral female gnomish Wizard -------------- |............-# #-............|# #|...<........|# #--------------# ### # # # # #### # #-------- # #.......| -----------+----# |......| #................# ......| #|..............| .....| --.-+------ ##|..............| ------ |.........| #### |.............[| |...@.....| # ---------------- ..%.f.....-## ----------- Nnnet the Evoker St:10 Dx:17 Co:14 In:15 Wi:10 Ch:9 Neutral S:9 Dlvl:1 $:5 HP:9(11) Pw:8(8) AC:9 Xp:1/1 T:173 Latest messages: Bleebop picks up a tin. Bleebop drops a tin. You succeed in forcing the lock. There is a broken large box here, loot it? [ynq] (q) y You carefully open the large box... r - a slime mold. s - a fortune cookie. t - a scroll of identify. u - a pearl ring. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. Your leg feels better. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. Bleebop picks up a tin. You are caught in a bear trap. You are caught in a bear trap. You finally wriggle free. There is a tin here; eat it? [ynq] (n) y It is not so easy to open this tin. Bleebop drops a tin. Bleebop picks up a tin. Bleebop drops a tin. You succeed in opening the tin. It smells like newts. Eat it? [yn] (n) y You consume smoked newt. Bleebop picks up a tin. v - a thin spellbook. Bleebop drops a tin. You see here a tin. w - a tin. You see here a scroll labeled PHOL ENDE WODAN. x - a scroll labeled PHOL ENDE WODAN. What do you want to read? [i-mtvx or ?*] v This spellbook is difficult to comprehend. Continue? [yn] (n) y You begin to memorize the runes. You add the "detect monsters" spell to your repertoire. You could drink the water... What do you want to read? [i-mtvx or ?*] i As you read the scroll, it disappears. u - an uncursed ring of hunger. n - an uncursed potion of invisibility. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 5 gold pieces Weapons p - 7 cursed +0 darts a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Comestibles r - an uncursed slime mold s - an uncursed fortune cookie w - an uncursed tin of newt meat o - an uncursed sewer rat corpse Scrolls x - an uncursed scroll of confuse monster j - an uncursed scroll of create monster t - an uncursed scroll of identify k - an uncursed scroll of teleportation Spellbooks m - an uncursed spellbook of confuse monster v - an uncursed spellbook of detect monsters l - a blessed spellbook of force bolt Potions h - an uncursed potion of confusion f - an uncursed potion of gain ability n - an uncursed potion of invisibility g - an uncursed potion of sickness Rings u - an uncursed ring of hunger d - an uncursed ring of poison resistance e - an uncursed +1 ring of protection Wands c - a wand of undead turning (0:5) Tools q - a cursed tallow candle Nnnet the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 1. You entered the dungeon 173 turns ago. It was nighttime. There was a full moon in effect when your adventure ended. You had 1 experience point, 19 more were needed to attain level 2. Your score was 9 before end-of-game adjustments. Basics: You had 9 out of 11 hit points. You had all 8 energy points (spell power). Your armor class was 9. Your wallet contained 5 zorkmids. Autopickup was off. Final Characteristics: Your strength was 10 (limit:18/50). Your dexterity was 17 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 15 (limit:19). Your wisdom was 10 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were nominally aligned. You were magic-protected. You had infravision. You were warded. You were lucky. You survived. Vanquished creatures: a sewer rat 2 newts 3 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: Level 1: <- You were here. A fountain. Goodbye nnnet the Wizard... You quit in The Dungeons of Doom on dungeon level 1 with 9 points, and 5 pieces of gold, after 173 moves. You were level 1 with a maximum of 11 hit points when you quit.