Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-02-18 04:52:54, ended 2026-02-18 04:55:37. nnnet, neutral female gnomish Wizard ---------- |......... |........| ---- ----- |......... ## |.. ... |.<......| ### |.. -...- -- |........-###00# |. |..Y| . |........| ## |. |...|.. ---+------ # |. |...-|- ## |. |.....| ## |.- |.....| # |.| --..{.. # #|.| ..... #####..|--- -....- #|.|..| |....| |.|..| |.@..| |.|..| |....| |.--|-----..{.---------+------ | |........f.@o.....@............. -------------------------------- Nnnet the Evoker St:10 Dx:16 Co:14 In:19 Wi:8 Ch:8 Neutral S:258 Dlvl:5 $:22 HP:0(11) Pw:7(7) AC:9 Xp:1/9 T:451 Latest messages: You hear some noises in the distance. You hear some noises. The dwarf wields a dagger! The dwarf drinks a potion of extra healing! The dwarf looks much better. Bleebop drops a bow. Bleebop misses the jackal. Bleebop bites the dwarf. The dwarf thrusts his dagger at Bleebop. The dwarf misses Bleebop. Bleebop misses the dwarf. Bleebop misses the dwarf. What do you want to zap? [ct or ?*] ? In what direction? > You dig a hole through the floor. You fall through... What do you want to zap? [ct or ?*] c In what direction? > You dig a hole through the floor. You fall through... You climb up the stairs. You descend the stairs. This door is locked. This door is locked. This door is locked. You hear a door open. You hear a door open. The door opens. With great effort you move the boulder. You try to move the boulder, but in vain. You try to move the boulder, but in vain. The grid bug just misses! The grid bug bites! You hear some noises. The grid bug is killed! You hear a door open. Bleebop bites the grid bug. The grid bug is killed! You hear some noises. You hear some noises in the distance. The door opens. You hear a door open. You hear a D note squeak in the distance. The hobgoblin wields a curved sword! You hear a door open. The hobgoblin swings his curved sword. The hobgoblin hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 22 gold pieces Weapons q - 8 +0 arrows a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Comestibles n - an uncursed lichen corpse Scrolls j - an uncursed scroll of create monster i - an uncursed scroll of destroy armor u - an uncursed scroll of food detection r - an uncursed scroll of gold detection k - an uncursed scroll of identify s - an uncursed scroll of light Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of protection Potions f - an uncursed potion of extra healing o - an uncursed potion of fruit juice h - an uncursed potion of healing g - an uncursed diluted potion of monster detection y - an uncursed potion of water Rings v - an uncursed ring of cold resistance d - an uncursed ring of invisibility w - an uncursed ring of regeneration e - an uncursed ring of sustain ability Wands c - a wand of digging (0:4) t - a wand of wishing (0:1) Gems/Stones x - a cursed worthless piece of red glass z - a cursed worthless piece of violet glass p - 2 uncursed worthless pieces of yellow glass Nnnet the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 5. You entered the dungeon 451 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 9 experience points, 11 more were needed to attain level 2. Your score was 258 before end-of-game adjustments. Basics: You had 0 out of 11 hit points. You had all 7 energy points (spell power). Your armor class was 9. Your wallet contained 22 zorkmids. Autopickup was off. Final Characteristics: Your strength was 10 (limit:18/50). Your dexterity was 16 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 8 (limit:18). Your charisma was 8 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were stridently aligned. You were magic-protected. You had infravision. You were warded. You are dead. Vanquished creatures: 2 gnomes a jackal a kobold 3 grid bugs a bat a lichen a kobold zombie a newt 11 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 3 Level 1: Level 2: Some fountains. Stairs down to The Gnomish Mines. Level 3: The Gnomish Mines: levels 3 to 5 Level 3: Level 4: Level 5: <- You were here. Some fountains. Final resting place for you, killed by a hobgoblin. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | nnnet | | 22 Au | | killed by a | | hobgoblin | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye nnnet the Wizard... You died in The Gnomish Mines on dungeon level 5 with 256 points, and 22 pieces of gold, after 451 moves. You were level 1 with a maximum of 11 hit points when you died.